Dragonhunter - Power DH (GvG)
This build is unrated.
Focused on: Strike damage and Dps
Designed for: WvW GvG
Difficulty:
Easy
Overview
A build designed for massive AoE DPS, with great access to spike damage, ground AoE and ranged pressure.
Skill Bar
Weapon 1:
Longbow
Weapon 2:
Weapon 3:
Scepter
Weapon 4:
Torch
Healing skill: Shelter
Utility skill 1: Test of Faith
Utility skill 2: Sword of Justice
Utility skill 3: Procession of Blades
Elite skill: Renewed Focus
Variants
- Weapons
- Longbow ⇒ Greatsword
- Skills
- "Stand Your Ground!" - access to self and group
Stability
Template Code
[&DQEqOhA+GykDAQAAihIAAP4SAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Zeal: Mid, Mid, Bot
Virtues: Top, Top, Bot
Dragonhunter: Top, Mid, Bot
Template Code
[&DQEqOhA+LjUDAQAANgEAAEgBAAD/AAAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Rune: 6 Superior Rune of the Scholar
Infusion 1: 18 Mighty WvW Infusion
Infusion 2:
Relic: Relic of Isgarren
Weapon 1:
Longbow
Weapon 2:
Sigil 1: Superior Sigil of Force
Sigil 2: Superior Sigil of Energy
Weapon 3:
Scepter
Weapon 4:
Torch
Sigil 3: Superior Sigil of Force
Sigil 4: Superior Sigil of Energy
Main stats: Marauder
Equipment Variants
- Sigils
- Superior Sigil of Agility - on Longbow to ensure
Quickness for Hunter's Ward
Consumables
- Peppercorn-Crusted Sous-Vide Steak
- Fried Oyster Sandwich personal food option
- Superior Sharpening Stone
Usage
Priorities
- High
- Traps
- CC
- Moderate
- Single target
- Sustained damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use Wings of Resolve if you're separated from your group and can't safely move back
- Beware of ground CCs (Line of Warding) that will interrupt your movement
- Use Wings of Resolve if you're separated from your group and can't safely move back
- This builds has high active defenses
- Beware of unblockable CCs (Line of Warding) when using Shelter
- Standing briefly still while channeling Shelter can sometimes be better than moving straight back to your group
- Shield of Courage will only block attacks from the front
- To block ground AoE face the player that cast it
- Save Shield of Courage to break stuns with Indomitable Courage
- Do not use Renewed Focus until Wings of Resolve and Shield of Courage are on cooldown, unless you will die without it
- Beware of unblockable CCs (Line of Warding) when using Shelter
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Detailed Explanations
Traps
- Use Procession of Blades and Test of Faith when the enemy group is pushing towards you or your group is in melee
- Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
- Wings of Resolve can be used offensively to position yourself for traps
- Don't put yourself in a position where you could die trying to get better traps off
CC
- Position carefully when using Hunter's Ward - Don't use it while crossing the enemy group
- Use your CC when:
- Your group calls a spike:
- Winds - Winds of Disenchantment
- Wells - Well of Corruption+Well of Suffering
- Shades - Desert Shroud
- Traps - Procession of Blades+Test of Faith
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
Single Target
- Maintain Spear of Justice on the focus target for as long as possible to keep
Revealed up - When Spear of Justice is close to expiring, use the flip skill Hunter's Verdict to pull targets
- Pull early if you have a chance to secure a kill when the enemy group disengages from yours
- Use Chains of Light to follow up on Hunter's Verdict or to catch targets as enemies disengage
- If you have a chance to use Zealot's Fire or True Shot on an isolated target without projectile block, take it
Sustained damage
- When using ground AoEs like Symbol skills or Sword of Justice, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Your Longbow skills are vulnerable to projectile hate, camp Scepter/Torch while Winds of Disenchantment and other projectile hate is up, swapping only if you see a good opportunity to use Hunter's Ward
- Once projectile block is down try to swap between weapons as often as possible, keeping all damage skills on cooldown
- It is worth delaying the swap for 1-2 seconds to fit another Symbol skill
- Once projectile block is down try to swap between weapons as often as possible, keeping all damage skills on cooldown
- Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
- Combine your Symbol skills with other damage to generate higher spikes
- Symbol of Punishment ⇒
Weapon Swap ⇒ Symbol of Energy ⇒ True Shot - Symbol of Punishment ⇒ Sword of Justice
- Symbol of Punishment ⇒
- Try to hit your own group with Cleansing Flame as well if you can, but prioritize hitting enemies
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Ratings
Comments
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