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Engineer - Core Adrenal Explosions

This is a test build. You may comment and rate it.

Focused on: Strike damage and Control

Designed for: PvP Conquest

Expansions required: Janthir Wilds builds

Difficulty:
Normal
This build was last updated on December 27, 2024.

Overview

A Core Engineer Strike-damage PvP build focused on lockdown, sustain, and the endurance regeneration granted by

. Damage is primarily dealt by grenades, and . It also features considerable Resistance Resistance uptime with and which greatly boosts its survivability.


Skill Bar

Mace/Shield
Utility
Grenade Kit


Skill Variants

Utility

  • / - an unblockable boonrip, stun & blast finisher on , high burst on a low cooldown on . Unfortunately this doesn't feature a stunbreak so it's more of a high risk, high reward option.


Template Code

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Specializations


Trait Variants


Equipment

Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Weapons

  • None; Mace & Shield are a core component of the build.


Amulets

  • - trades damage for better survivability against comps with a lot of strike damage.


Sigils

  • - better cleansing. Due to the frequency of swapping on and off the Grenade Kit, this sigil can be inconsistent.


Runes

  • None


Relics

  • None


Usage

  • All outgoing disables proc , so you'll want to be throwing out crowd control during fights. This will passively deal a good amount of damage and cleanse conditions off of you. Try to pay attention to who has few or no remaining stunbreaks and try to lock them down.
  • is the best skill to open with since it immediately gives a 10% strike damage boost and a buff to your healing. Boons are given to all allies within the slam. Dodge rolling before use is a good idea if you think you'll get blinded or CC'd before the skill would finish (for . After using the skill, don't pointlessly remain in melee. Stay just outside of it and pepper foes with until you see an opportunity to be especially disruptive with crowd control.
  • Peel for pressured allies with your crowd control and consider dropping on them for a full cleanse and healing.


General

  • This build aims to maximize the quality and quantity of its dodge rolls for both offensive and defensive purposes, most notably and . Its namesake trait, , along with numerous sources of Vigor Vigor from the Tools specialization result in a dodge being available every 5 seconds. This means 40% Alacrity Alacrity and Resistance Resistance uptime, and 60% Regeneration Regeneration uptime from dodging alone. This Alacrity Alacrity helps the other defensive cooldowns in the kit be readily available as needed, and with all defensives doubling as offensive skills, Alacrity Alacrity indirectly boosts damage output there as well. Whenever it isn't dodging about, it can output respectable damage with , , and , which activates any time you disable an enemy. As such, good defensive play will double as offense.
  • skills can be thrown in any direction, making it one of the strongest kiting tools in the game. Utilize the about-face command and snap targeting to remain outside of melee range while still dealing damage.
  • While in melee, try cover as much ground as possible with for CC, damage and cleansing with . Enemies can slip on the oil if they are moving in any way, even while blocking or evading. Enemies who aren't moving cannot slip on the oil slick.
  • / is the highest value skill in this build. It both blocks incoming damage and dishes a lot out thanks to . Additionally, proper use will spam out which heals and cleanses. Try standing in an opponent's AoE attack while also in range of them and watch the magic happen. The block/stun functions similarly to Shocking Aura Shocking Aura in how it can stun through dodge rolls and evasion.


Damage


Offensive Combos


Moblity

  • gives Superspeed Superspeed for 3 seconds and can be used during combat without the stunbreak if the movement is really needed.


Defense

  • This build's defense comes in two forms: frequently available dodge rolls and a large number of crowd control skills. Any time it dodge rolls or successfully disables an enemy it gets some damage in the form of or , meaning that good defensive play is also good offensive play.
  • - drops 6 med packs in an AoE after a short delay. Allies (including you) hit by the initial drop will have all their conditions cleansed and the packs themselves will spawn in a random area within that AoE. The packs heal for ~1.3k each, but you have to walk over them to pick them up. Save this for the cleanse or drop it ahead of time as the med packs remain for 60 seconds. You can use to cover yourself as you collect the packs.
  • causes all toolbelt skills to cleanse a condition. The skill created by is considered a toolbelt skill and will proc this trait.


Defensive Combos


Advanced Techniques

  • You can bait dodges by fake-casting . To fake cast, use the weapon stow command before the skill finishes casting. The crate visual will still appear.
  • You can stow by dropping your bundle (same keybind as swap weapon). This doesn't have a cooldown (unlike the native stow attached to the skill) and can be spammed as quick as you can press it if you really feel like it.
  • will only cleanse conditions at the end of a skill's animation. Skills that have long animations but can be canceled earlier like can be cancelled by most skills, or by taking out and immediately stowing . The cleanse comes out faster this way.


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Aznats13 gave this build 4 stars • December 2024
This is very good core build, your bag is full of tricks for many situation. Good CC, and burst. Good sustain through blocks, dodge and cc. Utilities are flexible too, you can use tool, goggles or elixir gun. I have other variant using rifle which is fun to play too.

Comments

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