Firebrand - Power SA
The community gave this build a rating, making it second-tier: Good
Focused on: Healing, Boon support and Crowd control
Designed for: WvW Zerg
Difficulty:
Hard
This build was last updated on November 10, 2025 and is up to date for the October 28, 2025 patch.
Overview
A build that uses for damage while keeping the
Stability and boon support of the normal Firebrand builds
Skill Bar
Spear
Mace/Shield
Utility
Variants
- Weapon
- Axe provides excellent CC but at a short range
- Utilities
Template Code
[&DQEqJi4aPipLFwMBNgH+AHoWNgFTF0gBGBY3AQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- - damage increase if you aren't already capped on
Might - - more group damage, less personal damage
- Variants
- - less damage, decent condition clear
- - less damage, more
Stability
- Variants
- - with
Equipment
Head
Wanderer
Wanderer
Shoulders
Wanderer
Wanderer
Chest
Wanderer
Wanderer
Hands
Wanderer
Wanderer
Legs
Wanderer
Wanderer
Feet
Wanderer
Wanderer
Backpiece
Wanderer
Wanderer
Accessory
Wanderer
Wanderer
Accessory
Wanderer
Wanderer
Amulet
Wanderer
Wanderer
Ring
Wanderer
Wanderer
Ring
Wanderer
Wanderer
Spear
Wanderer
Wanderer
Sigil
Sigil
Mace
Wanderer
Wanderer
Shield
Wanderer
Wanderer
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Equipment
- Swap Wanderer to Commander for extra damage at the cost of survivability
- Diviner gear can be used for even more damage
- Sigils
- - swap
Consumables
- or
Usage
Quick Guide
- Power SA guard is a hybrid damage and
Stability support - Keep
Stability on your group for each push by spreading out your cooldowns
Stability Skills 
- Watch for caught allies and use to save them
- Use your
Aegis whenever your group is in melee to proc
Aegis Skills 
- Spike with Spear for spike damage
Spear Combo 
- ⇒
Chapter 4 Scorched Aftermath - (optional)
General
- Focus on using your pages for your highest value skills:
Chapter 4 Scorched Aftermath,
Chapter 3 Heated Rebuke, Chapter 4 Stalwart Stand, and
Epilogue Unbroken Lines
Surviving
- This build has high passive defense
- This build has no mobility skill access
- This build has high active defense
Defensive Skills 
- Stunbreak
- + Chapter 4 Stalwart Stand
- Condition Clear
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
- can be prioritized over , but only if your entire party is in range and not stunned (or not in range of )
Priorities
- High
Stability- Stunbreaking aliies
- - if applicable
- Moderate
- Damage
- Low
- CC
Stability
- Use your
Stability skills in the following priority order:
|
- Apply
Stability before allies get caught by enemy CC
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- It is better to use your
Stability too early than too late
- It is better to use your
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- Spread your
Stability application as much as you can without letting allies get caught by CC
- Avoid overlapping multiple
Stability sources on your party, both your own and other players
- Avoid overlapping multiple
- The final charge of is very powerful, but should be conserved for use when all other
Stability are expended - ⇒
Epilogue Unbroken Lines is your last resort for
Stability due to the high page cost - When using
Stability skills without pulsing application (everything other than ) cover the application by applying other boons immediately after the cast
- This is done because boon strips (which are the most common type of boon removal) always work on a first in, last out priority
- This means boon strips will always remove the most recently applied boons first
- Boon corrupts remove a random boon which this technique can still mitigate by ensuring you have as many unique boons as possible
- This is done because boon strips (which are the most common type of boon removal) always work on a first in, last out priority
Stunbreaking
- is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
- Allies are most likely to be CCed at the same times they need
Stability or while they are the focus target. - Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
Signet of Mercy
Signet of Mercy 
- Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
- Give yourself quickness with before beginning the cast
- Cover the cast with
Stability ( or only - the others are too slow) - Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
- If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.
Damage
Damage Priority 
- Start fights in Mace/Shield and swap into Spear to burst
- The majority of your damage comes from and
Aegis Skills 
- Skip or if you aren't able to get in a good position to use them
- You can cast before using , but make sure you're Illuminated for the cast of
CC
|
- Use your CC when:
- Your group calls a spike such as Wells ()
- On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- Do not use your
Knockback CC at the normal time, instead use it while your group is on the defensive or before your group pushes in
- ⇒
Chapter 2 Daring Challenge is generally not worth the page cost to cast
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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