Engineer - Core Grenadier

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damage.

Designed for:


The Core Grenadier is a burst based F2P PvP build for Engineers who don't own the expansions, or simply want to play a decent core build. The objective of this build is to take down your enemies in team fights and +1's via the Grenade Kit.


Grenade Kit


  • You can take Utility Goggles.png Utility Goggles over Elixir B.png Elixir B in case versatility is required more over damage buffs, it provides an active CC break, and a better matchup against builds who pulse/use Blind Blind fields or skills, also it provides an alternative access to Revealed Revealed over taking Lock On.png Lock On via Analyze.png Analyze.



Grenadier.png Grenadier

24px Big Boomer

24px Orbital Command


Invigorating Speed.png Invigorating Speed

Emergency Elixir.png Emergency Elixir




Reactive Lenses.png Reactive Lenses

Streamlined Kits.png Streamlined Kits

Adrenal Implant.png Adrenal Implant


  • Both other master-tier traits are viable. Lock On.png Lock On is extremely useful when fighting stealth reliant specs such as Deadeye, and Takedown Round.png Takedown Round is a strong passive proc which adds to your burst. If you wish to take any of these traits then using
    Superior Rune of the Lynx Superior Rune of the Lynx
    Superior Rune of the Lynx.pngSuperior Rune of the Lynx
    (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
    is highly recommended (to make up for the loss of Swiftness Swiftness).


Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Divinity
Superior Rune of Divinity.pngSuperior Rune of Divinity
(1): +8 All Stats (2): +10 All Stats (3): +12 All Stats (4): +14 All Stats (5): +16 All Stats (6): +18 All Stats, +10% Maximum Health
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Equipment Changes


  • for higher burst damage.
  • for a better sustain against condition builds.


  • Berserker Amulet Berserker Amulet
    Berserker Amulet.pngBerserker Amulet
    +1200 Power +900 Precision +900 Ferocity
    is a high risk/reward option for more experienced players.


  • The point of this build is to support your teammates at the backline of the fight bursting the enemy with your grenade setup, the build can also hold some 1V1's depending of the matchup.
  • W̶h̶e̶n̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ Jump Shot.png Jump Shot,̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶s̶w̶a̶p̶ ̶t̶o̶ ̶y̶o̶u̶r̶ ̶Grenade Kit.png Grenade Kit,̶ ̶t̶h̶e̶n̶ ̶i̶n̶s̶t̶a̶n̶t̶l̶y̶ ̶s̶w̶a̶p̶ ̶b̶a̶c̶k̶ ̶t̶o̶ ̶y̶o̶u̶r̶ ̶R̶i̶f̶l̶e̶,̶ ̶t̶h̶i̶s̶ ̶w̶i̶l̶l̶ ̶c̶a̶u̶s̶e̶ ̶t̶o̶ ̶c̶a̶n̶c̶e̶l̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶,̶ ̶a̶n̶d̶ ̶t̶h̶e̶r̶e̶f̶o̶r̶e̶ ̶t̶h̶e̶ ̶d̶a̶m̶a̶g̶e̶ ̶o̶f̶ ̶y̶o̶u̶r̶ ̶e̶n̶d̶ ̶l̶e̶a̶p̶,̶ ̶b̶u̶t̶ ̶i̶t̶ ̶w̶i̶l̶l̶ ̶g̶r̶a̶n̶t̶ ̶y̶o̶u̶ ̶a̶ ̶d̶i̶s̶t̶a̶n̶c̶e̶ ̶b̶o̶o̶s̶t̶ ̶a̶t̶ ̶y̶o̶u̶r̶ ̶l̶a̶n̶d̶i̶n̶g̶,̶ ̶s̶p̶e̶c̶i̶a̶l̶l̶y̶ ̶i̶f̶ ̶y̶o̶u̶ ̶a̶r̶e̶ ̶c̶o̶m̶i̶n̶g̶ ̶f̶r̶o̶m̶ ̶a̶ ̶s̶i̶g̶n̶i̶f̶i̶c̶a̶n̶t̶ ̶h̶e̶i̶g̶h̶t̶,̶ ̶u̶s̶e̶ ̶i̶t̶ ̶w̶h̶e̶n̶ ̶t̶r̶a̶v̶e̶l̶i̶n̶g̶ ̶i̶n̶ ̶y̶o̶u̶r̶ ̶r̶o̶t̶a̶t̶i̶o̶n̶s̶ ̶o̶r̶ ̶d̶i̶s̶e̶n̶g̶a̶g̶e̶s̶.̶

... Bug Fixed?

  • Overcharged Shot.png Overcharged Shot will guarantuee a safe frame for hit a grenade skill safely, even if you recieve the Self-CC.
  • Elixir S.png Elixir S Will help us set our burst engages thanks to Toss Elixir S.png Toss Elixir S, and both of them will help us survive or disengage our battles.
    • You can use Elixir S.png Elixir S for safe stomp your opponents, since it's an instant cast skill, this skill will not interrupt our Stomp Casts, and it will grant us a secure stomp most of the time.
  • Blunderbuss.png Blunderbuss ignores LoS, so the skill can hit opponents that are behind a wall, object, etc, as long as you are at the same ground level as him/them.


(Always use Toss Elixir B Toss Elixir B before combos involving Overcharged Shot Overcharged Shot, the Stability Stability prevents the self-knockback)


  • Projectile Hate.
  • Enemies with better mobility than us, or enemies that can severely cripple our mobility.
  • Other Ranged Builds.

Gameplay Videos

Proof gameplay of the build in action, in case you were skeptical about this build just by the looks.

Match 1

Match 2

Match 3

Match 4

Build rating - 4 stars
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3 Ratings
4 stars
Ivanyeil Emmixert gave this build 4 stars April 2019

(Updated 4/10/2019)

Updating info of the build, despite the current rise of Scrapper bunkering in the current meta, after some days of active seasonal matches, i can confirm that the build still provides a solid option for the Core Engineer, still the better choice for the core version, and still provides good enough results for reach Platinum Tier with this build.

Not the best, but it's still a solid build overall.

3 stars
Hanz gave this build 3 stars December 2018

Arguably the best core engi can get. High skill cap, high reward. Excellent AoE damage and okay mobility, but sustain's on the lower end of the spectrum and anti-projectile can shut it down hard (even Retaliation is somewhat dangerous). Wouldn't really recommend it over elite specs, but has its moments, is fun to play, and should do the trick for F2P users.

4 stars
Fearmy gave this build 4 stars November 2018

I have been messing around with builds similiar to this for a long time and after experimenting in both unranked as well as ranked I found this to be a very powerful build when it comes to +1ing fights and blowing up a specific target during a fight.

You have to be extremely careful about choosing you engagements since this is not the type of build where you can charge headlong at an enemy and facetank damage and expect to win. Making using of your burst combo's and the stealth from elixir S (and/or a distracted enemy) is key for this build. Similar to a power shatter mirage or power-shiro revenant most times i have won a 1v1 was by bursting my opponent done and cycling the damage combos. If the enemy gets on you, making use of elixir S and stealth combined with permanent swiftness up-time is the key to getting away but a mobile class like revenant, mesmer, thief, or even core guardian can chase you down quite easily.

This build is extremely fun to play and does require you to think about positioning and when to burst someone. But is very weak to a lot of reflects, and punished by missing your combo. I say give it a try if you like playing engineer and want something different than Holosmith or even Scrapper to play.

Edit: With new rune change running this build with Rune of Speed is amazingly fun and relieves some of the issues.

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