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Druid - Copycat Commander

This is a test build. You may comment and rate it.

Focused on: Strike damage, Sustain and Mobility

Designed for: PvP Conquest

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Hard

This build was last updated on October 19, 2026.

Overview

A Druid build for PvP which copies important buffs to its Feline pets through traits and Command skills, augmenting their already high DPS to shred targets. It also shares a large amount of Might Might to nearby allies.


Skill Bar

Snow Leopard
Lynx
Mace/Mace
Greatsword
Utility


Utility Variants

  • "Protect Me!" -- can be taken over Quickening Zephyr for better Protection Protection uptime at the cost of a lot of damage.

Elite Variants

  • todo


Template Code

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Specializations


Equipment

Mace
Mace
Sigil
Sigil
Greatsword
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Weapons

  • Sword Sword//Warhorn Warhorn over Greatsword Greatsword -- three finishers and solid mobility in exchange for pet damage & a great block. Good if you're taking Glyph of the Stars.

Amulet

  • -- better healing at the cost of toughness.
  • -- better against conditions.

Rune

  • Rune of Resistance -- defensive option against heavy conditions.

Relic

  • todo

Sigils

  • Sigil of Exposure over Sigil of Cleansing (on one weapon set) -- better burst at the cost of a cleanse. This build can struggle with cleanse so make this change with caution.

Usage

Elite specialization basics

  • Rangers with the Druid Druid specialization gain access to Celestial Avatar (CA) which uses a resource called Astral Force (AF).
  • You build AF through dealing damage and healing allies. This build takes Eclipse which causes your damage to build AF even faster, and that will be your main way of generating it.
  • Celestial Avatar skills are generally defensive and provide healing, but the 5th ability, Natural Convergence, can deal a surprising amount of damage as well.
  • Celestial Avatar is also your primary way to burst. Grace of the Land causes each ability to grant might to nearby allies, yourself included, and its third skill Immobilize Immobilizes and Daze Dazes targets. With Fortifying Bond granting your pet any boons you receive, you can give your pet an extreme amount of might in a short time while also rooting and Slow Slowing your target.

Basics

  • The main gameplan of this build is to support your Feline pets with CC, boons and healing to allow their high damage abilities to shine. This is done through its various Command skills in conjunction with the traits Fortifying Bond and Resounding Timbre. CCing any target will give you and your pet Might Might and Fury Fury, the latter of which can otherwise by difficult to come by. Spamming abilities while in Celestial Avatar (see: Grace of the Land) also provides Might Might for you, your pet, and nearby allies.
  • When a solid opportunity presents itself (e.g. a target is stunned, rooted, or snared some way, or you simply want to focus them), activate your pet's Beast ability. Just before it lands, activate Quickening Zephyr to give your pet 8s of Quickness Quickness, which will then be further extended by the following Go for the Throat trigger. Activate "Sic 'Em!" and try to stun your target out of any potential defensive skills while your pet shreds them down.
  • You have a lot of healing power and supportive abilities. Stay evasive while making room for your pet to deal damage -- pepper opponents with dazes and stuns, but also hop in and out of Celestial Avatar to buff and heal your allies.


Sustain

  • Rejuvenation gives you ~6s of Regeneration Regeneration when a Beast ability is activated.
  • Thistleguard (Mace 4) cleanses up to 3 conditions in addition to a huge barrier. It also gives a small amount of Stability Stability to help you land other important abilities, and you can get additional stacks by immediately casting your heal skill "We Heal As One!"
  • Flourish (Mace 2) provides some healing and Regeneration Regeneration. Use it regularly.
  • Celestial Avatar abilities all feature a healing element except for the 5th skill. You can stay in this form and spam Cosmic Ray and Seed of Life if the situation calls for it. Its 4th skill Rejuvenating Tides heals you and nearby allies, and also creates a water field you can use finishers into for some extra healing.
  • Entering Celestial Avatar cleanses 3 conditions.
  • Seed of Life (CA form 2) cleanses 2 conditions, and you can blast it with Lunar Impact to cleanse another.
  • Evasive Purity makes your dodges cleanse a condition. Vigor Vigor comes from Invigorating Bond and Lightning Reflexes (if taken).


Defense

  • Greatsword skills 3, 4, and 5 all act as defensive skills. 3, Swoop, is an excellent mobility skill but also features a small evade during the leap at the end. 4, Counterattack / Counterattack Kick is a long duration block & 3/4s evade if you block anything successfully, and 5, Hilt Bash is a decent duration daze/stun depending on where you land it from.
  • Your pet's health is important; without your pet, you do very little damage. Don't blindly send them into danger, and if they're getting focused call them back to your side to heal them or swap them for your other pet. You can also heal your pet with "We Heal As One!" and various Celestial Avatar abilities.


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
VeganBZ gave this build 4 stars • September 2026
Didn't expect this setup to work at all, but after like 30 hours of testing it, I'm close to rating it 5 stars. 25 might cat with +80% damage in Sic 'Em! mods SHREDS targets and you have a ton of healing for yourself and allies. You can either go super evasive with GS + Tyrian Hero or full quickness kitty shred duelist with S/Wh + Pirate Queen and both are fine depending on what you need. I like the latter because it makes your cats into even bigger DPS machines, but it also makes taking Cheetah a requirement for the Swiftness. Issue with that is Sic 'Em and its lesser counterpart cancel your pet's... behavior que? So because Savannah Strike (Cheetah's beast ability) is two hits that don't land at the same time (unlike Snow Leopard & Lynx) you'll only get the damage from the first one if it procs Lesser Sic 'Em, effectively turning it into a 900dmg ability instead of 1800. I've had the most success taking Pirate Queen & Glyph of the Stars with Sw/Wh since you get a lot of additional finishers, extra cleanse and even a rez if you find the opportunity. Doing that leaves you much scrappier but with no Superspeed. Mobility is still fine, just nothing crazy. 4.5/5 in the right situation, sucks into heavy AoE. Avoid condi revs and bursty core guards.

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