Firebrand - Support Firebrand

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Ground controlHealingSupportUtility.

Designed for:

Overview

Support firebrand provides a large amount of Stability Stability as well as powerful healing and boon support.

Skill Bar

StaffHealingUtilityElite
Axe/Shield

Weapon Variants

Mace/Shield

Brings a powerful block and boon support at the cost of CC.

Skill Variants

Heal

  • viable burst heal option.

Utility

  • Provides more personal sustain at the cost of supporting team.
  • AoE condition cleanse at the cost of your 1 personal defense skill
  • when quickness uptime is required
  • if projectile hate is needed

Elite

  • Personal defense

Specializations

Take
if the second guardian in a party.

Variants

  • If regen/protection uptime isn't an issue.

Variants

Swap Virtues to Valor for more personal sustain at the cost of tome uptime.

Variants

  • excellent passive healing bonus, preferred option if having multiple guards using Valor as
    does not stack.
  • increased availablility of group support with Tome of Courage. Balances loss of
    .

Equipment

Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
Minstrel stat icon.png
PvE weapon swap.png
Minstrel stat icon.png
Minstrel stat icon.png
6x
Superior Rune of the Monk
18x
Healing WvW Infusion

Consumables

Variants

Stats

  • Nomad's can be an easier to obtain stat in place of Minstrel's but looses boon support.
  • Cleric's can be used to add healing power at the cost of boon support and personal sustain.

Runes

  • high burst healing option
  • strongest boon support and defensive option with less healing
  • strong option for GvG

Sigils

  • for Stability Stability uptime.
  • when confident on 25 stack uptime, Benevolence is an option when not stacking other modifiers for outgoing healing.

Food

  • Defensive option.
  • Useful feast option against condition pressure.

Utility

  • Support option when lacking boon duration.

Usage

General

  • Use
    to stun break for caught allies. Part communication and an attentive eye are key here.
  • Use
    when you are being overwhelmed with conditions. Try to use it during fights and not on regroups.
  • - gives area Stability to help secure stomps/resurrection or mitigate the effectiveness of an enemy CC (try to use SYG proactively, before a bomb). It is only a stun break for yourself, not your party.
  • is your -and your party's- panic stability and area break stun. Use it only after
    is on cooldown and stability it urgently needed.
  • and
    make up a significant part of your group healing. Try to use your dodge rolls and aegis skills not only just for personal defense but also when your group requires some healing.

Tomes

  • Tomes will go on full cooldown once stowed so make sure to only pull them out when you can make full use of them.
  • Use
    on spikes and for general DPS
    • Use
      Epilogue: Ashes of the Just Epilogue: Ashes of the Just
      &34;Activation.png
      12Recharge.png
      Epilogue: Ashes of the Just
      Recall the memory of fallen heroes, granting allies the searing blades of justice.
      Epilogue Ashes of the Just.png3Ashes of the Just (10s): Your next strike burns with justice.
      Burning.pngBurning (3s): 393 Damage
      Radius.pngRadius: 600
      as often as possible for a significant group damage increase.
    • On spikes pull enemies in with
      Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
      ¾Activation.png
      8Recharge.png
      Chapter 3: Heated Rebuke
      Ignite the air around you in an expanding burst.
      Damage.pngDamage: 160 (0.45)
      Radius.pngPull: 240
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
      Range.pngRange: 900
      then follow up with
      Chapter 4: Scorched Aftermath Chapter 4: Scorched Aftermath
      ½Activation.png
      10Recharge.png
      Chapter 4: Scorched Aftermath
      Detail the suffering in fire and blood inflicted during Vabbi's occupation.
      Damage.pngDamage: 1135 (3.2)
      Bleeding.pngBleeding (2s): 44 Damage
      Burning.pngBurning (2s): 262 Damage
      Book.pngNumber of Targets: 5
      Book.pngPulses: 5
      Book.pngDuration: 4 seconds
      Book.pngInterval: 1 second
      Radius.pngRadius: 360
      Combo.pngCombo Field: Fire
      and
      Chapter 2: Igniting Burst Chapter 2: Igniting Burst
      ¾Activation.png
      4Recharge.png
      Chapter 2: Igniting Burst
      Ignite the air around you in an expanding burst.
      Damage.pngDamage: 195 (0.55)
      Burning.png2Burning (6s): 1572 Damage
      Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 240
  • brings high healing and condition cleanse. As a support Firebrand, you will be fulling healing allies with only a few skills, and may sometimes have to camp the tome.
    • Try to use
      Epilogue: Eternal Oasis Epilogue: Eternal Oasis
      ¾Activation.png
      12Recharge.png
      Epilogue: Eternal Oasis
      Purify your allies with the waters of Amnoon and increase the healing they receive.
      Epilogue Eternal Oasis.png[PvE] Eternal Oasis (8s): 33% Heal Effectiveness
      Epilogue Eternal Oasis.png[PvP/WvW] Eternal Oasis (8s): 20% Heal Effectiveness
      Book.pngConditions Converted to Boons: 5.
      Book.pngNumber of Allied Targets: 5
      Range.pngRange: 600
      before other healing skills to benefit from the increased healing.
    • Chapter 4: Shining River Chapter 4: Shining River
      ¾Activation.png
      10Recharge.png
      Chapter 4: Shining River
      Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
      Heal.png[PvE] Healing: 376 (0.26)
      Heal.png[PvP/WvW] Healing: 287 (0.26)
      Swiftness.pngSwiftness (5s): 33% Movement Speed
      Book.pngPulses: 5
      Combo.pngCombo Field: Water
      Radius.pngRadius: 360
      creates a Water Field - coordinate with your allies to blast it for healing.
  • Use
    for its Stability Stability access to fill in gaps between
    • Chapter 4: Stalwart Stand Chapter 4: Stalwart Stand
      ¼Activation.png
      10Recharge.png
      Chapter 4: Stalwart Stand
      Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
      Resistance.pngResistance (1s): Conditions currently on you are ineffective; stacks duration.
      Book.pngNumber of Pulses (PvE): 4
      Book.pngNumber of Targets: 3
      Interval.pngInterval: 1 second
      Radius.pngRadius: 360
      Combo.pngCombo Field: Light
      Range.pngRange: 1,200
      Stun-Break.pngBreaks stun
      brings a very strong pulsing Resistance Resistance field, make use of it against condition pressure.

Staff

  • Rotation: Engage with
    , throw
    and pressure with
    ,
    and immediately after use Epilogue: Ashes of the Just then Chapter 3: Heated Rebuke to pull and catch enemies. After using tome pages Can't find such skill "Orb of Light"! Please refer to our skill index. to burst heal allies, followed by other Tomes or swapping to Mace/Shield as needed by the group.

Mace/Shield

  • Use Mace/Shield to support your group and create heavy burst CC and healing. The autoattack provides very strong AoE healing.
  • Rotation: Autoattack continuously throughout the fight. When bombing the enemy in Mace, use your
    to give an extremely high healing Regeneration plus AoE pressure. Then activate on your shield
    for a burst heal to allies and protection, followed by
    for a high damage skill and a small damage mitigation. Either when you see a downed enemy or ally, use
    to push back a res/stomp attempt, either double tapping for a large burst AoE heal or channeling for projectile defense.


Axe/Shield

  • Use Axe/Shield for both defensive support from the shield and for offensive plays with
    , an AoE pull. This combos effectively with Wells and with
    , where you can pull enemies back inside of your group's ground pressure.
Build rating: 5 stars
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5 Ratings
5 stars
Freya gave this build 5 stars 6 days ago

Alpha and Omega of group WvW play and the most OP build in WvW imo. It's just great with defensive boon support, healing and group stunbreaks. Totaly OP.

5 stars
TwanBr gave this build 5 stars April 2018

Even after the latest nerfs this build remains incredibly powerful. It provides nearly everything your team needs from a support.

5 stars
Xivor gave this build 5 stars January 2018

Hands down the most effective heal and support build in the game right now. The bar compression of support utility eliminates other classes from having to spec for resistance, cleanse, stability, etc. Coupled with very decent healing, this is now the goto heal/support slot build. With Firebrand, hybrid Guardians have moved away and split roles have been created due to the unique role of the Tomes. This build finds very low use of weapons for DPS, but brings awesome aegis spam, and the shield gives a very nice defensive bubble. After recent buffs, I have swapped in Merciful Intervention instead of CoP, which scales real nicely and provides downstate control

2 More Ratings
5 stars
Nailuj gave this build 5 stars December 2017

Extremely effective build. This is the bread and butter sustain for any organized group. Sigil of water should be taken out and replaced with monk. It is objectively superior to the rune of water. Merciful intervention and pure of voice should be listed as alternates.

5 stars
The Blue Rangerr gave this build 5 stars October 2017

Despite a lack of damage, I found this build the single most effective way to support a group, comparable with tempests and druids but with the powerful addition of Stability, CC and additional boons. Even in a pug zerg, the healing output alone more than compensates for the minimal damage loss, and is an incredibly good build to run for any Firebrand player.

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