Druid - Support Druid (GvG)
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Focused on: Healing, Condition cleanse and Boon support
Designed for: WvW GvG
Difficulty:
Hard
Overview
Channel the power of the celestial bodies above and the earth below to swing fights in your allies' favor! Druid brings high burst healing and cleanse as well as
Immobilize,
Stealth and
Superspeed
Skill Bar
Weapon 1:
Staff
Weapon 2:
Weapon 3:
Sword
Weapon 4:
Warhorn
Healing skill: Healing Spring
Utility skill 1: "Protect Me!"
Utility skill 2: Glyph of Alignment
Utility skill 3: Muddy Terrain
Elite skill: Glyph of the Stars
Pet 1: Siege Turtle
Pet 2: Smokescale
Variants
- Utility
- "Sic 'Em!"
- Signet of the Wild
- Glyph of Unity
Template Code
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Specializations
Skirmishing: Bot, Top, Top
Nature Magic: Mid, Mid, Bot
Druid: Top, Top, Top
- Variants
- Lingering Light if your party is capped on
Might
Equipment
Rune: 6 Superior Rune of the Monk
Infusion 1: 18 Healing WvW Infusion
Infusion 2:
Relic: Relic of the Unseen Invasion
Weapon 1:
Staff
Weapon 2:
Sigil 1: Superior Sigil of Transference
Sigil 2: Superior Sigil of Energy
Weapon 3:
Sword
Weapon 4:
Warhorn
Sigil 3: Superior Sigil of Transference
Sigil 4: Superior Sigil of Energy
Main stats: Minstrel
Consumables
- Bowl of Fruit Salad with Mint Garnish
- Delicious Rice Ball personal food option
- Bountiful Maintenance Oil
Usage
General
- Quick Draw activates when swapping in/out of Celestial Avatar
- Use Ancestral Grace/Vine Surge first in Staff and Lunar Impact in Celestial Avatar
- Make sure to set your pet to Avoid Combat
- Manually have your turtle attack to keep it alive at max range and keep pet swap ready
- When blasting stealth stow your pet
Overall Priorities
- High
- Healing
- Moderate
- Cleansing
- Stealth/Celestial Shadow
- Low
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This builds has low active defenses
Active defense priority 
- "Protect Me!" - for stunbreaking
Dodge
Detailed Explanations
Healing
- Target allies for Solar Beam + Astral Wisp
- Keybinding call/take personal target can be useful to easily target an ally
- Your commander is typically a good target for these skills
- Keybinding (toggle) snap ground target can be useful for aiming Cosmic Ray and Lunar Impact
- Sublime Conversion has no target cap for allies, use it to give your entire group
Regeneration - Ancestral Grace and Lunar Impact are blasts and can be used on Healing Spring and Sublime Conversion
Healing Skills 
- Staff
- Solar Beam
- Astral Wisp
- Ancestral Grace
- Celestial Avatar
- Cosmic Ray
- Lunar Impact
- Rejuvenating Tides
- Glyph of Alignment (Celestial Avatar)
- Pet
- Invigorating Bond
Cleansing
- Healing Spring should be dropped when clashing with the opponent or preemptively before an enemy spike
- Healing Spring begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it
- Try to hit enemies and allies with Vine Surge on clashes to maximize value
- Seed of Life is instant and can be used while casting other skills
Cleansing Skills 
- Healing Spring
- Celestial Avatar - (Druidic Clarity
- Glyph of the Stars
- Seed of Life
- Glyph of Alignment (Celestial Avatar)
- Vine Surge - for
Immobilize
Stealth/Celestial Shadow
- If you don't anticipate needing heavy healing in the next 10s, you can end Celestial Avatar on a push for
Superspeed - Move to isolated player(s) and use end Celestial Avatar to give
Stealth and
Superspeed - Blast Smoke Cloud with Ancestral Grace, Call of the Wild or Lunar Impact
Immobilize
- The most important time to use
Immobilize is when your group is spiking, watch out for the following skills:
- Winds - Winds of Disenchantment
- Wells - Well of Corruption+Well of Suffering or Gravity Well
- Traps - Procession of Blades+Test of Faith
- Shades - Desert Shroud
- Try to hit enemies and allies with Vine Surge on clashes to maximize value
- Natural Convergence is very difficult to use effectively, not casting it is fine
Immobilize Skills 
- Muddy Terrain
- Vine Surge
- Glyph of Alignment
- Natural Convergence
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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