Engineer - Core Condi Engi

This is a test build. You may comment and rate it.

Focused on: Condition damage

Designed for: PvP Conquest



Core Condi Engi is a Condition Damage based F2P PvP build for Engineers who don't own the expansions, or simply want to play a decent core build. This build makes heavy use of interactions.

Skill Bar

Elixir Gun
Elite Mortar Kit

Template Code

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Trait Variants

  • can be taken to handle enemies who have Stealth Stealth.

Note: If you're replacing , equip to compensate the loss of Swiftness Swiftness. Also swap for .

  • is great for building momentum to pressure someone; this comes at a cost of less sustain.



Equipment Variants


  • for more power-based damage at the cost of less crit-chance.


  • over for more cover conditions.


  • increases Poison Poison duration.
  • increases overall condition duration.
  • When is equipped:
    • Use .


  • This build is generally intended to aid in teamfights, but can handle certain match ups in 1v1s.
  • A major focus of this build is ensuring you have stacks available as often as possible. This plethora of Poison Poison can prove to be a detriment to enemies on the field. This relic also activates on all Elixir-type skills; the recharge does NOT apply to all elixirs, only the heal skill.


  • activates when struck below 75%.
    • This also activates for an additional 3 relic stacks.
  • With equipped:
  • With equipped:


  • Using ensures you keep some stacks on hand.
  • with provides a quick burst of Poison Poison and Burning Burning.
  • is a great source of negating incoming damage and/or cover conditions.
  • With equipped:
    • is great at inflicting additional poison and Vulnerability Vulnerability.
    • is an Unblockable Unblockable that also activates Vass to inflict poison.
  • With equipped:
    • is a quick way to inflict burning on enemies.
    • can inflict additional burning on enemies.
    • is great for downstate enemies to keep conditions ticking and prevent them from reviving.


  • can be used to negate incoming projectiles.
    • Using the follow-up can create some distance.
  • can stun enemies who attempt to attack you from melee.
    • Using the follow-up provides some additional Daze Daze while you wind up something else.
  • With equipped:
    • can negate attacks with Blind Blind.
  • With equipped:
    • can provide a quick source of blind to negate a single attack while CC'd.


  • This will cover a variety of useful combo field + finishers. This is part of what makes this build shine.
  • Blast Finishers:
    • , the follow-up skill for .
    • from .
    • from .
  • With equipped:
    • is a Poison field.
      • You can blast this field to inflict enemies with Weakness Weakness
    • is an Ice field.
      • You can blast this field to grant allies Frost Aura Frost Aura.
    • is a Light field.
      • You can blast this field to remove conditions from yourself and allies.
    • is a Water field.
      • You can blast this field to heal yourself and allies.


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