Guardian - Burst Burning

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damage.

Designed for:

Overview

A PvP Guardian build designed for bursting with Burning Burning while still doing some Power based damage.

Skill Bar

Sword/FocusHealingUtilityElite
Scepter/Torch

Specializations

Equipment

Sword.png
Focus.png
I.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
I.png
Scepter.png
Torch.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
II.png
Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +15% Burning Duration; When you're struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90s) (5): +100 Condition Damage (6): +20% Burning Duration; When you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Variants

  • Superior Rune of the Traveler Superior Rune of the Traveler
    Superior Rune of the Traveler.pngSuperior Rune of the Traveler
    (1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
    trades some damage for much needed mobility.

Usage

General

  • lets you make shortcuts, for example teleporting up to midpoint on Battle of Khylo from outside of the building.
  • Condition transfer (such as
    or
    ) can quickly turn the tides against you. Try to block line of sight after a burst to make them unable to transfer, or use
    if it guarantees the kill.
  • Try to burn through all of your virtues before resorting to
    . RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
    • Your virtues that aren't on CD can be (and should be) activated while channeling this elite.
    • Don't blow
      until the last moment of the channel. Let it heal you as much as possible.
  • turns meditations (2 of your utilities + the elite and heal skill) into even better defensive tools. There's another meditation which can proc from your heal via the trait
    which also turns your heal into a minor source of cleansing.
  • is a ranged skill with great damage over time. Swapping weapons while this skill is active will proc your sigils on the target on the next tick.
  • can be used to block important attacks even while stunned. Always try to use it in a symbol (a Light field) for AoE condition cleansing.


Damage

  • General playstyle: part of the reason why this build isn't rated higher is due to the fact that it's relatively easy to shut down, as the only frequently accessible condition in the build is Burning Burning with not much else to cover it from removal. Then of course the sustain's also on the lower end of the spectrum, so as a result you'll be exploiting the build's true strength - burst damage. You'll want to burst targets down before they get a chance to even react.
  • Most of the damage will come passively from
    . A couple of things to note:
    • Keep the active up as long as possible, use its active portion only as a final resort in case a Blind Blind could save you.
    • Thanks to
      the passive of this skill is greatly enhanced, especially when targets ball up. Let's say 2 enemies are reviving a downed teammate. If you hit 3 targets with 1 sword slash, the passive will immediately be charged and 1 stack of AoE Burning Burning will be inflicted on all of them. Throw in a
      ,
      passive, and a
      channel to top it off and this can quickly snowball into an entire team wipe for them in a matter of seconds.
    • refreshes this skill upon killing an enemy, which means you should active it just before a downed target dies. Activating this virtue also blinds enemies around you, making it great for finishing off Guardians/Revenants/Warriors/Engineers/RangersNecromancers by blinding their downstate CC.
  • applies 2 stacks of Burning Burning on activation and then again every single time an enemy walks through it. These burn stacks are incredibly long and therefore should be used after the enemy wasted his cleanses. It's also a great defensive skill and provides great party utility in the form of AoE condition cleansing.
    • It's large enough to cover an entire capture point on most maps, which actually isn't ideal. The field should be placed in a way that it cuts the point in half, making it harder for enemies not to cross it.
    • When facing melee opponents try to kite them through the edge of the AoE whenever possible.
  • - which can also trigger on crit from
    - is one of the strongest skills in the build. Note that the skill doesn't share a CD with the trait proc nor does it stack duration. The passive ticks are powerful enough already, but the true burst damage comes from throwing it at your target (preferably in melee as it's very easy to miss with) - usually you should wait until only 1-2 seconds remain of the passive before throwing it for maximum efficiency.
    • If you want to do instant burst from range, start casting
      and teleport in with
      near the end of the channel.

Counters

  • Heavy Condition pressure
  • Condition transfer (Necro)
  • Heavy CC
Build rating - 4 stars
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10 Ratings
3 stars
Hanz gave this build 3 stars 1 weeks ago

Back from the archives, again. Was doing placement on new alt, apparently this build still works and is being used at gold/low plat occasionally, so I guess we should display it. Went a few rounds with it and it still has its moments, but eventually people will hit a brick wall with it at ~1600 rating after which I wouldn't recommend this.

5 stars
Charrgrilled gave this build 5 stars July 2018

As I get older I've found my reaction time is getting worse. I can't play fb, just way too many things going on there. So I play this build with sword and torch. The added port with sword + judges helps u get in quick and burn. Trade smite condi for merciful intervention, and sages amulet for more heals. indom courage for the much needed stability/stun break. And merciful sanctuary. Doesn't burn as hard but you survive much longer and I've found am more helpful to the team with some well timed guarding/healing. Still able to also contribute an effective amount of damage. Good all round build.

0 stars
Utrex gave this build 0 stars January 2018

It has its counters. Resistance is one, high condi cleanse is another. In a supported teamfight it is nigh impossible to make a dent. Power builds are a lot more effective.

7 More Ratings
5 stars
Enka gave this build 5 stars December 2017

A non-elite guardian, high damage build that can run with the best of them? This is it. The F2P dream. I love this build. Nearly all the games I played I came out on top damage and healing. The only real trouble are builds that have more range than you and can keep their distance, because this plays mainly at mid-close range due to the weapons. You have some distance closers, but they are limited. This is why I play with Rune of the Lynxs and Smoldering sigils replacing the doom ones. Mainly very good Holo Rifles and Deadeye thiefs, but specifically good LB Druids are a pain. And of course the other meta builds, but hell, that's what makes them meta builds. If you want a rotation that deals with most Shatter mesmers and possibly a few other builds I'll put it in the comments.

5 stars
Memorykill gave this build 5 stars July 2017

Thank you for this build. It feels really dirty, in a good way. Can't run from it and can't stay toe to toe with it. As a F2P player, this is awesome!

5 stars
Erladion gave this build 5 stars March 2017

Good build, very effective in low tiers.I even was able to win 1v1 average players with Elite specs, but Chronophantasma Shatter is really nightmare.

5 stars
FormerBearbowUser gave this build 5 stars March 2017

Great build, also, Condi transfer is not a counter, you can easily cleanse those conditions that were transferred back to you. This build can't win a 1v1on it's own, but in a 2v2 I found this build to be very strong, especially if you have another Condi player on your team. This is a very strong build.

5 stars
Etakon gave this build 5 stars February 2017

I love this build while running runes of lynx for the extra speed. Not only is it very easy to use, it also has the burst from its burn for taking down foes & blocks for defending, especially thieves who think you're an easy target. Can support fights from mid-range and also go in the thick of battle. It has 2 target teleports that works for chasing down fleeing foes or getting away from them depending on how you use it. Best f2p build in terms of usability imo.

5 stars
Mehkig gave this build 5 stars January 2017

I normally run the DH burning but took this one out for a spin last night and it works very well. The DH version is probably better because of the traps.

5 stars
Zyke gave this build 5 stars December 2016

Good option for climbing with the base game. Does very well against inexperienced players or players not expecting a burn build.

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