Firebrand - SA Burn
This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Healing, Boon support and Crowd control
Designed for: WvW Zerg
Difficulty:
Hard
Overview
A build that uses Shattered Aegis to proc Permeating Wrath for damage while keeping the
Stability support of the normal Firebrand build.
Skill Bar
Weapon 1:
Scepter
Weapon 2:
Torch
Weapon 3:
Mace
Weapon 4:
Shield
Healing skill: Mantra of Solace
Utility skill 1: "Stand Your Ground!"
Utility skill 2: Purging Flames
Utility skill 3:
Elite skill: Mantra of Liberation
Variants
- Weapons
- You have 4 viable weapon options (Scepter should always be used):
- Mace is the easiest to use and has extra defensive utility
- Axe has a powerful CC with Blazing Edge
- Main hand Pistol is the highest damage
- Spear has a huge amount of hits and strong support through
Resistance
- Utilities
- Hallowed Ground
- "Advance!"
- Signet of Mercy
- Wall of Reflection
Template Code
[&DQEqJy4bPipLFwAANgEAAEwBAAAAAAAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Zeal: Bot, Top, Mid
Virtues: Bot, Mid, Top
Firebrand: Mid, Mid, Mid
- Variants
- Stoic Demeanor
Equipment
Rune: 6 Superior Rune of Balthazar
Infusion 1: 18 Concentration WvW Infusion
Infusion 2:
Relic: Relic of Febe
Weapon 1:
Scepter
Weapon 2:
Torch
Sigil 1: Superior Sigil of Concentration
Sigil 2: Superior Sigil of Energy
Weapon 3:
Mace
Weapon 4:
Shield
Sigil 3: Superior Sigil of Concentration
Sigil 4: Superior Sigil of Energy
Main stats: Ritualist
Equipment Variants
- Sigils
- Superior Sigil of Transference increases Signet of Mercy consistency vs
Poison - Superior Sigil of Bounty
- Superior Sigil of Frenzy
- Superior Sigil of Fire
- Rune
- Superior Rune of Leadership
- Relic
- Relic of the Herald - make sure party has a good
Swiftness source
Consumables
- Spherified Peppercorn-Spiced Oyster Soup or Mint-Pear Cured Meat Flatbread
- Magnanimous Tuning Crystal
Usage
General
- Focus on using your pages for your highest value skills:
Chapter 4 Scorched Aftermath,
Epilogue Ashes of the Just, Chapter 4 Stalwart Stand, and
Epilogue Unbroken Lines
Chapter 3 Heated Rebuke can sometimes be worth the pages- If you use
Chapter 4 Scorched Aftermath and
Epilogue Ashes of the Just while in Tome of Justice make sure to use Chapter 2: Igniting Burst to proc Swift Scholar
- Avoid using the final charge of Mantra of Solace
Priorities
- High
Stability- Stunbreaking aliies
- Signet of Mercy - if applicable
- Moderate
- Damage
- Low
Surviving
- This build has high passive defense
- This build has no mobility skill access
- This build has high active defense
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
- "Stand Your Ground!" can be prioritized over Mantra of Liberation, but only if your entire party is in range and not stunned (or not in range of Mantra of Liberation)
Active defense priority 
- Mantra of Liberation - for stunbreaking
- "Stand Your Ground!" - for stunbreaking
- Tome of Resolve - for
Immobilize
- Tome of Courage + Chapter 4 Stalwart Stand - for
Immobilize - Dodge
- Shield of Absorption - only if the knockback isn’t disruptive
Aegis
- Shield of Judgment
- Mantra of Solace
Stability
- Apply
Stability before allies get caught by enemy CC - When using "Stand Your Ground!" cover the application by applying other boons immediately after the cast
- Mantra of Solace is ideal for this
- Avoid overlapping multiple
Stability sources on your party, both your own and other players - The final charge of Mantra of Liberation is very powerful, but should be conserved for use when all other
Stability are expended - Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
- "Stand Your Ground!"
- Tome of Courage +
Epilogue Unbroken Lines - Hallowed Ground - if applicable
- Mantra of Liberation
Stunbreaking
- Mantra of Liberation is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
- Allies are most likely to be CCed at the same times they need
Stability or while they are the focus target. - Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
- Give them additional support after stunbreaking as needed
Signet of Mercy
Signet of Mercy 
- Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
- Give yourself quickness with Mantra of Solace before beginning the cast
- Cover the cast with
Stability ("Stand Your Ground!" or Mantra of Liberation only - the others are too slow) - Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
- If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.
Damage
- Start fights on Scepter/Torch to use Symbol of Punishment (and Cleansing Flame if in range) before swapping to Mace/Shield
- The majority of your damage comes from Shattered Aegis and Permeating Wrath
- Whenever the enemy is in range to be hit by Shattered Aegis use Shield of Judgment or Mantra of Solace
- Make sure to space out your casts slightly to give the aegis time to be hit by the enemy, if you overwrite
Aegis with a new application you'll waste a Shattered Aegis proc
- Make sure to space out your casts slightly to give the aegis time to be hit by the enemy, if you overwrite
- Whenever the enemy is in range to be hit by Shattered Aegis use Shield of Judgment or Mantra of Solace
- The other way you proc Permeating Wrath is with your ground AoEs: Symbol of Faith, Symbol of Punishment, Purging Flames and
Chapter 4 Scorched Aftermath
Epilogue Ashes of the Just can be used right before your group engages to increase the spike
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Profits from people being close to you, but only really shines in point blank range. Other times it falls behind against proper ranged dps classes, on top a large share of its potential damage in both ranged and point blank is a single condition, which is actively mitigated by the enemy, unless they are already failing. Thus, it can exploit an edge in a fight, but seldom creates an edge on its own.
It does bring some additional utility that supplements the rest of the group support, but doesn't really break into either role.
Comments
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