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Engineer - Core Grenadier

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damage.

Designed for:


Overview

The Core Grenadier is a burst based F2P PvP build for Engineers who don't own the expansions, or simply want to play a decent core build. The objective of this build is to take down your enemies in team fights and +1's via the Grenade Kit.

Skillbar

RifleHealingUtilityElite
Grenade Kit

Variants

  • You can take over in case versatility is required more over damage buffs, it provides an active CC break, and a better matchup against builds who pulse/use Blind Blind fields or skills, also it provides an alternative access to Revealed Revealed over taking via .

Template Code

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Specializations


Variants

  • provides a bit better sustain against CC bursts, but gives up significant Vigor Vigor uptime.


Variants

  • Both other master-tier traits are viable. is extremely useful when fighting stealth reliant specs such as Deadeye, and is a strong passive proc which adds to your burst. If you wish to take any of these traits then using
    Superior Rune of the Lynx Superior Rune of the Lynx
    Superior Rune of the Lynx.pngSuperior Rune of the Lynx
    (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
    is highly recommended (to make up for the loss of Swiftness Swiftness).

Equipment

Rifle.png
I.png
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of Divinity
Superior Rune of Divinity.pngSuperior Rune of Divinity
(1): +8 All Stats (2): +10 All Stats (3): +12 All Stats (4): +14 All Stats (5): +16 All Stats (6): +18 All Stats, +10% Maximum Health
Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Equipment Changes

Rune

  • for higher burst damage.
  • for a better sustain against condition builds.

Usage

  • The point of this build is to support your teammates at the backline of the fight bursting the enemy with your grenade setup, the build can also hold some 1V1's depending of the matchup.
  • will guarantuee a safe frame for hit a grenade skill safely, even if you recieve the Self-CC.
  • and will grant some defense against cc and a offensive buff to our damage.
    • Make sure to always combine and for aliviate the downsides of our CC skill.
  • Will help us set our burst engages thanks to , and both of them will help us survive or disengage our battles.
    • You can use for safe stomp your opponents, since it's an instant cast skill, this skill will not interrupt our Stomp Casts, and it will grant us a secure stomp most of the time.

Combos

(Always use Toss Elixir B Toss Elixir B before combos involving Overcharged Shot Overcharged Shot, the Stability Stability prevents the self-knockback)

  • or
  • (the order of the Jump Shot and the Blunderbuss can be swapped if you were already in melee range).
  • (optional)

Counters

  • Projectile Hate.
  • Enemies with better mobility than us, or enemies that can severely cripple our mobility.
  • Other Ranged Builds.

Gameplay Videos

Proof gameplay of the build in action, in case you were skeptical about this build just by the looks.

Match 1

Match 2

Match 3

Match 4

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Build rating - 4 stars
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6 Ratings
2 stars
Hanz gave this build 2 stars May 2020

Arguably the best core engi can get. High skill cap, high reward. Excellent AoE damage and okay mobility, but sustain's on the lower end of the spectrum and anti-projectile can shut it down hard (even Retaliation is somewhat dangerous). Wouldn't really recommend it over elite specs, but has its moments, is fun to play, and should do the trick for F2P users.

5 stars
DeDoctor gave this build 5 stars March 2020

I do agree with the statement that this build will never be meta, but it's surely slippery as hell if you know how to play it and can do some big damage. Very fun build, wouldn't recommend it for newer players, though!

4 stars
Utrex gave this build 4 stars March 2020

IMO this build can never be meta/the best engi build/excellent in ATs because of a few reasons.

1 - projectile hate mitigates this build substantially. Blocks and aegis spam can mitigate your burst.

2 - condition spam makes it very hard on the engi and will often times shut you down temporarily until you've sustained yourself back to normal

That being said, this is not a 1v1 build, it shouldn't be treated as such. It's a plusser, but can take some 1v1s if absolutely necessary.

The build can be potent, offering burst from range, means of escape, and group utility.

If you know how to play this, this is a decent build that should take you to about platinum... it's no bunker killer since its CCs are far and few, and it doesn't have the best defense but for a core build it is excellent. In fact in the current meta I'd even say it's not too far off from Holo's position at the moment.

Try AED since turret got the nerf.

3 More Ratings
5 stars
Psy Scape gave this build 5 stars March 2020

I've always enjoyed this and think it's now even better with the change to the Explosives line. With the nerf to damage I now run Zerk amulet with Scholar runes, switch Explosive Temper for Blast Shield, run AED rather than Healing Turret, and use Energy and Cleansing sigils.

4 stars
Ivanyeil Emmixert gave this build 4 stars July 2019

(Updated 17/7/2019)

Nerf to Blunderbuss, but that was the only change, a very minor nerf, the build remains at the same position as a Tier 2 build.

4 stars
Fearmy gave this build 4 stars November 2018

I have been messing around with builds similiar to this for a long time and after experimenting in both unranked as well as ranked I found this to be a very powerful build when it comes to +1ing fights and blowing up a specific target during a fight.

You have to be extremely careful about choosing you engagements since this is not the type of build where you can charge headlong at an enemy and facetank damage and expect to win. Making using of your burst combo's and the stealth from elixir S (and/or a distracted enemy) is key for this build. Similar to a power shatter mirage or power-shiro revenant most times i have won a 1v1 was by bursting my opponent done and cycling the damage combos. If the enemy gets on you, making use of elixir S and stealth combined with permanent swiftness up-time is the key to getting away but a mobile class like revenant, mesmer, thief, or even core guardian can chase you down quite easily.

This build is extremely fun to play and does require you to think about positioning and when to burst someone. But is very weak to a lot of reflects, and punished by missing your combo. I say give it a try if you like playing engineer and want something different than Holosmith or even Scrapper to play.

Edit: With new rune change running this build with Rune of Speed is amazingly fun and relieves some of the issues.

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