Firebrand - Support Firebrand

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingBoon support and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Overview

A support Firebrand build for WvW. Provides a large amount of Stability Stability, powerful healing, cleansing and boon support.


Skill Bar

Staff
Mace/Shield
Utility


Weapon Variants
  • Axe provides excellent CC but at a short range
    • Recommended for smaller numbers
Skill Variants
  • for large numbers or if rez is unneeded
  • for smaller numbers

Template Code

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Specializations

Variants
  • with Axe
Variants
  • can be useful for lower cooldown, especially if Quickness Quickness is already covered


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Healing infusions are also a viable choice
Sigils
Runes
  • better healing but less boons, boon uptime and survivability


Consumables

    • personal food option


Usage

Priorities

High
  • Stability Stability
  • Stunbreaking aliies
  • - if applicable
Moderate
  • Condition clear
  • CC
  • Healing
  • Primary boon support
Low
  • Cover boon support


Surviving

  • This build has high passive defense
  • This build has no mobility skill access
  • This builds has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
    • can be prioritized over , but only if your entire party is in range and not stunned (or not in range of )
Active defense priority


Detailed Explanations

Stability

  • Apply Stability Stability before allies get caught by enemy CC
  • When using cover the application by applying other boons immediately after the cast
    • is ideal for this
  • Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.


Stunbreaking

  • is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need Stability Stability or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Give them additional support after stunbreaking as needed


Signet of Mercy

  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with before beginning the cast
  • Cover the cast with Stability Stability ( or only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.


Condition clear

  • You have limited condition clear compared to other supports, focus on using yours when allies have Immobilize Immobilize
Condition clear priority


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Healing

  • Be careful when healing others, and are powerful heals but can easily leave you out of position if misused
  • Give yourself quickness with before casting
Healing priority


Primary boons

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
  • Offensive boons like Might Might and Quickness Quickness should be prioritized when your group is on the offensive
    • Especially as your group spikes, try to always use a charge of
Primary boon priority


Cover boons

  • Cover boons are low value boons applied to soak strips instead of critical boons like Stability Stability
  • While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
    • This means that cover boons should be applied after primary boons when possible
Cover boon priority


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 10 votes.
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5 stars
Notsussertod gave this build 5 stars • September 2020
The backbone of every squad group in WvW. A literal must have. Has good burst healing, mediocre condi clears and amazing stabiliy and protection uptime. Mace is the preferable weapon choice.
5 stars
Nailuj gave this build 5 stars • July 2020
Strong build with boons, condi clear, stab, and healing. The versatility is unmatched and irreplaceable. A must have for any organized group.
4 stars
Xivor gave this build 4 stars • June 2020
Mediocre healing after recent nerfs, but great secondary buffs in stability, resistance, blocks, and damage mitigation. Axe is a great selection for using the pull, however mace is a strong weapon as well, and I can see either used depending on playstyle.
5 stars
Pope of Dope gave this build 5 stars • April 2020
Mace/Shield is prefered. Absolutely needed build in every party.
5 stars
Eolh gave this build 5 stars • September 2019
5 star. One of the best support build in the current meta. Mandatory one FB each party. Mace is better for large scale combat over Axe. Double sigil of transference is a waste. use 1 life if you need more healing power or 1 benevolence if you want to maximise MI. Also use Stalwart Speed if you have support tempest in squad.
5 stars
Threather gave this build 5 stars • May 2019
Best build in the game, must have in a party providing all boons necessary for survivability. Resistance field in F3 tome is the best skill in the game. 1x life sigil , 1x transference would give you more healing than 2x transference though.
5 stars
Kurnian gave this build 5 stars • February 2019
Best support by far at the moment. The whole kit provides tons of boons (like aegis, stability and resistance), cleanse and healing. Must have build in any composition.
5 stars
Freya gave this build 5 stars • September 2018
Alpha and Omega of group WvW play and the most OP build in WvW imo. It's just great with defensive boon support, healing and group stunbreaks. Totaly OP.
5 stars
TwanBr gave this build 5 stars • April 2018
Even after the latest nerfs this build remains incredibly powerful. It provides nearly everything your team needs from a support.
5 stars
The Blue Rangerr gave this build 5 stars • October 2017
Despite a lack of damage, I found this build the single most effective way to support a group, comparable with tempests and druids but with the powerful addition of Stability, CC and additional boons. Even in a pug zerg, the healing output alone more than compensates for the minimal damage loss, and is an incredibly good build to run for any Firebrand player.

Comments

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