Engineer - Core Condi Engi
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on June 24, 2025.
Overview
Core Condi Engi is a Condition Damage based F2P PvP build for Engineers who don't own the expansions, or simply want to play a decent core build. This build makes heavy use of interactions.
Skill Bar
Pistol/Shield
Utility
Flamethrower
Elite Mortar Kit
Skill Variants
Weapons
Pistol - Slightly riskier but much more rewarding.
Utility
Choices for utility over :
- - 3rd Stunbreak, increased healing.
- & - Grants
Quickness,
Superspeed & a third Stunbreak. - - This is a niche pick but viable due to the it provides. Replaces access to mobility with
Stealth. Also has damaging options
Template Code
[&DQMmNR0VFTYUAQAAjQEAAF4BAACTAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Trait Variants
- can be taken to handle enemies who have
Stealth.
Note: If you're replacing , equip to compensate the loss of
Swiftness. Also swap for .
- variant with similar healing
- trades damage for team
Might
Equipment
Pistol
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulet
- for more power-based damage at the cost of less toughness.
Sigils
- over for more cover conditions.
Runes
- increases overall condition duration.
- increases
Burn duration. - When is equipped:
- Use .
Usage
- This build is generally intended to aid in teamfights, but can handle certain match ups in 1v1s.
- A major focus of this build is ensuring you have stacks available as often as possible. This plethora of
Poison can prove to be a detriment to enemies on the field. This relic also activates on all Elixir-type skills; the recharge does NOT apply to all elixirs, only the heal skill.
Elixirs
- activates when struck below 75%.
-
- This also activates for an additional 3 relic stacks.
- With equipped:
Damage
- Using ensures you keep some stacks on hand.
- with provides a quick burst of
Poison and
Burning. - is a great source of negating incoming damage and/or cover conditions.
- Use , & as your major sources of
Burning. - With equipped:
- is great at inflicting additional poison and
Vulnerability. - is an
Unblockable that also activates Vass to inflict poison.
- is great at inflicting additional poison and
- With equipped:
Sustain
- can be used to negate incoming projectiles.
- Using the follow-up can create some distance.
- can stun enemies who attempt to attack you from melee.
- Using the follow-up provides some additional
Daze while you wind up something else.
- Using the follow-up provides some additional
- With equipped:
- can negate attacks with
Blind.
- can negate attacks with
- With equipped:
- can provide a quick source of blind to negate a single attack while CC'd.
Combos
- This will cover a variety of useful combo field + finishers. This is part of what makes this build shine.
- Blast Finishers:
- , the follow-up skill for .
- .
- from .
- With equipped:
- is a Poison field.
- You can blast this field to inflict enemies with
Weakness
- You can blast this field to inflict enemies with
- is an Ice field.
- You can blast this field to grant allies
Frost Aura.
- You can blast this field to grant allies
- is a Light field.
- You can blast this field to remove conditions from yourself and allies.
- is a Water field.
- You can blast this field to heal yourself and allies. This is extremely important to the survivability of this build and can heal up to 5200hp with all 4 blast finishers.
- is a Poison field.
Ratings
This has that oldschool engi vibe that I like, but in the end spear is better. Don't play Flamethrower unironically in 2025, not worth it. Maybe in meme builds with 111 spam but not as an actual condi wep.
I've been running this build for years now, and its always been pretty solid. It can hold its own fairly well in 1v1's, but there are definitely some hard counters mostly Reaper, Spellbreaker and Willbender. Tempest can also be a real pain but they struggle killing you as well. Relic of the Vass is mandatory, and it really gives the build back a little damage its been lacking, plus keeping targets from healing optimally. Recent buffs to Alchemy really made this build nearly invincible to condition damage. Rune is pretty optional, only adjustments I'd make to the build listed is swapping out the elite for Supply crate, and Elixir U for Elixir S.
Comments
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