Druid - Copycat Commander
This is a test build. You may comment and rate it.
Focused on: Strike damage, Sustain and Mobility
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on October 19, 2026.
Overview
A Druid build for PvP which copies important buffs to its Feline pets through traits and Command skills, augmenting their already high DPS to shred targets. It also shares a large amount of
Might to nearby allies.
Skill Bar
Mace/Mace
Greatsword
Utility
Utility Variants
- -- can be taken over for better
Protection uptime at the cost of a lot of damage.
Elite Variants
- todo
Template Code
[&DQQZNSA7BTl5AAAAlgEAALgAAAClAQAA7QAAAAkDKRUAAAAAAAAAAAAAAAACMgA1AAA=]
Specializations
Equipment
Mace
Mace
Sigil
Sigil
Greatsword
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Weapons
Sword//
Warhorn over
Greatsword -- three finishers and solid mobility in exchange for pet damage & a great block. Good if you're taking .
Amulet
- -- better healing at the cost of toughness.
- -- better against conditions.
Rune
- -- defensive option against heavy conditions.
Relic
- todo
Sigils
- over (on one weapon set) -- better burst at the cost of a cleanse. This build can struggle with cleanse so make this change with caution.
Usage
Elite specialization basics
- Rangers with the
Druid specialization gain access to (CA) which uses a resource called Astral Force (AF).
- You build AF through dealing damage and healing allies. This build takes which causes your damage to build AF even faster, and that will be your main way of generating it.
- skills are generally defensive and provide healing, but the 5th ability, , can deal a surprising amount of damage as well.
- is also your primary way to burst. causes each ability to grant might to nearby allies, yourself included, and its third skill
Immobilizes and
Dazes targets. With granting your pet any boons you receive, you can give your pet an extreme amount of might in a short time while also rooting and
Slowing your target.
Basics
- The main gameplan of this build is to support your Feline pets with CC, boons and healing to allow their high damage abilities to shine. This is done through its various Command skills in conjunction with the traits and . CCing any target will give you and your pet
Might and
Fury, the latter of which can otherwise by difficult to come by. Spamming abilities while in (see: ) also provides
Might for you, your pet, and nearby allies.
- When a solid opportunity presents itself (e.g. a target is stunned, rooted, or snared some way, or you simply want to focus them), activate your pet's Beast ability. Just before it lands, activate to give your pet 8s of
Quickness, which will then be further extended by the following trigger. Activate and try to stun your target out of any potential defensive skills while your pet shreds them down.
- You have a lot of healing power and supportive abilities. Stay evasive while making room for your pet to deal damage -- pepper opponents with dazes and stuns, but also hop in and out of to buff and heal your allies.
Sustain
- gives you ~6s of
Regeneration when a Beast ability is activated.
- (Mace 4) cleanses up to 3 conditions in addition to a huge barrier. It also gives a small amount of
Stability to help you land other important abilities, and you can get additional stacks by immediately casting your heal skill
- (Mace 2) provides some healing and
Regeneration. Use it regularly.
- abilities all feature a healing element except for the 5th skill. You can stay in this form and spam and if the situation calls for it. Its 4th skill heals you and nearby allies, and also creates a water field you can use finishers into for some extra healing.
- Entering cleanses 3 conditions.
- (CA form 2) cleanses 2 conditions, and you can blast it with to cleanse another.
- makes your dodges cleanse a condition.
Vigor comes from and (if taken).
Defense
- (Mace 3) gives you 3s of
Protection.
- Greatsword skills 3, 4, and 5 all act as defensive skills. 3, , is an excellent mobility skill but also features a small evade during the leap at the end. 4, / is a long duration block & 3/4s evade if you block anything successfully, and 5, is a decent duration daze/stun depending on where you land it from.
- Your pet's health is important; without your pet, you do very little damage. Don't blindly send them into danger, and if they're getting focused call them back to your side to heal them or swap them for your other pet. You can also heal your pet with and various abilities.
Ratings
Didn't expect this setup to work at all, but after like 30 hours of testing it, I'm close to rating it 5 stars. 25 might cat with +80% damage in Sic 'Em! mods SHREDS targets and you have a ton of healing for yourself and allies. You can either go super evasive with GS + Tyrian Hero or full quickness kitty shred duelist with S/Wh + Pirate Queen and both are fine depending on what you need. I like the latter because it makes your cats into even bigger DPS machines, but it also makes taking Cheetah a requirement for the Swiftness. Issue with that is Sic 'Em and its lesser counterpart cancel your pet's... behavior que? So because Savannah Strike (Cheetah's beast ability) is two hits that don't land at the same time (unlike Snow Leopard & Lynx) you'll only get the damage from the first one if it procs Lesser Sic 'Em, effectively turning it into a 900dmg ability instead of 1800. I've had the most success taking Pirate Queen & Glyph of the Stars with Sw/Wh since you get a lot of additional finishers, extra cleanse and even a rez if you find the opportunity. Doing that leaves you much scrappier but with no Superspeed. Mobility is still fine, just nothing crazy. 4.5/5 in the right situation, sucks into heavy AoE. Avoid condi revs and bursty core guards.
Comments
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