Firebrand - Support Firebrand
Overview
A support Firebrand build for WvW. Provides a large amount of Stability, powerful healing, cleansing and boon support.
Skill Bar
Staff
Mace/Shield
Utility
- Weapon Variants
- Axe provides excellent CC but at a short range
- Recommended for smaller numbers
- Skill Variants
- for large numbers or if rez is unneeded
- for smaller numbers
Template Code
[&DQExGS4rPjpLFwAANgEAAEsBAAAyAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- with Axe
- Variants
- can be useful for lower cooldown, especially if
Quickness is already covered
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Mace
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Stats
- Healing infusions are also a viable choice
- Sigils
- for higher
Stability uptime
- Runes
- better healing but less boons, boon uptime and survivability
Consumables
-
- personal food option
Usage
Priorities
- High
Stability
- Stunbreaking aliies
- - if applicable
- Moderate
- Condition clear
- CC
- Healing
- Primary boon support
- Low
- Cover boon support
Surviving
- This build has high passive defense
- This build has no mobility skill access
- This builds has high active defense
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
- can be prioritized over , but only if your entire party is in range and not stunned (or not in range of )
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Detailed Explanations
Stability
- Apply
Stability before allies get caught by enemy CC
- When using cover the application by applying other boons immediately after the cast
- is ideal for this
- Avoid overlapping multiple
Stability sources on your party, both your own and other players
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
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Stunbreaking
- is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
- Allies are most likely to be CCed at the same times they need
Stability or while they are the focus target.
- Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
- Give them additional support after stunbreaking as needed
Signet of Mercy
- Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
- Give yourself quickness with before beginning the cast
- Cover the cast with
Stability ( or only - the others are too slow)
- Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
- If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.
Condition clear
- You have limited condition clear compared to other supports, focus on using yours when allies have
Immobilize
- Allies are very likely to get
Immobilize at the same times they need
Stability
- Allies are very likely to get
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CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
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Healing
- Be careful when healing others, and are powerful heals but can easily leave you out of position if misused
- Give yourself quickness with before casting
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Primary boons
- Defensive boons like
Protection or
Aegis should be prioritized when your group is on the defensive
- Offensive boons like
Might and
Quickness should be prioritized when your group is on the offensive
- Especially as your group spikes, try to always use a charge of
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Cover boons
- Cover boons are low value boons applied to soak strips instead of critical boons like
Stability
- While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
- This means that cover boons should be applied after primary boons when possible
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Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings

The backbone of every squad group in WvW. A literal must have. Has good burst healing, mediocre condi clears and amazing stabiliy and protection uptime. Mace is the preferable weapon choice.

Strong build with boons, condi clear, stab, and healing. The versatility is unmatched and irreplaceable. A must have for any organized group.

Mediocre healing after recent nerfs, but great secondary buffs in stability, resistance, blocks, and damage mitigation. Axe is a great selection for using the pull, however mace is a strong weapon as well, and I can see either used depending on playstyle.

Mace/Shield is prefered. Absolutely needed build in every party.

5 star. One of the best support build in the current meta. Mandatory one FB each party.
Mace is better for large scale combat over Axe.
Double sigil of transference is a waste. use 1 life if you need more healing power or 1 benevolence if you want to maximise MI.
Also use Stalwart Speed if you have support tempest in squad.

Best build in the game, must have in a party providing all boons necessary for survivability. Resistance field in F3 tome is the best skill in the game.
1x life sigil , 1x transference would give you more healing than 2x transference though.

Best support by far at the moment. The whole kit provides tons of boons (like aegis, stability and resistance), cleanse and healing. Must have build in any composition.

Alpha and Omega of group WvW play and the most OP build in WvW imo. It's just great with defensive boon support, healing and group stunbreaks. Totaly OP.

Even after the latest nerfs this build remains incredibly powerful. It provides nearly everything your team needs from a support.

Despite a lack of damage, I found this build the single most effective way to support a group, comparable with tempests and druids but with the powerful addition of Stability, CC and additional boons. Even in a pug zerg, the healing output alone more than compensates for the minimal damage loss, and is an incredibly good build to run for any Firebrand player.
Comments
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