Druid - Copycat Commander
This is a test build. You may comment and rate it.
Focused on: Strike damage, Sustain and Mobility
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on October 20, 2026.
Overview
A Druid build for PvP which focuses on powering up its Feline pets through traits and Command skills, augmenting their already high DPS to shred targets. This build also shares a large amount of
Might to nearby allies, as well as some light cleanse and healing.
Skill Bar
Mace/Mace
Greatsword
Utility
Utility Variants
- -- can be taken over for better
Protection uptime at the cost of a lot of damage.
Elite Variants
- -- cleanse and strong teamfight utility. Can be a good elite to take with some changes to the build like
Sword //
Warhorn over
Greatsword.
Template Code
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Specializations
Equipment
Mace
Mace
Sigil
Sigil
Greatsword
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Weapons
Sword//
Warhorn over
Greatsword -- three finishers and solid mobility in exchange for pet damage () & a great block. Good if you're taking .
Amulet
- -- better healing at the cost of toughness.
- -- better against conditions.
Rune
- -- defensive option against heavy conditions.
Relic
- -- another
Quickness option. Your
Swiftness uptime will suffer, consider running
Cheetah over one of your cats.
Sigils
- over (on either weapon set) -- better burst at the cost of a cleanse. This build can struggle with cleansing so make this change with caution.
Usage
Elite specialization basics
- Rangers with the
Druid specialization gain access to (CA) which uses a resource called Astral Force (AF).
- You build AF through dealing damage and healing allies. This build takes which causes your damage to build AF even faster, and that will be your main way of generating it.
- skills are generally defensive and provide healing, but the 5th ability, , can deal a surprising amount of damage as well.
- is also your primary way to burst. causes each ability to grant might to nearby allies, yourself included, and its third skill
Immobilizes and
Dazes targets. With granting your pet any boons you receive, you can give your pet an extreme amount of might in a short time while also rooting and
Slowing your target.
Basics
- The main gameplan of this build is to support your Feline pets with CC, boons and healing to allow their high damage abilities to shine. This is done through its various Command skills in conjunction with the traits and .
- When you're ready to burst, activate your pet's Beast ability. Just before it lands, activate to give your pet 8s of
Quickness, which will then be further extended by the following trigger. Activate and try to stun your target out of any potential defensive skills while your pet shreds them down.
- Regularly use
Greatsword's second ability to buff your pet's attacks. The buff is applied even if the skill doesn't hit anything.
- CCing any target will give you and your pet
Might and
Fury, the latter of which can otherwise by difficult to come by.
- Spamming abilities while in (see: ) provides
Might for you, your pet, and nearby allies.
- You have decent healing power and supportive abilities. Stay evasive while making room for your pet to deal damage -- pepper opponents with dazes and stuns, but also hop in and out of to buff and heal your allies.
Sustain
- gives you ~6s of
Regeneration when a Beast ability is activated.
- (Mace 4) cleanses up to 3 conditions in addition to a huge barrier. It also gives a small amount of
Stability to help you land other important abilities, and you can get additional stacks by immediately casting your heal skill
- (Mace 2) provides some healing and
Regeneration. Use it regularly.
- abilities all feature a healing element except for the 5th skill. You can stay in this form and spam and if the situation calls for it. Its 4th skill heals you and nearby allies, and also creates a water field you can use finishers into for some extra healing.
- Entering cleanses 3 conditions.
- (CA form 2) cleanses 2 conditions, and you can blast it with to cleanse another.
- makes your dodges cleanse a condition.
Vigor comes from and (if taken).
Defense
- (Mace 3) gives you 3s of
Protection.
- Greatsword skills 3, 4, and 5 all act as defensive skills. 3, , is an excellent mobility skill but also features a small evade during the leap at the end. 4, / is a long duration block & 3/4s evade if you block anything successfully, and 5, is a decent duration daze/stun depending on where you land it from.
- Your pet's health is important; without your pet, you do very little damage. Don't blindly send them into danger, and if they're getting focused call them back to your side to heal them or swap them for your other pet. You can also heal your pet with and various abilities.
Ratings
Wanted to give an update to this rating after playing the build more. With some fine tuning in the form of rune/relic/utility swaps I've been straight up bullying people with this build, even getting some wins against exceptionally good players who know how it functions. It's definitely unfavorable into conditions, but against power-heavy comps? Incredibly strong. There's a level of pet management required at high level play which can be tricky to play around, but once you get the hang of playing around your pet and positioning to properly buff allies with CA skills you'll be able to contribute a lot to fights. Don't sleep on the might share. I was trying a core variant of this too and it made me appreciate how strong providing Stability and cleanse to the pet is. Would recommend using Tyrian Hero moving forward (granted the superspeed doesn't get nerfed). 4.5/5, you just need to know what fights to take. Avoid condi revs, builds with high amounts of AoE boonrip (single target is fine, your pet's might is what's important), and swap to Marauder/resistance against heavy condition damage.
Comments
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