Druid - Support Druid (GvG)

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingCondition cleanse and Boon support

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

This build is up to date for the November 29, 2022 game patch.

Overview

Channel the power of the celestial bodies above and the earth below to swing fights in your allies' favor! Druid brings high burst healing and cleanse as well as Immobilize Immobilize, Stealth Stealth and Superspeed Superspeed


Skill Bar

Siege Turtle
Smokescale
Staff
Sword/Warhorn
Utility


Variants

Utility


Template Code

[]
Copy Template Code


Specializations

Variants
  • if your party is capped on Might Might


Variants

  • Swap Wilderness Survival to Nature Magic for more healing


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Sword
Minstrel
Warhorn
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal food option


Usage

General

  • activates when swapping in/out of
    • Use / first in Staff and in
  • Make sure to set your pet to Avoid Combat
    • Manually have your turtle attack to keep it alive at max range and keep pet swap ready
    • When blasting stealth stow your pet


Overall Priorities

High
  • Healing
Moderate
  • Cleansing
  • Stealth/
Low


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This builds has low active defenses
Active defense priority
  • - for stunbreaking
  • Dodge Dodge


Detailed Explanations

Healing

  • Target allies for +
    • Keybinding call/take personal target can be useful to easily target an ally
    • Your commander is typically a good target for these skills
  • Keybinding (toggle) snap ground target can be useful for aiming and
  • has no target cap for allies, use it to give your entire group Regeneration Regeneration
  • and are blasts and can be used on and
Healing Skills
  • Staff
  • Pet


Cleansing

  • should be dropped when clashing with the opponent or preemptively before an enemy spike
    • begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it
  • Try to hit enemies and allies with on clashes to maximize value
  • is instant and can be used while casting other skills
Cleansing Skills


Stealth/Celestial Shadow

  • If you don't anticipate needing heavy healing in the next 10s, you can end on a push for Superspeed Superspeed
  • Move to isolated player(s) and use end to give Stealth Stealth and Superspeed Superspeed
  • Blast with , or


Immobilize

  • The most important time to use Immobilize Immobilize is when your group is spiking, watch out for the following skills:
    • Winds -
    • Wells - + or
    • Traps - +
    • Shades -
  • Try to hit enemies and allies with on clashes to maximize value
  • is very difficult to use effectively, not casting it is fine
Immobilize Skills


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium