Evoker - Spear Harevoker Roamer
This is a test build. You may comment and rate it.
Focused on: Strike damage and Control
Designed for: WvW Roaming
Difficulty:
Hard
This build was last updated on March 04, 2026.
Overview
A high risk/reward Evoker build for WvW roaming with great AoE pressure.
Skill Bar
Spear
Utility
Template Code
[&DQYpNiU6UBV1AHUATwFPAU4BkABxHesAah0AAAAAAAAAAAAAAAAAAAAAAAADCQFWAC8AAA==]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Spear
Marauder
Marauder
Sigil
Sigil
Focus
Marauder
Marauder
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Changes
Runes
- - bit cheaper option with better survivability.
Relics
- - converts some of your outgoing damage into healing, offering passive survivability.
- - if you want more damage.
Consumables
Food
There are plenty of viable choices:
- - passive damage mitigation and great stats.
- - highest damage non-ascended option.
- or - armor ignoring damage/healing procs plus extra Precision which is one of the most important stats to have.
- You might slightly overcap crit chance with this, so replace a Marauder piece or two with Dragon's.
- - defensive option with more evasion.
Utility
- or , whichever is cheaper (note that the sharpening stone lasts twice as long).
Usage
To be added
Ratings
Comments
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