Evoker - D/D Lightning Rod Evoker
This is a test build. You may comment and rate it.
Focused on: Control, Damage and Burst
Designed for: PvP Conquest
Overview
A fresh Evoker Build to have Fun during Elite Specialisation Beta. If you like bruiser like gameplay this might be an elementalist build for you. It focuses on immense AoE Croud Control and and Burst Damage through Protection and
Barrier uptime.
Protection in this Build has great value because it also reduces incoming condition damage.
Skill Bar
Elite
for your Elite Skill you want "Elemental Procession". This skill deals devastating Damage in a large area scaling with your crit and burning damage while also beeing able to Trigger 2 times.
utility variants
- over another Stun break, instant block and damage skill
Element Specialization and F5
You want to Specialize in Earth for the Toad. Its Skill "Calcify" grants you another and Instant way to proc in an Area around you and also grants Barrier if it interupts. Activating "Calcify" reduces incoming strike and condition damage for 5 seconds and is one of the very few healing sources in this build. This new F5 is a significant increase in procs. Every 3 "calcifies" your Toad is able to use "Seismic impact" an Area
Knockdown that creates a circle pit that enemies cant leave, making them vulnerable to even more stuns. Also a Source of protection.
Specializations
- And another build. This Trait matches well with our Elite Skill and increases offensive options for when all stun are on cd and for burst combos
- the solid crit chance allows for more burning with and for condition cleansing which we otherwise cant get.
- Variant: for better movement in fights while preasured or chasing
- Specialization Evoker: bot|mid|top
- "Earthen Fortification" grants
Protection for 4s on disabling a foe
- "Elemental Balance" for a bit more Damage and less damage taken
- "Familiars Focus" Heals when you use F5 and grants reduced strike and condition damage taken
Equipment
Note: attunement swapping counts as a weapon swap for Elementalists, allowing us to use Sigil of Cleansing and Energy even on this build.
Usage
General
- Your job is to lock down important targets or even groups of targets in a teamfight and enable your team ( and yourself) to burst those targets. You are a good 1v1 and roamer because of the high burst damage and tankyness but this build lacks mobility options to move fast around the map. So be aware of where you are moving towards cause you aint coming back that fast. Besides your CC you offer very little group support. Your support is your damage.
Stuns
- your stunning skills that proc
- Air 5
Launch and also an Evade Its a great skill to counterreact to enemies or to setup multiple
Stun
is a - and
- Earth 4
Knockdown enemies. Best used after another stun like
a slow and telegraphed attack that - also a slow skill that can be countered or evaded easily but its a great skill to keep CC pressure on after you already landed a good combo. usually youre left without any CC for a few seconds after a full combo
- "Calcify" the new F5 of the evoker. A very fast
daze without animation that can be used at any time in your combo when up.
- "Seismic Impact" the Elite Skill of your Toad (also F5)
- The new Elite skill
are:
- Air 5
Elite Skill Elemental Procession
- This new Elite skill finaly deserves its name and is insane in every Way. Its the tool to win and to turn fights. This Elite skill does a lot of things:
- First of all its a Knockdown AND a stun afterwards so it can cast 2 times for more damage ( needs a bit more confirmation)
- Second its a big damage tool itself by hitting up to 5 times if its only 1 target for critical damage and applying a big fire hit
- It applies a lot of conditions :
Burning,
Bleeding,
cripple,
Weakness
- Last but not least it is a big AoE heal and applies
Regeneration
- Because of all it does its a very versatile skill. You can cast it to open a rotation on an important target. Or you may cast it to finish already low enemies that used all of their escapes. It also offers a lot of turning potential by creating space for you or your teammates through a dangerous zone that enemies cant pass safely or healing up low allies and turn the pressure on the attacking enemy.
- its a 60 sec cd so use it wisely but dont hold it back for too long its the best skill you have
Defense
- The Main Source of Defense is damage mitigation which we have plenty. Sadly they are multiplicative and not additive but they still add up:
Protection grants 33% reduced strike damage taken and 25% reduced condition damage taken. We gain acces to
Protection for 4s by disabling enemies and the Empowered F5
- Trait Familiars Prowess gives another -10% incoming strike and condition damage
- Trait ELemental Balance gives another -5-10% incoming strike damage
- Frost aura now and then for another -10% incoming strike damage
- A good amount of
Barrier from various skills
- CC is your friend not only offensive but also defensive. Enemies under the effect of
Stun or
daze usualy deal very low amounts of damage. CCing an enemy grants
Protection
Weakness is a great defensive debuff that effectivly reduces enemies critical strike chance by 50% and hit damage by 25%
pull thats unblockable. this skill is great to get enemies into your elite skill or to pile up enemies on you to set up good multi stuns, also a source of
Protection
is a strong - locks you in place but makes you invulnerable for 3s. use it to dodge strong skills or to pass time for important cooldowns
- Skill 2 and 4 can give
Barrier
is a solid defensive and offensive option for when you are beeing focused hard in a teamfight or outnumbered on sidenodes
- Condition cleanses are:
- on weapon swap
- Granting Auras to yourself and transmuting them
- and
- and
- Attuning into Fire grants
- grants a
- trough any combo field for another aura
- Your elite skill
Offense
Weaknesses
- This build is very weak against stuns. It only has 1 stun break with a long cd (
Stability. Whoever stuns first wins
and beside this skill no way to get - Defenses are mostly buff based and even tho uptime is good it can feel like an extra chore to maintain and keep track of all these buffs
- Enemies with a lot of
Stability can be very hard to play against, since you have to wait for small windows to get most of your damage out.
- Defensive buffs like
Protection are mostly gained by stunning enemies
- Defensive buffs like
still in Editing Process.
Ratings

Comments
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