Druid - Stealth Trapper

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The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageMobility.

Designed for:

Overview

A Trap Ranger build for WvW making good use of

Superior Rune of the Trapper Superior Rune of the Trapper
Superior Rune of the Trapper.pngSuperior Rune of the Trapper
(1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.

for increased mobility in combat and better re-positioning with Stealth Stealth.

Skill Bar

Juvenile Smokescale.png
Juvenile Bristleback.png
ShortbowHealingUtilityElite
Sword/Torch

Slot Changes

Utility

For the optional slot:

  • is an excellent defensive tool.
  • adds more damage and has synergy with traits and the runes.

Heal

  • is also a viable option.

Specializations

Equipment

Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Apothecary stat icon.png
Trailblazer stat icon.png
PvE weapon swap.png
Trailblazer stat icon.png
Trailblazer stat icon.png
6x
Superior Rune of the Trapper
18x
Malign WvW Infusion

Consumables

Food

  • or
    for extra Condition Damage and 20% Condition duration.
  • Alternatively
    or other healing food can help a lot with building Astral Force.

Utility

Usage

  • Use
    to boost your speed while roaming. The skill makes you jump back a little, so turn around before activating it and then turn back after the arrow's fired.
  • There is a slight delay from when you lay your Trap and you gain Super Speed Super Speed/Stealth Stealth from Trapper Runes. The delay starts when the trap hits the ground.
  • Damage from your traps will still cause Revealed Revealed. If placed directly on an enemy,
    and
    will pulse every second. The first pulse will happen during the delay but the next pulse will cause you to lose your Stealth.
    on triggers damage once and it will be during the Delay.
    is the only trap which won't break stealth upon getting triggered.
  • Use these traps for strong condition burst damage and to quickly re-position yourself to a more favorable location.
  • is a knock down, and thus benefits from
    , locking enemies in your traps. Any of your utility skills can trigger Ancient Seeds while in Celestial Avatar if you use them after
    .
  • has many uses (and affects Celestial Avatar skills), for instance using it with
    is excellent for disengaging or chasing down a target.

Celestial Avatar

  • also grants stealth and superspeed when it ends and breaks stun/cleanses all conditions when you enter.
  • Can be used for other than healing and cleansing.
    might lock enemies in the range of your traps a bit longer, while
    followed by any utility trap can trigger
    .
Build rating - 4 stars
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13 Ratings
5 stars
Hanz gave this build 5 stars July 2017

Surprised to see that trap ranger still works tbh. Fairly strong in 1v1s although has a few harder matchups (like DH), but everything is winnable. Being outnumbered can give this some serious trouble though and mobility's not amazing, but it's still worth playing.

5 stars
Aquamarine gave this build 5 stars May 2017

It's still good. A viable option is using staff instead of shortbow, and take quick draw. After your first axe/dagger and trap burst, swap to staff you have easy 2 staff 3.

5 stars
Fast spide r gave this build 5 stars December 2016

This build has an outstanding burst and real nice mobility/escapability. The stealth makes the build hard to find and pin, and the super speed makes it very good for moving around a battle where you don't want to be near someone, like a berserker or a guardian. The druid line traits REALLY make this build amazing due to the heals and cleanses it desperately needed before. Only thing this build lacks is a stunbreak, but other than that it's a strong 9/10 for me. I've dominated battles with 2v1, even 3v1 against condition heavy classes. This build works wonders on the offensive and can still make it out with its body intact if played right.

10 More Ratings
5 stars
Bellakim1 gave this build 5 stars December 2016

I will give Great rating but this build should be updated.

You can use Sword/Dagger instead of Axe/Torch for more defensive evades. (or Axe/Dagger or Sword/Torch)

Healing Spring cooldown is only 24 seconds with the Trapper Expertise trait

and Healing Spring will give you Stealth and Superspeed with the trapper runes.

Natural Stride will give you movement speed increase so you can use Natural Stride instead of Celestial Shadow

I dont think Celestial Shadow trait is necessary since you already have more than enough Stealth and Superspeed coming from the trapper runes.

Id rather use Dire gear instead of Trailblazer since you already have enough condi duration with Trapper Expertise trait.

And also it easier to get extra condi duration using food buffs.

5 stars
The Blue Rangerr gave this build 5 stars August 2016

A very cheesy yet effective 1v1 build, with potential for 2v1 or 3v1 sustained victories. Easy to learn, hard to master, and very high burst damage.

0 stars
Sadrien gave this build 0 stars April 2016

Failure as gear set is wrong and the build is not effective outside of 1v1 scenarios anymore.

5 stars
Mon34480 gave this build 5 stars February 2016

Awesome build for roaming with it's main downfall being it's vulnerable to too many CCs however it does take to learn how to play this build to it's potential.

0 stars
Raysson gave this build 0 stars August 2015

It would be a "Good" build for me (condition removal and mobility are subpar for a roaming build imo) but still using Rabid gear for this even though the build doesn't have any crit traits anymore is a severe flaw.

5 stars
AngelusBT gave this build 5 stars July 2015

Makes fun and is easy to play

5 stars
Scalia gave this build 5 stars July 2015

This is an easy to play roaming build that provides high condition damage and high survivability. The real game changer is the ability of the Ranger to enter stealth almost upon demand. Stealth and super speed allow for instant disengagement as well as the ability to sneak attack. Mobility is absolutely key to this build. For instance, dodging increases condition damage and certain removes conditions. In all, the play style is fun and completely different from almost all other Ranger builds.

5 stars
Billaboong gave this build 5 stars July 2015

A fun build, carried by its runes. Superspeed and Stealth allow you to always have a predominant position. Works well with big spaces provived by wvw maps.

5 stars
Toli9 gave this build 5 stars July 2015

Very much enjoy playing with this build. Used to run the power roamer LB/GS build, but I have been a little bit lost since the 23.june patch. This build makes wvw very enjoyable, went with vipers nest over spike trap because of the slightly shorter cooldown. Provides great mobility and escapability, as you can pop one trap after another. The trappers runes are absolutely essential here. The vitality and toughness provides great survivability, compared to the power roamer build. I also feel like I am killing enemies much quicker which is essential in roaming.

5 stars
Fyrearm gave this build 5 stars July 2015

I like this build. It is different and fun, very good at roaming with 1 vs 1 or small group encounters. Superior Rune of the Trapper though, is expensive as you have to make it. Very disappointed that the rune is not available in the arena.

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