Engineer - Core Grenadier

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damage.

Designed for:

Overview

The Core Grenadier is a burst based F2P PvP build for Engineers who don't own the expansions, or simply want to play a decent core build. The objective of this build is to take down your enemies in team fights and +1's via the Grenade Kit.

Skillbar

RifleHealingUtilityElite
Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable

Specializations

Variants

  • provides a bit better sustain against CC bursts, but gives up significant Vigor Vigor uptime.

Variants

  • Both other master-tier traits are viable.
    is extremely useful when fighting stealth reliant specs such as Deadeye, and
    is a strong passive proc which adds to your burst. If you wish to take any of these traits then using
    Superior Rune of the Lynx Superior Rune of the Lynx
    Superior Rune of the Lynx.pngSuperior Rune of the Lynx
    (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
    is highly recommended (to make up for the loss of Swiftness Swiftness.

Equipment

Rifle.png
I.png
Superior Sigil of Courage
2Recharge.png
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
I.png
Superior Rune of Vampirism
Superior Rune of Vampirism.pngSuperior Rune of Vampirism
(1): +25 Power (2): +35 Vitality (3): +50 Power (4): +65 Vitality (5): +100 Power (6): +10% Maximum Health; restore 10% of your health upon killing a foe.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Equipment Changes

Amulet

  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity
    is a high risk/reward option for more experienced players.

Usage

  • The point of this build is to support your teammates at the backline of the fight bursting the enemy with your grenade setup, the build can also hold some 1V1's depending of the matchup.
  • When using the
    , you can swap to your
    , then instantly swap back to your Rifle, this will cause to cancel the skill, and therefore the damage of your end leap, but it will grant you a distance boost at your landing, specially if you are coming from a significant height, use it when traveling in your rotations or disengages.
  • will guarantuee a safe frame for hit a grenade skill safely, even if you recieve the Self-CC.
  • and
    will grant some defense against cc and a offensive buff to our damage.
    • Make sure to always combine
      and
      for aliviate the downsides of our CC skill.
  • Will help us set our burst engages thanks to
    , and both of them will help us survive or disengage our battles.
    • You can use
      for safe stomp your opponents, since it's an instant cast skill, this skill will not interrupt our Stomp Casts, and it will grant us a secure stomp most of the time.
  • ignores LoS, so the skill can hit opponents that are behind a wall, object, etc, as long as you are at the same ground level as him/them.

Combos

(Always use Toss Elixir B Toss Elixir B before combos involving Overcharged Shot Overcharged Shot, the Stability Stability prevents the self-knockback)

  • or
  • (the order of the Jump Shot and the Blunderbuss can be swaped if you were already in melee range)
  • (optional)

Counters

  • Projectile Hate.
  • Enemies with better mobility than us, or enemies that can severely cripple our mobility.
  • Other Ranged Builds.

Gameplay Videos

Proof gameplay of the build in action, in case you were skeptical about this build just by the looks.

Match 1

Match 2

Match 3

Match 4

Build rating - 4 stars
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3 Ratings
3 stars
Hanz gave this build 3 stars 6 days ago

Arguably the best core engi can get. High skill cap, high reward. Excellent AoE damage and okay mobility, but sustain's on the lower end of the spectrum and anti-projectile can shut it down hard (even Retaliation is somewhat dangerous). Wouldn't really recommend it over elite specs, but has its moments, is fun to play, and should do the trick for F2P users.

4 stars
Fearmy gave this build 4 stars 3 weeks ago

I have been messing around with builds similiar to this for a long time and after experimenting in both unranked as well as ranked I found this to be a very powerful build when it comes to +1ing fights and blowing up a specific target during a fight.

You have to be extremely careful about choosing you engagements since this is not the type of build where you can charge headlong at an enemy and facetank damage and expect to win. Making using of your burst combo's and the stealth from elixir S (and/or a distracted enemy) is key for this build. Similar to a power shatter mirage or power-shiro revenant most times i have won a 1v1 was by bursting my opponent done and cycling the damage combos. If the enemy gets on you, making use of elixir S and stealth combined with permanent swiftness up-time is the key to getting away but a mobile class like revenant, mesmer, thief, or even core guardian can chase you down quite easily.

This build is extremely fun to play and does require you to think about positioning and when to burst someone. But is very weak to a lot of reflects, and punished by missing your combo. I say give it a try if you like playing engineer and want something different than Holosmith or even Scrapper to play.

Edit: With new rune change running this build with Rune of Speed is amazingly fun and relieves some of the issues.

5 stars
Ivanyeil Emmixert gave this build 5 stars July 2018

After a good while of testing with this build, i think is time to give it a rating.

Sustain: The build barely has sustain in terms of absorbing damage, you will probably be able to take 2 hard hitting skills before dying, Elixir S and the Healing Turret will try to ammend that, but you have to be smart with your positioning or you will be exploding like popcorn in every match/duel.

2/5

Mobility: Mobility wise the build is in average, it has perma swiftness thanks to Streamlined Kits, but Jump Shot is the only Mobility Skill it has, outside of entering in Elixir X.

3/5

Burst: Now this is the aspect where the build actually excels on doing his job, if your opponent finds himself out of cc breaks, chances are, he will die from one of the various combo bursts this build can pull of, this aspect also makes this build a great +1 in fights, as it can help you to deal with thanks more faster than with other builds, just make sure to not be the targeted one, and if you are, make sure to know how to disengage.

4/5

Healing: The same one as every build that doesn't spend in healing power, meh, you can share a little of healing with your teammates with Healing Turret though.

2/5

Dueling (1v1): From my experience so far, the build has even chances against 7 outta the 9 classes (Being Mesmer and Warrior the outliers with their PoF ESpecs, the only way to win these ones is praying these players have a skill play below than yours).

4/5

Final veredict: Goo

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