Dragonhunter - Symbol Bunker DH
The community gave this build a rating, making it top-tier: Great
Focused on: Sustain and Control
Designed for: PvP Conquest
Difficulty:
Easy
This build was last updated on October 01, 2026 and is up to date for the September 15, 2026 patch.
Overview
A high sustain Dragonhunter PvP build that was made to win or stall smaller fights.
Skill Bar
Mace/Shield
Scepter/Focus
Utility
Template Code
[&DQEqJzErGx0DAQMBhBIAAIoSAABGAQAANwEAAAAAAAAAAAAAAAAAAAAAAAAENQBXAFYAMQAA]
Specializations
Variant
- trades a bit of sustain for improved mobility, which could help you get around the map better.
Equipment
Mace
Shield
Sigil
Sigil
Scepter
Focus
Sigil
Sigil
Rune
Amulet
Relic
Metabattle YouTube Guides
Usage
General
- Your role is to win 1v1s and other smaller skirmishes.
- If you don't have enough damage, you can break stalemates by using decap tactics to win a node:
- You can knock enemies off of the capture point with and root them outside with .
- Pulling them off with and jumping onto the node with also works.
- It's possible to safestomp downed enemies using either the block from or the
Blind from .
- There are other methods too, but these are the instant ones you can do even mid-stomp.
Damage
- Your damage is carried by
Burning, so don't touch , keep it for its passive.
- Whenever you block an attack, causes your F1 to reach its maximum charges, making your next hit inflict
Burning.
- This is especially good when you have channeled blocks and either symbols or active at the same time, because you can efficiently make use of the rapidly building F1 charges.
- Other than blocking, you can charge up your F1 quickly by overlapping symbols with and spamming autoattacks.
- Spam your symbols and the moment they're available. PoB is especially important because it's your only
Fury source.
- Blocking an attack with
Aegis does AoE damage via .
Sustain
- Blocking and dodging attacks remove conditions thanks to .
- Other main sources of cleansing include focus skills: and using in one of your symbols.
- also removes 2 conditions, 3 if you had
Immobilize.
- Blocking and dodging also heal you via and .
- You heal even more when blocking with
Aegis because of .
- You heal even more when blocking with
- and are excellent skills to use when under heavy pressure, blocking all attacks while also synergizing with the eforementioned traits and relic.
- SoC only blocks from the front, so positioning is important!
- Of your 3 stunbreaks, should be used last, because it has a valuable passive that is lost when it's recharging.
- Your other stunbreaks are and .
- can fill a similar role as SoC and Shelter. It scatters
Aegis on the ground for you and your allies to pick up, acting as a source of blocking, cleansing and healing.
- Standing on Aegis created by this skill won't automatically be applied to you if your current Aegis pops. You must first walk off of it and then back on!
- This is also a source of
Stability. Against enemies with unblockable CCs, you may want to consider using FoF before .
- If you have no stunbreaks left, you can still block a few hits by activating .
- Symbols heal over time, giving you yet another reason to stay in them for as long as possible.
Ratings
The build is okay if the enemies are dumb enough to focus the bunker DH and don't have enough damage to burst him down. You can also outrotate it super easily since you can't get from A to B fast enough. If the enemies have more than two brain cells, they'll just ignore the bunker DH and constantly outnumber your team on the other two nodes.
Basically the new amalgam but somehow less fun to play against.
S tier sustain and even the damage is quite good. If that wasn't enough it also has decap potential. Mobility's really bad, which doesn't make it worse at its role, but it does make map rotations harder - especially in ranked.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium