Logo GW2 iconGuild Wars 2 Where Winds Meet iconWhere Winds Meet TL iconThrone & Liberty

Evoker - Condi Fire DPS

This is a test build. You may comment and rate it.

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Visions of Eternity buildsSecrets of the Obscure builds

Difficulty:
Easy

This build was last updated on June 29, 2026.

Overview

Fire Evoker is a hybrid DPS that plays like an advanced fire wizard.


Skill Bar

Scepter/Focus
Utility


Skill Variants

  • In shorter fights, Cleansing Fire will do more damage than Glyph of Lesser Elementals. The elementals will pull ahead when you get three of them, so if you're able to precast some it will be even stronger.
    • Cleansing Fire and Fox's Fury are very similar DPS, so you could use whichever you prefer. Fox's Fury offers a lot of bonus utility though.


Template Code

[&DQYfFSkfUDViHScPdx1QAXIAHAHLAMsAJgCWAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Backpiece
Sinister
Accessory
Sinister
Accessory
Sinister
Amulet
Viper
Ring
Sinister
Ring
Viper
Scepter
Viper
Focus
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • Sigil of Superior Sigil of Earth is essential to trigger Relic of the Fractal


Consumables

Food

  • or ascended versions


Utility


Usage

The rotation revolves around Specialized Elements, utilising the cooldown reduction from each Ignite/Conflagration to spam weapon skills, which in turn charges Ignite/Conflagration faster!

Every two weapon skills will charge Ignite.


Be aware that Ignite will interrupt itself and Conflagration if cast too quickly in succession, so try to leave yourself ~one second in between casts. This is most relevant when using Rejuvenate to recharge Ignite so try to use one other skill in between Ignites.


Rotation

If you don't have a charged Ignite at the start of a fight, you can use Rejuvenate to charge it before you begin.

Begin with as many elementals summoned as you can.

It is possible you will start the fight with a different number of Empowered Skill charges, so Conflagration may activate sooner. This is a DPS loss as there is a natural gap after the opener where the additional cooldown reduction would be valuable. Additionally, the cast time of Conflagration is longer so you want to leave almost three seconds before activating Ignite again, which would lead to lost casts as all your skills are available in the opener. You can reset your Empowered Skill charges by using a non-combat tonic.


Opener

  1. Ignite
  2. Dragon's Tooth
  3. Flamewall - triggers Relic of Fireworks
  4. Signet of Fire, and Ignite during the cast
  5. Phoenix
  6. Fox's Fury - make sure you have at least 10 Might Might before using this
  7. Fire Shield Transmute Fire
  8. Flamestrike - if you're very fast, you may need to use a single auto here to prevent Ignite interrupting itself.
  9. Ignite
  10. Dragon's Tooth
  11. Conflagration


Rest of the Rotation

  • For the rest of the rotation, prioritise weapon skills, while using Ignite off cooldown.
  • Use Conflagration as soon as you can, but leave ~three seconds afterwards before casting another Ignite.
  • Don't delay weapon skills for their charge.
  • When you don't have weapon skills, use utilities with the following priority:
    1. Signet of Fire
    2. Fox's Fury
    3. Glyph of Lesser Elementals
    4. Rejuvenate - remember to use one extra skill before casting Ignite again
    5. Glyph of Elementals



Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Split Metabattle Logo