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Evoker - Quickness Support Condi Fire DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: Visions of Eternity builds

Difficulty:
Easy

This build was last updated on July 04, 2026 and is up to date for the June 2, 2026 patch.

Overview

Fire Evoker is a hybrid Quickness Quickness DPS that plays like an advanced fire wizard.

This build provides ample Quickness Quickness but is very limited in terms of other boons or utility. You offer ~65% Fury Fury, and 16+ Might Might from Fox's Fury, Transmute Fire, blasting fire fields and fire elementals.


Skill Bar

Scepter/Focus
Utility


Skill Variants

  • In shorter fights, Cleansing Fire will do more damage than Glyph of Lesser Elementals. The elementals will pull ahead when you get three of them, so if you're able to precast some it will be even stronger.
  • As a support, you should be willing to swap out skills for utility. Typically you want to swap out Glyph of Lesser Elementals/Cleansing Fire, as Fox's Fury provides your Fury Fury and almost all your Might Might, while Signet of Fire deals almost as much damage as Glyph of Lesser Elementals but is significantly more reliable.
    • Toad's Fortitude is probably the most notable utility choice as it provides decent uptime of Protection Protection and the short block can be handy too. This skill gains even more value if you use Altruistic Aspect as it can then provide Stability Stability.
      • This skill provides an alternate way to trigger Relic of the Fractal, so you could swap the Sigil of Superior Sigil of Earth for a Sigil of Superior Sigil of Bursting for marginally more DPS (but don't bring the utility just for that).
  • You can bring extra support with Elemental Procession, or by summoning Glyph of Elementals in a different element before the fight starts - Water is the most useful as Crashing Waves is a powerful heal even with no investment in healing power.


Template Code

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Specializations

  • Raging Storm is a tiny DPS loss, and would allow you to provide 100% Fury Fury uptime, though it's very rare that you would need to.
  • Altruistic Aspect is a small DPS loss and gives you access to Aegis Aegis, as well as Stability Stability if you use Toad's Fortitude.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Focus
Viper
Sigil
Sigil
Rune
x6
Infusion
x10
Infusion
x8
Relic
  • Sigil of Superior Sigil of Earth is required as you otherwise lack a means to trigger Relic of the Fractal.
  • While you only need ~15% boon duration to maintain Quickness Quickness, Rune of Superior Rune of the Firebrand provides you with a large overcap for a minimal DPS loss.


Consumables

Food


Utility


Usage

The rotation revolves around Specialized Elements, utilising the cooldown reduction from each Ignite/Conflagration to spam weapon skills, which in turn charges Ignite/Conflagration faster! These skills generate Quickness Quickness around you.

Every two weapon skills will charge Ignite.


Be aware that Ignite will interrupt itself and Conflagration if cast too quickly in succession, so try to leave yourself ~one second in between casts. This is most relevant when using Rejuvenate to recharge Ignite so try to use one other skill in between Ignites.


Rotation

If you don't have a charged Ignite at the start of a fight, you can use Rejuvenate to charge it before you begin.

Begin with as many elementals summoned as you can.

It is possible you will start the fight with a different number of Empowered Skill charges, so Conflagration may activate sooner. This is a DPS loss as there is a natural gap after the opener where the additional cooldown reduction would be valuable. Additionally, the cast time of Conflagration is longer so you want to leave almost three seconds before activating Ignite again, which would lead to lost casts as all your skills are available in the opener. You can reset your Empowered Skill charges by using a non-combat tonic.


Opener

  1. Ignite
  2. Dragon's Tooth
  3. Flamewall
  4. Signet of Fire, and Ignite during the cast
  5. Phoenix
  6. Fox's Fury - make sure you have at least 10 Might Might before using this
  7. Fire Shield Transmute Fire
  8. Flamestrike - if you're very fast, you may need to use a single auto here to prevent Ignite interrupting itself.
  9. Ignite
  10. Dragon's Tooth
  11. Conflagration


Rest of the Rotation

  • For the rest of the rotation, prioritise weapon skills, while using Ignite off cooldown.
  • Use Conflagration as soon as you can, but leave ~three seconds afterwards before casting another Ignite.
  • Don't delay weapon skills for their charge.
  • When you don't have weapon skills, use utilities with the following priority:
    1. Signet of Fire
    2. Fox's Fury
    3. Glyph of Lesser Elementals
    4. Firestorm (Glyph of Storms)
    5. Rejuvenate - remember to use one extra skill before casting Ignite again
    6. Glyph of Elementals
  • Cleansing Fire has no cast time so it can just be used off cooldown.



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