Engineer - Core Condi Engi
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on April 06, 2025.
Overview
Core Condi Engi is a Condition Damage based F2P PvP build for Engineers who don't own the expansions, or simply want to play a decent core build. This build makes heavy use of
interactions.
Skill Bar
Pistol/Pistol
Utility
Flamethrower
Elite Mortar Kit
Skill Variants
Weapons
Shield - A defensive option with a block and reflect.
Utility
Choices for utility over
:- - 3rd Stunbreak, increased healing.
Quickness,
Superspeed & a third Stunbreak.
& - Grants Stealth. Also has damaging options
- This is a niche pick but viable due to the it provides. Replaces access to mobility with
Template Code
[&DQMmOR0VFTYUAQAAjQEAAF4BAACTAQAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Trait Variants
Stealth.
can be taken to handle enemies who have
Note: If you're replacing Swiftness. Also swap for .
- variant with similar healing
Might
trades damage for team
Equipment
Pistol
Pistol
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulet
- for more power-based damage at the cost of less toughness.
Sigils
- over for more cover conditions.
Runes
- increases overall condition duration.
Burn duration.
increases - When
- Use .
is equipped:
Usage
- This build is generally intended to aid in teamfights, but can handle certain match ups in 1v1s.
- A major focus of this build is ensuring you have
Poison can prove to be a detriment to enemies on the field. This relic also activates on all Elixir-type skills; the recharge does NOT apply to all elixirs, only the heal skill.
stacks available as often as possible. This plethora of
Elixirs
- activates when struck below 75%.
- This also activates for an additional 3 relic stacks.
- With
Damage
- Using ensures you keep some stacks on hand.
Poison and
Burning.
with provides a quick burst of - is a great source of negating incoming damage and/or cover conditions.
- Use
Burning.
, & as your major sources of - With
Vulnerability.
is great at inflicting additional poison and Unblockable that also activates Vass to inflict poison.
is an
equipped:
- With equipped:
Sustain
- Using the follow-up can create some distance.
can be used to negate incoming projectiles.
- Using the follow-up
Daze while you wind up something else.
provides some additional
can stun enemies who attempt to attack you from melee.
- Using the follow-up
- With
Blind.
can negate attacks with
equipped:
- With
- can provide a quick source of blind to negate a single attack while CC'd.
equipped:
Combos
- This will cover a variety of useful combo field + finishers. This is part of what makes this build shine.
- Blast Finishers:
- , the follow-up skill for .
- .
- from .
- With
- You can blast this field to inflict enemies with
Weakness
is a Poison field.
- You can blast this field to inflict enemies with
- You can blast this field to grant allies
Frost Aura.
is an Ice field.
- You can blast this field to grant allies
- You can blast this field to remove conditions from yourself and allies.
is a Light field.
- You can blast this field to heal yourself and allies. This is extremely important to the survivability of this build and can heal up to 5200hp with all 4 blast finishers.
is a Water field.
equipped:
Ratings

This has that oldschool engi vibe that I like, but in the end spear is better. Don't play Flamethrower unironically in 2025, not worth it. Maybe in meme builds with 111 spam but not as an actual condi wep.

I've been running this build for years now, and its always been pretty solid. It can hold its own fairly well in 1v1's, but there are definitely some hard counters mostly Reaper, Spellbreaker and Willbender. Tempest can also be a real pain but they struggle killing you as well. Relic of the Vass is mandatory, and it really gives the build back a little damage its been lacking, plus keeping targets from healing optimally. Recent buffs to Alchemy really made this build nearly invincible to condition damage. Rune is pretty optional, only adjustments I'd make to the build listed is swapping out the elite for Supply crate, and Elixir U for Elixir S.
Comments
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