Dragonhunter - Power DH
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on October 03, 2025 and is up to date for the August 19, 2025 patch.
Overview
A build designed for massive AoE DPS, with great access to spike damage and ground AoE.
Skill Bar
Spear
Greatsword
Utility
Template Code
[&DQEqOhA+Gy8DAQAANgEAAIoSAAD+EgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Dragon
Dragon
Accessory
Marauder
Marauder
Amulet
Dragon
Dragon
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Spear
Dragon
Dragon
Sigil
Sigil
Greatsword
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Sigils
Consumables
Usage
Quick Guide
- Dragonhunter is a melee range high spike DPS that excells in stacking ground AoEs and brings unique group utility in
- Spike by combining as many ground AoEs as possible
Ground AoE Skill List 

- Follow up by using other damage skills like or to increase your spike
- Block enemy spikes by covering your groups frontline with
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This build has high active defenses
Defensive Skill List 

- - Block
Immobilize
- Movement, removes - - Block
- - Invulnerability
- - Movement
- - Movement
- Make sure to drop your target if using or defensively
- To block ground AoE face the player that cast it
will only block attacks from the front
- Do not use until is on cooldown, unless you will die without it
Priorities
- High
- Burst Damage
- Moderate
- Damage
Detailed Explanations
Burst Damage
- Your ideal burst combo is:
- The goal of this combo is to put the enemy group in as many ground AoEs as possible while efficiently using all of your strongest weapon skills
- If you can't land a short range skill skip it
- If you can't land most of your skills, wait for a better time to burst
- Sometimes you won't have enough melee uptime to use your Greatsword skills, it is fine to delay them
- Use your spike when the enemy group is pushing towards you or your group is in melee
- You can add at any point if you need to gap close
- Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
- Don't put yourself in a position where you could die trying to get better traps off
- Save your traps and at least one set of weapon skills for burst. It is rarely worth using early instead of waiting for
- Make sure you are in range of when swapping to your Greatsword set
Shield of Courage
- This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked
blocks damage coming from enemy players you are facing
blocks all attacks for 5 allies inside the cone of the shield animation in front of you
Damage
Skill priority 

- Greatsword
- Spear
- In Greatsword use ⇒ immediately then repeat both skills if you're still in melee. Swap back to Spear when you're done casting them or your
Weapon Swap is ready if you can't
- In Spear use ⇒ ⇒ then Auto Attack filling with if you see an opportunity to use it safely
- You can cast before using , but make sure you're Illuminated for the cast of
- Use
Immobilize
when out of range of other skills to gap close and apply - is worth using for damage, but target enemies on the side of their group to avoid moving yourself into the middle of the enemy stack
Ratings
Comments
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