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Evoker - Support Ottermancer

This is a test build. You may comment and rate it.

Focused on: Support and Utility

Designed for: PvP Conquest

Expansions required: Visions of Eternity builds

Difficulty:
Easy

This build was last updated on April 26, 2026.

Overview

A PvP support Evoker build focused on massive healing output and Frost Aura Frost Aura sharing.


Skill Bar

Dagger/Dagger
Utility


Skill Variants

Utility

Changing utility skills is not generally recommended, but in some cases you can swap out Signet of Air for:

  • Glyph of Elemental Power - basically a second, worse Otter's Compassion which can be taken in very condi-heavy matchups.

Consider another mobility source when replacing Signet of Air, such as Relic of the Wayfinder or Rune of Traveler. Also, if not using any signets, switch to Diamond Skin in Earth.


Elite

  • Tornado - mobility and CC, can be used to peel for allies and even works on downed enemies to prevent revivals.
  • Glyph of Elementals - similar to Elemental Procession but harder to use, though it can be very strong when the elemental is not killed quickly.
  • Conjure Fiery Greatsword - one of the only ways this build can deal respectable damage and cleave downed enemies. Primary use is mobiliy as an escape tool. Consider taking with it.


Template Code

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Specializations

Variants

  • Cleansing Water significantly higher cleanse for yourself and allies but losing Powerful Aura means significantly less Frost Aura Frost Aura and Protection Protection sharing for allies, and therefore a lower Chilled Chilled output as well. Consider an alternate relic if taking this.


Equipment

Dagger
Dagger
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Runes

  • Rune of Dolyak - general tankiness.
  • Rune of Resistance - good vs. condi-heavy teams.


Relics

  • Relic of Castora - better healing for low-health allies.
  • Relic of Karakosa - makes your blast finisher combos heal other allies.
  • Relic of Rivers - makes your blast finisher combos heal other allies. Extra strong with Cleansing Water.


Usage

General

  • Under General Options / User Interface enable "Thick party health bars" and "Always show health bars". These will make it much easier to keep track of who needs your support. For more tips check out our settings guide.
  • This build is designed around Specialized Elements. As such, you will not have the same flexibility (or complicated plays) as a normal Elementalist build. This does mean that you can 'run out of gas' if you're not careful, but timing your abilities is one of the biggest components of skill expression when playing this otherwise relatively simple build.
  • Avoid getting locked into 1v1s, always be in teamfights. You depend on your allies just as much as they depend on you! A support's job is to keep party members alive through support, and these allies must peel for you in return (if the enemy team gets to focus you without allies counterpressuring them you'll probably end up dead).
  • Nearly all of your skills require close/melee range. Try to stay right on top of your team to make sure your skills can reach them.
  • At game start, during countdown, use Cone of Cold + Cleansing Wave to charge up Splash, cast it, then cast Frost Aura and Frozen Burst to charge it again. This should let you get a Buoyant Deluge early into the first fight.
  • Use Splash/Buoyant Deluge off cooldown to maintain Familiar's Prowess and Vigor Vigor (from Familiar's Blessing).
  • Rejuvenate is not normally a support heal, but thanks to Altruistic Aspect it grants Aegis Aegis in additon to recharging your familar skill (which is a heal). Try to use it when you have no familiar charges, such as right after using your familar skill.


Auras

  • Powerful Aura causes every aura you apply to yourself to also be granted to nearby allies. Auras you can apply:


Cleanse

  • Your cleanse skills are:
  • Rejuvenate (with Relic of the Water
  • Cleansing Wave
  • Otter's Compassion
  • Buoyant Deluge


Crowd Control

  • Your sources of CC are:
  • Shocking Aura Shocking Aura from Signet of Air with Written in Stone.
  • Buoyant Deluge
  • Elemental Procession
  • In lieu of a large amount of hard CC, you want to focus on reapplying Chilled Chilled as much as possible to enemies to keep them "soft-CC'd" for the fight. In longer fights, this will turn into a big advantage for your team due to enemies running out of cooldowns, etc.


Ratings

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