Engineer - Core Condi Explosions
This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Overview
Core Condi Grenadier makes use of the while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .
Skill Bar
Skill Variants
Template Code
Specializations
Trait Variant
- - Slightly more damage. A lot less healing than .
Equipment
Equipment Variants
Weapons
- Mainhand -
Pistol - Although the build will not be as fast and will lose
Protection &
Vigor uptime, if you want to play this build as F2P this is a viable & higher damage alternative.
Sigil
Take over :
Amulet
Rune
Usage
- This build is a duelist with team-fighting capabilities.
In order to work this build uses , & to apply covers from use of , or . Most of your stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.
- - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
How to play
Keep your range while using and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.
Offence
- High Damage Skills - - - -
- Anti Reflection Options: , &
- Use , , & to get rid of stacks quickly.
Defense
- /// - When in duels use your access to your multiple CCs to keep enemies inactionable.
- - Use this skill when being focused by multiple targets and at risk of CC chains. is the source of
Stability on the build. It can also cleanse with use of .
Mobility
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.
- - This move is a slightly slower and higher CD . Use it to create/close distance easily.
- - When running while in combat or not under
Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build.
- - The primary use of this skill is for mobility &
Stability rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape.
- - Use to hit opponents outside of condi grenade range.
- & - To close or widen gaps.
Burst & Combos
These are also effective on targets hit with .
- + + -> -> -> -> -> -> |
- + + -> -> -> -> .
- + + -> -> -> -> ->
Moa Set-Ups
Once the opponent is hit by they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or
Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:
- // ->
- // ->
- // ->
It is most effective to before you opponent can cleanse since even if you miss your CC you can still be rewarded.
Ratings
Comments
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