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Evoker - Power Fire DPS

This is a test build. You may comment and rate it.

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Visions of Eternity builds

Difficulty:
Easy

This build was last updated on December 18, 2025.

Overview

Fire Evoker's traits align perfectly with Inferno, creating a hybrid DPS that plays like an advanced fire wizard.


Skill Bar

Scepter/Focus
Utility


Skill Variants

  • In shorter fights, Glyph of Storms will do more damage than Glyph of Lesser Elementals. The elementals will pull ahead when you get three of them, so if you're able to precast some it will be even stronger.
    • Glyph of Storms and Fox's Fury are very similar DPS, so you could use whichever you prefer. Fox's Fury offers a lot of bonus utility though.


Template Code

[&DQYfPSkfUDViHWIdywDLAHcddx1yAI4AJgBqHQAAAAAAAAAAAAAAAAAAAAADVgAvAFoAAA==]
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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Scepter
Berserker
Focus
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food

  • or ascended versions


Utility


Usage

The rotation revolves around Specialized Elements, utilising the cooldown reduction from each Ignite/Conflagration to spam weapon skills, which in turn charges Ignite/Conflagration faster!

Every two weapon skills will charge Ignite.


Be aware that Ignite will interrupt itself and Conflagration if cast too quickly in succession, so try to leave yourself ~one second in between casts. This is most relevant when using Rejuvenate to recharge Ignite so try to use one other skill in between Ignites.


Rotation

If you don't have a charged Ignite at the start of a fight, you can use Rejuvenate to charge it before you begin.

Begin with as many elementals summoned as you can.

It is possible you will start the fight with a different number of Empowered Skill charges, so Conflagration may activate sooner. This is a DPS loss as there is a natural gap after the opener where the additional cooldown reduction would be valuable. Additionally, the cast time of Conflagration is longer so you want to leave almost three seconds before activating Ignite again, which would lead to lost casts as all your skills are available in the opener. You can reset your Empowered Skill charges by using a non-combat tonic.


Opener

  1. Ignite
  2. Dragon's Tooth
  3. Flamewall - triggers Relic of Fireworks
  4. Signet of Fire, and Ignite during the cast
  5. Phoenix
  6. Fox's Fury - make sure you have at least 10 Might Might before using this
  7. Fire Shield Transmute Fire
  8. Flamestrike - if you're very fast, you may need to use a single auto here to prevent Ignite interrupting itself.
  9. Ignite
  10. Dragon's Tooth
  11. Conflagration
  12. Firestorm (Glyph of Storms) (if using)


Rest of the Rotation

  • For the rest of the rotation, prioritise weapon skills, while using Ignite off cooldown.
  • Use Conflagration as soon as you can, but leave ~three seconds afterwards before casting another Ignite.
  • Don't delay weapon skills for their charge.
  • When you don't have weapon skills, use utilities with the following priority:
    1. Signet of Fire
    2. Fox's Fury
    3. Glyph of Lesser Elementals
    4. Firestorm (Glyph of Storms)
    5. Rejuvenate - remember to use one extra skill before casting Ignite again
    6. Glyph of Elementals



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