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Firebrand - Support Icebrand

This is a test build. You may comment and rate it.

Focused on: SupportSustain and Crowd control

Designed for: PvP Conquest

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on May 11, 2025.


Overview

A PvP support Firebrand build focusing on healing, cleansing, and boon sharing, as well as crowd control. Generally considered to be one of the hardest support specializations to play due to the high number of available skills and resource management. However, this makes the build excellent for adapting to any situation when played well. It's worth noting that personal survival can be more difficult than on the Core version due to the lack of Renewed Focus and overall healing/cleanse/boons may be worse than on the more traditional Firebrand build.


Skill Bar

Hammer
Axe/Shield
Utility


Skill Variants

Weapons

  • Mace over Axe - more forgiving and beginner-friendly option with increased sustain/support but less crowd control. Take Invigorated Bulwark in Honor and change Unrelenting Criticism in Firebrand to another trait.


Template Code

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Specializations

  • Take Invigorated Bulwark if using a Mace.
  • Can take Force of Will if conditons are not a problem or if using .
  • Take Liberator's Vow or Archivist of Whispers if using a Mace.
  • Stalwart Speed can be taken for a more aggressive playstyle but reduces team healing and Protection Protection.


Equipment

Hammer
Sigil
Sigil
Axe
Shield
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulet

  • - lower health but higher damage. Only take if running Force of Will to make up for the lost health and consider an alternate rune, such as the ones below.

Rune

  • Rune of Druid - higher healing for less tankiness.
  • Rune of Dolyak - tankier vs. high Power teams for lower healing.
  • Rune of Melandru - tankier in general for lower healing.


Usage

Elite specialization basics

  • Each Virtue skill is now a tome with 5 unique skills inside.
  • Tomes have no cooldown, so you can swap in/out of them at will. Passive Virtue effects still go on cooldown (turning the icon red until they recharge) and effects which trigger on Virtue activation share a cooldown with the Virtue passives.
  • Tome skills cost pages; you generate 1 page every 8 seconds. Pages are a shared resource between all your tomes, so spend them carefully and don't waste them on skills that won't have much of an impact in the moment.


Settings

  • Under General Options > User Interface, consider enabling "Thick party health bars" and "Always show health bars". These will make it much easier to keep track of which allies need your help. For more tips, check out our settings guide.


Healing, Damage Mitigation

  • Glacial Heart. heals you and nearby allies whenever you disable, immobilize, or chill an enemy. A lot of your healing comes from spamming crowd control effects to proc this trait while keeping enemies locked down (therefore preventing them from dealing as much damage). See the Crowd Control section below for more details.
  • "Advance!" grants on-demand Aegis Aegis to block incoming attacks.
  • Aegis Aegis heals when it blocks an attack thanks to Pure of Heart.
  • Tome of Courage focuses on preventing and mitigating damage.
  • The end of your dodge roll heals you and nearby allies for a decent amount, so try to dodge into allies when you can.


Condition Cleansing

  • Tome of Resolve is the go-to skill for cleansing conditions.
    • Epilogue Eternal Oasis Epilogue Eternal Oasis is the best mass cleanse in the build, converting several conditions on allies into boons. Use it before healing allies to increase the healing by 20%.
    • Chapter 2 Radiant Recovery Chapter 2 Radiant Recovery is another good cleanse with a low CD. If your team is under heavy condition pressure it's worth swapping back to this tome every 6 seconds just to use this.
  • Pure of Voice makes your Shouts convert a condition into a boon.
  • Symbol of Vengeance, Symbol of Protection, and Ring of Warding are Light fields; try to combo them with Glacial Blow (or possibly Chapter 2 Igniting Burst Chapter 2 Igniting Burst) for some AoE cleansing.
  • Chapter 4 Stalwart Stand Chapter 4 Stalwart Stand (the 4th skill in Tome of Courage) is also a Light field and is a group stun break that provides Resistance Resistance to help deal with non-damaging conditions (including Fear Fear).
  • Stoic Demeanor provides you and nearby allies with Resistance Resistance and Might Might whenever you disable, immobilize, or slow an enemy (sadly, Chilled Chilled does not count).


Crowd Control

  • In addition to slowing down or disabling your enemies, your goal is to proc Glacial Heart and Stoic Demeanor as much as possible. This will keep your allies healed up, dealing more damage, and immune to enemy soft CC. With Stalwart Speed, you'll feel like a walking Time Warp!
  • Relic of the Reaper causes your Shouts to inflict nearby enemies with Chilled Chilled, which in turn procs Glacial Heart. Why should Warriors have all the fun?
  • Glacial Blow chills and procs Glacial Heart. It is also a Blast finisher.


General

  • Your role is to go wherever the teamfight is and keep your team alive. Avoid duels or sidenoding as much as possible.
  • Play proactively and aggressively! This build can't react as quickly as some other support builds out there due to the long cast times, so think ahead and try to anticipate your opponents' moves. You also can't heal from afar as well as some other builds, so position carefully and try to stay in the middle of the fight to get the most value from your skills. Keep your enemy on the back foot and maintain tempo advantages because big mistakes will be harder for you to recover from.
  • Your main weakness is personal survivability, so be ready to pivot to protecting yourself if you become your enemy team's focus target.
  • Mantra of Liberation is your primary stunbreak and it also affects allies! As it grants Stability Stability, you can use it to safely execute a finisher during a fight or to protect an important skill cast (such as Signet of Mercy).
  • Tome of Courage focuses on damage but can still be worth using.
    • Chapter 2 Igniting Burst Chapter 2 Igniting Burst mitigates strike damage via Weakness Weakness.
    • Chapter 4 Scorched Aftermath Chapter 4 Scorched Aftermath does decent damage and covers an entire node, as well as being a Fire field (can be blasted for AoE Might Might). As it costs only 1 page, it's often worth throwing down to help your team win fights on point.
    • Use Epilogue Ashes of the Just Epilogue Ashes of the Just a few seconds before entering a fight to give nearby allies a minor damage boost. Your pages will likely be back to full again before you need them.
  • Shield of Absorption is quite versatile:
    • The knockback can be used to peel for allies or interrupt important enemy skills like Signet of Mercy, etc.
    • While channeling, it is a Light field around you even while moving, though it is difficult to combo with it yourself (requires precasting something that takes long enough to blast).
    • The channeled bubble absorbs projectiles (does not count as blocking) and can blank a wide range of enemy skills.
    • The dome can be detonated at any time for AoE healing. This can be done immediately if you don't need the channeled portion.


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