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Firebrand - Support Firebrand

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingBoon support and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Hard

This build was last updated on September 25, 2025 and is up to date for the August 19, 2025 patch.

Overview

A support Firebrand build for WvW. Provides a large amount of Stability Stability and boon support.


Skill Bar

Staff
Mace/Shield
Utility


Weapon Variants
  • Axe provides excellent CC but at a short range
    • Recommended for smaller numbers
  • Staff Spear
    • Good if you need condition clear or Resistance Resistance
      • Generally Spear works well with Tempest/Scrapper healer in party and Staff is always better otherwise
Skill Variants
  • Mantra of Potence for Quickness Quickness
  • Sanctuary for CC
  • Mantra of Lore if extra cleanse is needed
  • Signet of Mercy for smaller numbers


Template Code

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Specializations

Variants
  • Pure of Heart with Spear
Variants
  • Archivist of Whispers


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relic
  • Relic of the Flock
Sigils
  • Sigil of Superior Sigil of Transference
  • Sigil of Superior Sigil of Frenzy


Consumables


Usage

Quick Guide

  • Firebrand supports its group by maintaining critical boons, particularly Stability Stability
  • Keep Stability Stability on your group for each push by spreading out your cooldowns
Stability Skills Toggle
  • "Stand Your Ground!"
  • Tome of Courage with Indomitable Courage
  • Hallowed Ground
  • Mantra of Liberation
Important Boon Skills Toggle
  • Empower
  • Protector's Strike
  • Shield of Judgment
  • Symbol of Swiftness
  • CC enemies on your groups spikes
CC Skills Toggle


General


Surviving

  • This build has high passive defense
  • This build has no mobility skill access
  • This build has high active defense
Defensive Skill List Toggle
  • Stunbreak
  • Condition Clear
  • Aegis Aegis
    • Protector's Strike
    • Shield of Judgment
    • Mantra of Solace
  • Healing
    • Empower - if you have time to finish cast
    • Holy Strike
    • Shield of Absorption - only if the knockback isn’t disruptive
  • While your active defenses are strong, they are ideally saved for your group and not used selfishly


Priorities

High
  • Stability Stability
  • Stunbreaking aliies
  • Signet of Mercy - if applicable
Moderate
  • Boon support
  • CC


Low
  • Condition clear
  • Healing


Detailed Explanations

Stability

  • Use your Stability Stability skills in the following priority order:
Stability Stability priority Toggle
  1. "Stand Your Ground!"
  2. Tome of Courage + Indomitable Courage
  3. Hallowed Ground
  4. Mantra of Liberation
  5. Tome of Courage Epilogue Unbroken Lines Epilogue Unbroken Lines
  • Apply Stability Stability before allies get caught by enemy CC
    • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
      • It is better to use your Stability Stability too early than too late
  • Spread your Stability Stability application as much as you can without letting allies get caught by CC
    • Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
  • Tome of Courage + Indomitable Courage is on cooldown and will not activate when the red Dormant Courage buff is on your buff bar
  • The final charge of Mantra of Liberation is very powerful, but should be conserved for use when all other Stability Stability are expended
  • Tome of Courage Epilogue Unbroken Lines Epilogue Unbroken Lines is your last resort for Stability Stability due to the high page cost
  • When using Stability Stability skills without pulsing application (everything other than Hallowed Ground) cover the application by applying other boons immediately after the cast
    • Mantra of Solace and Tome of Justice + Inspired Virtue are ideal for this because they are instant, but any boon application is worth doing
    • This is done because boon strips (which are the most common type of boon removal) always work on a first in, last out priority
      • This means boon strips will always remove the most recently applied boons first
      • Boon corrupts remove a random boon which this technique can still mitigate by ensuring you have as many unique boons as possible


Stunbreaking

  • Mantra of Liberation is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need Stability Stability or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Additional support will often be needed after stunbreaking. Follow up Mantra of Liberation with Mantra of Solace for general protection or one of your Condition Clear skills if the player is stuck via soft CC
    • Clicking on players you're trying to save will make it easier to see what support they need


Signet of Mercy

Signet of Mercy Toggle
  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with Mantra of Solace before beginning the cast
  • Cover the cast with Stability Stability ("Stand Your Ground!" or Mantra of Liberation only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.


Boon Support

Non-Stability Boons Per Skill Toggle
  • Defensive boons like Protection Protection, Resistance Resistance or Aegis Aegis should be prioritized when your group is on the defensive
  • Offensive boons like Might Might and Quickness Quickness should be prioritized when your group is on the offensive
    • Especially as your group spikes, try to always use a charge of Mantra of Solace
    • Empower has a long cast time, so use it before your group is about to push
    • Blast Fire fields before fights start with your group with Holy Strike
  • Use Symbol of Swiftness to keep Swiftness Swiftness on your party whenever you have downtime


CC

CC Skill List Toggle
  • Use your CC when:
    • Your group calls a spike such as Wells (Well of Corruption)
    • On top of enemy downs (while alive enemies are on top of them)
    • Enemy groups move defensively while your group is pushing
    • Do not use your Knockback Knockback CC at the normal time, instead use it while your group is on the defensive or before your group pushes in
  • All of your CC skills proc Stoic Demeanor if they hit an enemy without Stability Stability
  • The position of Line of Warding can be changed by turning your character during the cast time before it finishes
  • Since the page cost of Tome of Justice Chapter 3 Heated Rebuke Chapter 3 Heated Rebuke is high it should be saved for your most important group spikes such as Wells


Condition clear

Condition Clear Skill Priority Toggle
  1. Tome of Resolve + Absolute Resolve
  2. Tome of Resolve Epilogue Eternal Oasis Epilogue Eternal Oasis
  3. Tome of Resolve Chapter 2 Radiant Recovery Chapter 2 Radiant Recovery
  4. Holy Strike - Light field Blast finisher
  • You have limited condition clear compared to other supports, focus on using yours when allies have Immobilize Immobilize
    • Allies are very likely to get Immobilize Immobilize at the same times they need Stability Stability or Mantra of Liberation
  • Tome of Resolve + Absolute Resolve is on cooldown and will not activate when the red Dormant Resolve buff is on your buff bar


Healing

Healing Skill List Toggle
  • Empower
  • Holy Strike
  • Shield of Absorption (only if the knockback isn’t disruptive)
  • Dodge (Selfless Daring)
  • Regeneration Regeneration
    • Symbol of Faith
    • Tome of Resolve + Inspired Virtue
  • Most of Firebrand's healing output happens incidentally while doing other things
  • The heal on Empower is substantial, but heavily backloaded to the final tick
    • Prioritize using Empower for Might Might, but if you have a chance to full channel it while your group is staying in place during a clash with the enemy then doing so is almost always worth it


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • February 2025
02/20/2025: Still meta for boons, utility, CC. 1234
5 stars
OuterOcean gave this build 5 stars • December 2022
This is still the most important support in the game, since there is so much cc in the game. No other build has the ability to negate this much other than firebrand, even after the rework.

Comments

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