Evoker - Scepter Harevoker Roamer
This is a test build. You may comment and rate it.
Focused on: Strike damage and Control
Designed for: WvW Roaming
Overview
An Evoker take on the Fresh Air archetype for WvW roaming - but without this time, as makes it redundant. The playstyle is still the same. This Evoker build is meant to deliver quick bursts with very little downtime while maintaining a safe distance and avoiding enemy pressure via mobility and control.
Skill Bar
Familiar
- Choose Hare.
Template Code
Specializations
Variants
- is an equally viable option. It gives you better burst vs targets above 50% and increases your sustain a bit, but the other trait is better at securing kills and finishing off low HP targets. LR also makes your elite more dangerous, since can CC targets multiple times.
Equipment
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
x6
x18
Second set: you may have noticed a Focus on the second set, this one's for the tryhards. While Elementalists can't swap weapons in combat, they can still stack Bloodlust on random PvE mobs before fights using the second set then switch back to the first set once they're ready to PvP. The Bloodlust stacks will remain active without the need to sacrifice a sigil slot on the PvP set. It's enough to put 1 weapon into the second set as they'll inherit the missing one from the main set. If you have no intention to stack Bloodlust before fights then you don't need the 2nd set! It's not mandatory.
Equipment Changes
Runes
- - bit cheaper option with better survivability.
Sigils
- with could boost your damage, but it's very greedy. The build already has no shortage of damage but the sustain is quite low, sacrificing even more sustain for extra pressure is generally not necessary nor recommended.
Relics
- - converts some of your outgoing damage into healing, offering passive survivability.
- - significantly boosts your
Protection uptime, making you more tanky.
Consumables
Food
There are plenty of viable choices:
- - passive damage mitigation and great stats.
- - highest damage non-ascended option.
- or - armor ignoring damage/healing procs plus extra Precision which is one of the most important stats to have.
- You might slightly overcap crit chance with this, so replace a Marauder piece or two with Dragon's.
- - defensive option with more evasion.
Utility
- or , whichever is cheaper (note that the sharpening stone lasts twice as long).
Usage
To be added
Related Builds
- Build:Evoker_-_Power_Scepter_Evoker - sPvP version.
Ratings
Comments
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