Druid - Condition Eclipse Duelist
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage, Sustain and Control
Designed for: PvP Conquest
Overview
A high-sustain PvP condition Druid build made to win 1v1s and other smaller engagements, while also bringing a bit of group support to the table.
Skill Bar
Skill Variants
Weapons
- Mace/Mace over Dagger/Dagger - this is an equally viable, more tanky option that puts more emphasis on bunkering and CC. Take and on Wilderness Survival.
- Axe over main-hand Dagger - a decent alternative if you don't have the Secrets of the Obscure expansion.
Utility
For the optional slot:
- - great defensive option against direct damage burst builds.
- - passive healing that also boosts Astral Force generation, and the active could help you deal with conditions and CC.
Pets
Fanged Iboga is a versatile pet that provides good condi variety, CC and even a combo field for
Chaos Aura stacking, but there are other viable options too:
Siege Turtle - defensive pet with
Protection and an anti-projectile field.
Spinegazer - good damage and boon corruption.
Rock Gazelle - more focus on CC spam.
Jacaranda - good AoE damage and some
Immobilize.
Template Code
Specializations
Variants
- adds another layer of damage mitigation to the build in exchange for lower condi damage and longer recharge on Dagger skills.
Equipment
Equipment Variants
Relics
- - worth considering if you want higher damage, especially when playing Mace/Mace.
- - adds a significant amount of
Alacrity to the build, reducing the CD of all your important skills including Celestial Avatar.
- - higher self-healing in case you want to maximize survivability and don't mind losing some kill potential.
- - gives you permanent
Vigor uptime which also improves the effectiveness of several defensive traits tied to dodging.
Amulets
- - more tanky option with lower healing, could be considered against comps with Power-based burst builds.
Runes
- - good mix of defense and offense.
Usage
Elite specialization basics
- Rangers with the
Druid specialization gain access to (CA) which uses a resource called Astral Force (AF).
- You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like
Regeneration and
Protection via are great at building Astral Force.
General
- Celestial Avatar skill #5 is a channeled ability that has
Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away either by moving or weapon stowing, that way you get to use the Stability to cover other skills.
- Dodging grants
Protection and Protection heals you.
- Smokescale's F2 ability is which could be used to combo
Stealth with both weapon sets and .
- (your elite) is an extremely powerful group support tool when used inside Celestial Avatar, allowing you to revive allies much faster.
- With proper timing and a little luck you could even rez yourself with this elite if you manage to use it just before you go into the downed state.
Damage
- Your goal is to win a battle of attrition, there aren't really any big burst combos in the build. You put on constant pressure with weapons, pets, and Celestial Avatar while primarily focusing on survival.
- If you're using for the damage and not the evasion, you should first make sure that your target is snared. has the benefit of allowing you to use as the first skill after swapping weapons.
- makes amazing at applying cover conditions. While CA skills don't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
- In CA is a source of ranged
Immobilize, you could use this to set up skills like .
- isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.
Fanged Iboga occasionally creates an Ethereal Field, you should try to use leap/blast finishers in it for
Chaos Aura whenever opportunity presents itself.
Celestial Avatar rotation
- The standard opener is to do ⇒ - start casting Lunar Impact for CC and a blast finisher, and drop Seed of Life on the ground towards the end of the cast time of LI. Blast finisher + light field = condi cleansing, meanwhile you apply
Blind and
Daze, creating some breathing room for yourself.
- Try to hit as many enemies and allies as possible with both skills. They each have positive and negative effects.
- If you need healing more than you need cleansing, use first, followed by and then . RT creates a pulsing water field around you, and you can use other skills while it's active in order to blast it. The light field from SoL will be gone by the time LI lands.
- Once you've used up skills 2-4, you can do skill #5 . This is mainly for the damage and roots you in place for quite some time - if you're heavily pressured, consider cancelling this skill after the initial cast with a weapon stow. That way you still get the
Stability portion of it and you can use that to protect other casts.
- Both weapon sets have combo tools to be used in , so dropping out of Celestial Avatar after an RT cast might also be a good idea. You could still grab the
Stability from NT, but you're losing time on RT if you do that.
- If you're using CA offensively, skip and instead go ⇒ ⇒ , hoping to
Immobilize enemies straight into Natural Convergence.
Stealth stacking rotation
You should consider doing this before fights especially if you're not alone. Giving your team the opener can decide teamfights, but this rotation's also good for moving around the map undetected.
- (Smokescale F2)
- Optional - if you're playing the Mace variant of the build, then swap weapons.
- in the direction you want to go in after stealth stacking is done, as this doubles as a mobility skill.
Sustain
- and are your best skills against conditions, constantly cleansing you as long as you're staying inside the AoE ring. They're also a Water Fields, Sword/Warhorn has 3 skills that could be used inside this field to combo extra healing while CA has and Dagger's got .
- You should always try to use as many of these finishers as possible if you're missing health in order to maximize healing.
- The Glyph is also one of your best skills when it comes to dealing with CC as it pulses
Stability.
- Even without using CDs you can managed conditions just by dodging thanks to .
- Other great cleanses are in Celestial Avatar (somewhat spammable instant skill) and on both sets.
- If you drop halfway through casting you can combo an extra condition removal.
- is a somewhat spammable instant ranged
Blind that could even be used while stunned, making it quite valuable if you know how to use it.
- Entering cleanses conditions. This is an instant way of lifting some pressure off of you and just like Seed of Life it could be used even while stunned.
- Both sets have skills with evade frames: on Dagger/Dagger and on Sword/Warhorn. These are especially handy when you're
Immobilized, allowing you to avoid incoming attacks you otherwise couldn't.
- is a great defensive skill against Power-based burst damage, with this you could facetank an entire burst combo and even cast healing skill or counterpressure enemies while it's active.
Related Builds
- Druid - Celestial Eclipse Roamer - WvW version of the build.
Ratings
Comments
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