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Evoker - Specialized Water

The community gave this build a rating, making it top-tier: Great

Focused on: SupportHealing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsSecrets of the Obscure buildsVisions of Eternity builds

Difficulty:
Easy

This build was last updated on October 30, 2025 and is up to date for the October 28, 2025 patch.

Overview

Channel powerful staff skills many times frequently to heal and cleanse your allies

Skill Bar

Staff
Staff
Utility


Variants

Weapons
  • Dagger/Warhorn
  • Dagger/Dagger
Utilities
  • Swap Glyph of Renewal if rez utility isn't needed


Specializations


Template Code

[]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables


Usage

Quick Guide

  • Specialized Water Evoker is a secondary support with very high healing and cleanse but low boon output
  • Use Glyph of Renewal to revive downed allies
  • Cast Splash and Buoyant Deluge immediately any time they are available
    • Specialized Elements will reduce your weapon skill cooldowns whenever you use a Familiar skill
  • Use the following skill priority to maximize casts
  1. Ice Spike
  2. Geyser
  3. Healing Rain
  4. Frozen Ground
  • Use Rejuvenate any time you don't have two weapon skills with less than 2s cd after casting Splash
  • Use Otter's Compassion or Signet of Water any time you need extra condition clear
  • Use Elemental Procession when you can hit both enemies and allies or the CC would be valuable


General

  • As soon as you get 25 stacks of Sigil of Superior Sigil of Benevolence and get out of combat, swap back to the set without it


Surviving

  • This build has moderate passive defense
  • This build has no mobility skill access
  • This build has low active defenses
Defensive Skill List Toggle
  • Otter's Compassion - Stunbreak


Priorities

High
  • Glyph of Renewal
  • Healing/Condition Clear
Moderate
  • CC
Low


Detailed Explanations

Glyph of Renewal

  • Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make Glyph of Renewal cast at the location your cursor is at the end of the cast, instead of where you initially targeted
  • Focus on reviving allies who are far away with Glyph of Renewal, don't waste the skill on players that can be hand rezzed.
  • If a downed ally can be safely revived by other means don't use Glyph of Renewal


Healing/Condition Clear

  • Your Familiar skill will be charged for every 2 weapon skills used, make sure not to waste any skills by casting them while it is charged - use Splash off cooldown
    • Using Splash will reduce all weapon skill cooldowns by 2 seconds
  • Your Familiar skill swaps to an ultimate skill after three uses of the regular skill
    • Using the ultimate skill Buoyant Deluge will reduce all weapon skill cooldowns by 6 seconds
    • Try to charge your Familiar to 1/3 before fights start so that you can cast each weapon weapon skill once then Buoyant Deluge
  • Rejuvenate counts as two weapon skills casts for charging your Familiar
  • You Heal and Condition Clear on every Blast Finisher via Relic of Karakosa and Diamond Skin
  • Cleansing Water generates significant condition clear with Splash and Healing Rain
  • Use the following skill priority to maximize casts
  1. Ice Spike
  2. Geyser
  3. Healing Rain
  4. Frozen Ground
  • If you see a good opportunity for one of your skills feel free to adjust its place in order, you don't need to follow this strictly
    • Ice Spike should always be cast between every Splash though
  • Ice Spike should always in a Combo Field to Blast
    • Ideally use it on the Water Field created by Geyser, Healing Rain, Buoyant Deluge
      • Keep in mind that the Blast Finisher effect from comboing a Water Field activates where you blast, not on your character
      • Your own fields have priority for combo finishers
        • The most recently applied Field has priority for Blast Finishers, try to avoid blasting Frozen Ground when you could blast a Water Field instead
  • Geyser and Healing Rain have a high range, cast them on your group even if you aren't on top of them for some reason
    • Keep in mind the long duration of Healing Rain, try to use it when your group will be in it for a long duration
  • Frozen Ground should be cast on your group for Frost Aura, don't worry about the other effects
  • Use Rejuvenate whenever you don't have two skills with less than 2s CD remaining after using your Familiar skill


CC

CC Skill List Toggle
  • Use your CC when:
    • Your group calls a spike such as Wells (Well of Corruption)
    • On top of enemy downs (while alive enemies are on top of them)
    • Enemy groups move defensively while your group is pushing
  • Prioritize hitting your allies with Buoyant Deluge but land the Float Float on enemies too if you can do it at the same time
  • Elemental Procession uses the Earth Familiar ultimate skill Seismic Impact before following up with Buoyant Deluge. This makes it ideal for times when your group is pushing into the enemy group
  • Altruistic Aspect grants Resistance Resistance around the player when casting Elemental Procession, not where the skill is targeted


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Ihashacks gave this build 5 stars • November 2025
Trading a bit of boons from Heal Tempest to nearly infinite healing with Evoker
4 stars
Soldier198 gave this build 4 stars • October 2025
Sacrifices majority of heal staff tempest utility for significantly increased healing and some increase in cleansing.

Comments

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