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Firebrand - SA Burn

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Focused on: HealingBoon support and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Hard

Overview

A build that uses Shattered Aegis to proc Permeating Wrath for damage while keeping the Stability Stability support of the normal Firebrand build.


Skill Bar

Scepter/Torch
Mace/Shield
Utility


Variants

Weapons
  • You have 4 viable weapon options:
    • Mace is the easiest to use and has extra defensive utility
    • Axe has a powerful CC with Blazing Edge
    • Main hand Pistol is the highest damage
    • Spear has a huge amount of hits and strong support through Resistance Resistance
Utilities
  • Hallowed Ground
  • "Advance!"
  • Signet of Mercy
  • Wall of Reflection


Template Code

[&DQEqJy4bPipLFwAANgEAAEwBAAAAAAAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Stoic Demeanor


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Scepter
Celestial
Torch
Celestial
Sigil
Sigil
Mace
Celestial
Shield
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Sigils
  • Sigil of Superior Sigil of Transference increases Signet of Mercy consistency vs Poison Poison
  • Sigil of Superior Sigil of Bounty
  • Sigil of Superior Sigil of Frenzy
  • Sigil of Superior Sigil of Fire
Rune
  • Rune of Superior Rune of Leadership
Relic
  • Relic of the Herald - make sure party has a good Swiftness Swiftness source


Consumables

  • or


Usage

General


Priorities

High
  • Stability Stability
  • Stunbreaking aliies
  • Signet of Mercy - if applicable
Moderate
  • Damage
Low


Surviving

  • This build has high passive defense
  • This build has no mobility skill access
  • This build has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
    • "Stand Your Ground!" can be prioritized over Mantra of Liberation, but only if your entire party is in range and not stunned (or not in range of Mantra of Liberation)
Active defense priority Toggle


Stability

  • Apply Stability Stability before allies get caught by enemy CC
  • When using "Stand Your Ground!" cover the application by applying other boons immediately after the cast
    • Mantra of Solace is ideal for this
  • Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
  • The final charge of Mantra of Liberation is very powerful, but should be conserved for use when all other Stability Stability are expended
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
Stability Stability priority Toggle
  • "Stand Your Ground!"
  • Tome of Courage + Epilogue Unbroken Lines Epilogue Unbroken Lines
  • Hallowed Ground - if applicable
  • Mantra of Liberation


Stunbreaking

  • Mantra of Liberation is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need Stability Stability or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Give them additional support after stunbreaking as needed


Signet of Mercy

Signet of Mercy Toggle
  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with Mantra of Solace before beginning the cast
  • Cover the cast with Stability Stability ("Stand Your Ground!" or Mantra of Liberation only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.


Damage

  • Start fights on Scepter/Torch to use Symbol of Punishment (and Cleansing Flame if in range) before swapping to Mace/Shield
  • The majority of your damage comes from Shattered Aegis and Permeating Wrath
    • Whenever the enemy is in range to be hit by Shattered Aegis use Shield of Judgment or Mantra of Solace
      • Make sure to space out your casts slightly to give the aegis time to be hit by the enemy, if you overwrite Aegis Aegis with a new application you'll waste a Shattered Aegis proc
  • The other way you proc Permeating Wrath is with your ground AoEs: Symbol of Faith, Symbol of Punishment, Purging Flames and Chapter 4 Scorched Aftermath Chapter 4 Scorched Aftermath
  • Epilogue Ashes of the Just Epilogue Ashes of the Just can be used right before your group engages to increase the spike


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Tyroxin gave this build 4 stars • January 2024
Profits from people being close to you, but only really shines in point blank range. Other times it falls behind against proper ranged dps classes, on top a large share of its potential damage in both ranged and point blank is a single condition, which is actively mitigated by the enemy, unless they are already failing. Thus, it can exploit an edge in a fight, but seldom creates an edge on its own. It does bring some additional utility that supplements the rest of the group support, but doesn't really break into either role.

Comments

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