Evoker - Power Evoker Fire Inferno
Overview
Fire evoker is an extremely fast paced build with crazy high Actions Per Minute. By specialising in with , you can truly spam your skills to melt your enemies with
Burning, which scales with your power damage due to . However, you cannot attune to the other elements.
You also provide permanent
Quickness and very high amounts of
Might.
We do not recommed this build if you struggle with high APM. Make sure F5 is bound to a key that is easy to press for you.
This build is clearly overpowered and will be nerfed at some point, but enjoy it while it lasts.
Template Code
Skill Bar
- Choose , the fire fox, as your familiar. Due to the trait , you can only attune to .
Weapon Variants
Warhorn - less damage and skill spam, but easier
Might share with nearby allies. Requires weaponmaster training with Secrets of the Obscure.
Offhand dagger - might be good in open world since enemies are unlikely to sit in Focus' .
Skill Variants
Heals
We default to as it heals and also charges your familiar skill. Other alternatives are:
- as it provides good passive healing and works great with evoker's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage.
- - strong burst healing and a boon based on attunement.
- - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
- - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.
Utilities
is a great source of damage and boons, and a stun break. Never replace it.
is a great source of damage with its active skill. It should not be replaced unless really needed.
is a stunbreak and gives barrier and
Stability. Can be replaced if needed.
Other alternatives are:
- - great stunbreak that blocks attacks.
- - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
- - burning, condition cleanse, and stun break.
- - mobility.
- - AoE damage.
Elites
- creates a fire elemental summon with good damage. Other alternatives are:
- if you don't like having a pet, this is a good option. It is also a good hard crowd control option.
Specializations
- Variants
- - extra damage when playing in groups and someone else is providing
Fury. - - when playing in groups and someone else is already providing
Quickness.
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Berserker
Berserker
Berserker
Berserker
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Berserker
Berserker
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Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Bonetti's Rapier" sword, "Usoku's Needle" dagger, "Kodanroar" warhorn. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- You achieve 100% burning duration with this set up. makes burning scale with power.
- Fous can be replaced with dagger since in open world enemies are unlikely to sit in focus'
- You can use if you don't have Bloodstone, or to trade a minor amount of damage for sustain.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Evocation
Evocation is the profession mechanic of the evoker. You specialise in one attunement and gain a familiar of that element. In this build, you specialise in , gaining the skill and the fire fox familiar. With the fox, you gain
Might when you inflict
Burning. After casting three times, you gain .
Moreover, due to the trait , you can only attune to , and charges up faster.
Damage
This build revolves around the trait , making
Burning scale with your power.
Make sure F5 is bound to a key that is easy to press for you.
After casting two weapon skills, cast for damage. This also reduces all your weapon skills' cooldowns by 2 seconds.
After casting Ignite 3 times, cast . This also reduces all your weapon skills' cooldowns by 6 seconds.
Make sure to cast and inside your fire fields ( with
Focus, with
Dagger) to create a combo finisher, generating
Might and charging up . (See: Guide:What are Combo Fields).
Defense
- Move out of attacks while casting your skills. Dodge incoming telegraphed attacks.
- is a stunbreak and gives barrier and
Stability
Crowd Control
You do not have any crowd control whatsoever. If CC is required, swap to:
Ratings
Comments
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