Druid - Stealth Trapper

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage and Mobility

Designed for: WvW Roaming

This build was last updated on August 22, 2022 and is up to date for the August 23, 2022 game patch.

Overview

A Trap Ranger build for WvW making good use of for increased mobility in combat and better repositioning with Stealth Stealth.


Skill Bar

Smokescale
Fanged Iboga
Sword/Torch
Shortbow
Utility


Skill Bar Variants

Utility

For the optional slot:

  • - low CD stun break with an evade frame and trait synergy that cleanses conditions and grants a strong defensive boon.
  • is an excellent defensive tool and a much needed stun break.
  • adds more damage and has synergy with traits and the runes.


Template Code

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Specializations


Equipment

Head
Trailblazer
Shoulders
Trailblazer
Chest
Trailblazer
Hands
Trailblazer
Legs
Trailblazer
Feet
Trailblazer
Backpiece
Apothecary
Accessory
Apothecary
Accessory
Apothecary
Amulet
Apothecary
Ring
Apothecary
Ring
Apothecary
Sword
Trailblazer
Torch
Trailblazer
Sigil
Sigil
Shortbow
Trailblazer
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food

  • is one of the strongest options, providing passive damage mitigation on top of great stats.
  • Alternatively or other health-per-second food can help a lot with building Astral Force.
    • Budget:


Utility

  • Optimal:
  • Budget: (found in Canned Food Crates looted from WvW Skirmish Chests)


Usage

  • Use to boost your speed while roaming. The skill makes you jump back a little, so turn around before activating it and then turn back after the arrow's fired.
  • There is a slight delay from when you lay your Trap and you gain Superspeed Superspeed and Stealth Stealth from Trapper Runes. The delay starts when the trap hits the ground.
  • Damage from your traps will still cause Revealed Revealed. If placed directly on an enemy, and will pulse every second. The first pulse will happen during the delay but the next pulse will cause you to lose your Stealth. on triggers damage once and it will be during the Delay. is the only trap which won't break stealth upon getting triggered.
  • Use these traps for strong condition burst damage and to quickly re-position yourself to a more favorable location.
  • is a knock down, and thus benefits from , locking enemies in your traps. Any of your utility skills can trigger Ancient Seeds while in Celestial Avatar if you use them after .
  • has many uses (and affects Celestial Avatar skills), for instance using it with is excellent for disengaging or chasing down a target.


Celestial Avatar

  • also grants stealth and superspeed when it ends and breaks stun/cleanses all conditions when you enter.
  • Can be used for other than healing and cleansing. might lock enemies in the range of your traps a bit longer, while followed by any utility trap can trigger .


Ratings

This build has a rating of 4 stars based on 14 votes.
Log in or register to rate this build.
2 stars
Ikyro gave this build 2 stars • May 2021
This build is really no good, relative to other ranger builds, hence my rating. Use SB/Staff instead with the same stats and make a bleed Druid. Bleed Druid is probably the best dueling and 1vX setup a ranger can offer. Sic Em Soulbeast is #2, and stance condi Soulbeast probably #3.
4 stars
Hanz gave this build 4 stars • January 2021
So this has always been a niche build. Over the years several nerfs happened, especially to the stun breaks and that definitely makes it harder to play. But there were also some buffs to both sustain and damage, so it almost evens out. Still playable and IMO a fun and unique ranger build.
5 stars
Aquamarine gave this build 5 stars • May 2017
It's still good. A viable option is using staff instead of shortbow, and take quick draw. After your first axe/dagger and trap burst, swap to staff you have easy 2 staff 3.
5 stars
Fast spide r gave this build 5 stars • December 2016
This build has an outstanding burst and real nice mobility/escapability. The stealth makes the build hard to find and pin, and the super speed makes it very good for moving around a battle where you don't want to be near someone, like a berserker or a guardian. The druid line traits REALLY make this build amazing due to the heals and cleanses it desperately needed before. Only thing this build lacks is a stunbreak, but other than that it's a strong 9/10 for me. I've dominated battles with 2v1, even 3v1 against condition heavy classes. This build works wonders on the offensive and can still make it out with its body intact if played right.
5 stars
Bellakim1 gave this build 5 stars • December 2016
I will give Great rating but this build should be updated. You can use Sword/Dagger instead of Axe/Torch for more defensive evades. (or Axe/Dagger or Sword/Torch) Healing Spring cooldown is only 24 seconds with the Trapper Expertise trait and Healing Spring will give you Stealth and Superspeed with the trapper runes. Natural Stride will give you movement speed increase so you can use Natural Stride instead of Celestial Shadow I dont think Celestial Shadow trait is necessary since you already have more than enough Stealth and Superspeed coming from the trapper runes. Id rather use Dire gear instead of Trailblazer since you already have enough condi duration with Trapper Expertise trait. And also it easier to get extra condi duration using food buffs.
5 stars
The Blue Rangerr gave this build 5 stars • August 2016
A very cheesy yet effective 1v1 build, with potential for 2v1 or 3v1 sustained victories. Easy to learn, hard to master, and very high burst damage.
1 star
Sadrien gave this build 1 star • April 2016
Failure as gear set is wrong and the build is not effective outside of 1v1 scenarios anymore.
5 stars
Mon34480 gave this build 5 stars • February 2016
Awesome build for roaming with it's main downfall being it's vulnerable to too many CCs however it does take to learn how to play this build to it's potential.
1 star
Raysson gave this build 1 star • August 2015
It would be a "Good" build for me (condition removal and mobility are subpar for a roaming build imo) but still using Rabid gear for this even though the build doesn't have any crit traits anymore is a severe flaw.
5 stars
AngelusBT gave this build 5 stars • July 2015
Makes fun and is easy to play
5 stars
Scalia gave this build 5 stars • July 2015
This is an easy to play roaming build that provides high condition damage and high survivability. The real game changer is the ability of the Ranger to enter stealth almost upon demand. Stealth and super speed allow for instant disengagement as well as the ability to sneak attack. Mobility is absolutely key to this build. For instance, dodging increases condition damage and certain removes conditions. In all, the play style is fun and completely different from almost all other Ranger builds.
5 stars
Billaboong gave this build 5 stars • July 2015
A fun build, carried by its runes. Superspeed and Stealth allow you to always have a predominant position. Works well with big spaces provived by wvw maps.
5 stars
Toli9 gave this build 5 stars • July 2015
Very much enjoy playing with this build. Used to run the power roamer LB/GS build, but I have been a little bit lost since the 23.june patch. This build makes wvw very enjoyable, went with vipers nest over spike trap because of the slightly shorter cooldown. Provides great mobility and escapability, as you can pop one trap after another. The trappers runes are absolutely essential here. The vitality and toughness provides great survivability, compared to the power roamer build. I also feel like I am killing enemies much quicker which is essential in roaming.
5 stars
Fyrearm gave this build 5 stars • July 2015
I like this build. It is different and fun, very good at roaming with 1 vs 1 or small group encounters. Superior Rune of the Trapper though, is expensive as you have to make it. Very disappointed that the rune is not available in the arena.

Comments

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