Evoker - Power Fire DPS
This is a test build. You may comment and rate it.
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
Fire Evoker's traits align perfectly with , creating a hybrid DPS that plays like an advanced fire wizard.
Skill Bar
Skill Variants
- In shorter fights, will do more damage than . The elementals will pull ahead when you get three of them, so if you're able to precast some it will be even stronger.
- and are very similar DPS, so you could use whichever you prefer. offers a lot of bonus utility though.
Template Code
Specializations
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Consumables
Food
- or ascended versions
Utility
Usage
The rotation revolves around , utilising the cooldown reduction from each / to spam weapon skills, which in turn charges / faster!
Every two weapon skills will charge .
Be aware that will interrupt itself and if cast too quickly in succession, so try to leave yourself ~one second in between casts. This is most relevant when using to recharge so try to use one other skill in between s.
Rotation
If you don't have a charged at the start of a fight, you can use to charge it before you begin.
Begin with as many elementals summoned as you can.
It is possible you will start the fight with a different number of Empowered Skill charges, so may activate sooner. This is a DPS loss as there is a natural gap after the opener where the additional cooldown reduction would be valuable. Additionally, the cast time of is longer so you want to leave almost three seconds before activating again, which would lead to lost casts as all your skills are available in the opener. You can reset your Empowered Skill charges by using a non-combat tonic.
Opener
- - triggers
- , and during the cast
- - make sure you have at least 10
Might before using this - ⇒
- - if you're very fast, you may need to use a single auto here to prevent interrupting itself.
- (if using)
Rest of the Rotation
- For the rest of the rotation, prioritise weapon skills, while using off cooldown.
- Use as soon as you can, but leave ~three seconds afterwards before casting another .
- Don't delay weapon skills for their charge.
- When you don't have weapon skills, use utilities with the following priority:
- - remember to use one extra skill before casting again
Ratings
Comments
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium