Guardian - Core Power Guardian
This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
Easy
Overview
A build designed for massive AoE DPS, with great access to spike damage, ground AoE and ranged pressure.
Skill Bar
Weapon 1:
Staff
Weapon 2:
Weapon 3:
Scepter
Weapon 4:
Torch
Healing skill: Shelter
Utility skill 1: "Stand Your Ground!"
Utility skill 2: Sword of Justice
Utility skill 3: Wall of Reflection
Elite skill: Renewed Focus
Variants
- Weapons
- Hammer
- Spear
- Skills
- Bane Signet passive power, can replace Wall of Reflection
Template Code
[&DQEqOhA+GykDAQAA/hIAAEgBAACKEgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Zeal: Mid, Mid, Bot
Radiance: Mid, Bot, Bot
Virtues: Top, Top, Bot
Variants
- Permeating Wrath trades defensive utility for more damage
Template Code
[&DQEqOhA+LjUDAQAANgEAAEgBAAD/AAAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Rune: 6 Superior Rune of the Scholar
Infusion 1: 18 Mighty WvW Infusion
Infusion 2:
Relic: Relic of the Thief
Weapon 1:
Staff
Weapon 2:
Sigil 1: Superior Sigil of Bloodlust
Sigil 2: Superior Sigil of Energy
Weapon 1 stats: Dragon
Weapon 3:
Scepter
Weapon 4:
Torch
Sigil 3: Superior Sigil of Force
Sigil 4: Superior Sigil of Energy
Weapon 3 stats: Dragon
Weapon 4 stats: Dragon
Main stats: Marauder
Amulet stats: Dragon
Accessory 1 stats: Dragon
Equipment Variants
- Stats
- Use
Berserker stats if you find you need more offensive stats
- And use
Dragon stats to maintain 100% crit
- And use
- Relics
- Relic of Speed
- Relic of Isgarren
- Sigils
- Superior Sigil of Force
Consumables
- Peppercorn-Crusted Sous-Vide Steak
- Fried Oyster Sandwich personal food option
- Superior Sharpening Stone
Usage
Overall Priorities
- High
- Ranged Spike
- Moderate
- Sustained damage
- Low
- Single target
- CC
Surviving
- This build has moderate passive defense
- This build has no mobility skill access, staying very close to your tag and group is critical
- This build has moderate active defenses
- Beware of unblockable CCs (Line of Warding) when using Shelter
- Standing briefly still while channeling Shelter can sometimes be better than moving straight back to your group
- Use "Stand Your Ground!" when pushing if your firebrand's
Stability is on cooldown
- Don't be afraid to use it as a stunbreak if Virtue of Courage is on cooldown
- Because Renewed Focus resets your virtues, you should use them during the channel time of RF if they are not on cooldown.
- Beware of unblockable CCs (Line of Warding) when using Shelter
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Detailed Explanations
Ranged Spike
- Open with staff, using Virtue of Justice ⇒ Holy Strike ⇒ Symbol of Swiftness
- If the groups continue into 900 range, swap to Scepter/Torch and use Symbol of Punishment ⇒ Sword of Justice, otherwise wait in Staff for the next engage
- Don't waste Wall of Reflection to add useless DPS at range, wait until the damage can be followed up on
Sustained damage
- When using ground AoEs like Symbol skills or Sword of Justice, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Try to swap between weapons as often as possible, keeping all damage skills on cooldown
- It is worth delaying the swap for 1-2 seconds to fit another Symbol skill
- If you are frequently delaying your swap out of Staff it is likely you aren't swapping weapons fast enough
- Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
- Combine your Symbol skills with other damage to generate higher spikes
- Symbol of Punishment ⇒
Weapon Swap ⇒ Symbol of Swiftness ⇒ Holy Strike - Symbol of Punishment ⇒ Sword of Justice
- Symbol of Punishment ⇒
- Try to hit your own group with Cleansing Flame as well if you can, but prioritize hitting enemies
- Place Wall of Reflection closer to the enemy group than your own to reduce projectile travel time
- Maintain Inspiring Virtue by activating Virtue of Justice
- Renewed Justice will reset the cooldown whenever you get a kill
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Single Target
- Use Chains of Light to follow up on other CC or to catch targets as enemies disengage
- If you have a chance to use Zealot's Fire on an isolated target without projectile block, take it
CC
- Don't use Line of Warding unless your DPS skills are on cooldown, other builds are better at providing CC
- Use your CC when:
- Your group calls a spike:
- Winds - Winds of Disenchantment
- Wells - Well of Corruption+Well of Suffering
- Shades - Desert Shroud
- Traps - Procession of Blades+Test of Faith
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
Ratings
High consistent ranged DPS build. Brings overwhelming ground AoE, group stability and stunbreak and projectile hate. Comparable to dragonhunter, but defensively weaker.
Comments
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