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Overview
The Core Grenadier is a burst based F2P PvP build for Engineers who don't own the expansions, or simply want to play a decent core build. The objective of this build is to take down your enemies in team fights and +1's via the Grenade Kit.
Skillbar
Variants
- You can take over in case versatility is required more over damage buffs, it provides an active CC break, and a better matchup against builds who pulse/use
Blind fields or skills, also it provides an alternative access to
Revealed over taking via .
Template Code
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Specializations
Variants
- provides a bit better sustain against CC bursts, but gives up significant
Vigor uptime.
Variants
- Both other master-tier traits are viable. is extremely useful when fighting stealth reliant specs such as Deadeye, and is a strong passive proc which adds to your burst. If you wish to take any of these traits then using
Superior Rune of the Lynx
Superior Rune of the Lynx (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
is highly recommended (to make up for the loss of
Swiftness).
Equipment
Superior Sigil of Exploitation Deal 5% extra damage to targets below 50% health.
9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Divinity (1): +8 All Stats (2): +10 All Stats (3): +12 All Stats (4): +14 All Stats (5): +16 All Stats (6): +18 All Stats, +10% Maximum Health
Berserker Amulet +1200 Power +900 Precision +900 Ferocity
Equipment Changes
Rune
- for a better sustain against condition builds.
Usage
- The point of this build is to support your teammates at the backline of the fight bursting the enemy with your grenade setup, the build can also hold some 1V1's depending of the matchup.
- will guarantuee a safe frame for hit a grenade skill safely, even if you recieve the Self-CC.
- and will grant some defense against cc and a offensive buff to our damage.
- Make sure to always combine and for aliviate the downsides of our CC skill.
- Will help us set our burst engages thanks to , and both of them will help us survive or disengage our battles.
- You can use for safe stomp your opponents, since it's an instant cast skill, this skill will not interrupt our Stomp Casts, and it will grant us a secure stomp most of the time.
Combos
(Always use
Toss Elixir B before combos involving
Overcharged Shot, the
Stability prevents the self-knockback)
- ⇒ ⇒ (the order of the Jump Shot and the Blunderbuss can be swapped if you were already in melee range).
Counters
- Enemies with better mobility than us, or enemies that can severely cripple our mobility.
Gameplay Videos
Proof gameplay of the build in action, in case you were skeptical about this build just by the looks.
Match 1
Match 2
Match 3
Match 4
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