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Engineer - Core Condi Explosions

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Condition damage and Control

Designed for: PvP Conquest

Difficulty:
Hard


Overview

Core Condi Grenadier makes use of the

while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .


Skill Bar

Mace/Shield
Utility
Elixir Gun
Grenade Kit
Flamethrower

Skill Variants

Template Code

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Specializations


Trait Variant


Equipment

Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Weapons

  • Mainhand - Pistol Pistol - Although the build will not be as fast and will lose Protection Protection & Vigor Vigor uptime, if you want to play this build as F2P this is a viable & higher damage alternative.

Sigil

Take over

:

Amulet

Rune



Usage

  • This build is a duelist with team-fighting capabilities.

In order to work this build uses

, & to apply covers from use of , or . Most of your stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.

  • - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.

How to play

Keep your range while using

and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.

Offence

Defense

  • - Use this skill when being focused by multiple targets and at risk of CC chains. is the source of Stability Stability on the build. It can also cleanse with use of .

Mobility

Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.

  • - When running while in combat or not under Superspeed Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build.
  • - The primary use of this skill is for mobility & Stability Stability rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape.

Burst & Combos

These are also effective on targets hit with

.

Moa Set-Ups

Once the opponent is hit by

they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or Immobile Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:

It is most effective to

before you opponent can cleanse since even if you miss your CC you can still be rewarded.



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