Guardian - Core Power Guardian
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on March 11, 2026 and is up to date for the February 24, 2026 patch.
Overview
A build designed for massive AoE DPS, with great access to spike damage, ground AoE and ranged pressure.
Skill Bar
Greatsword
Spear
Utility
Variants
- Weapons
- Greatsword ⇒ Longbow - Less damage, but the range makes it far easier to use and is a strong CC
- Hammer
- Skills
- passive power, replace
Template Code
[&DQEqOhA+LjUDAQAANgEAAEgBAAD/AAAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- trades defensive utility for more damage
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Dragon
Dragon
Accessory
Marauder
Marauder
Amulet
Dragon
Dragon
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Spear
Dragon
Dragon
Sigil
Sigil
Greatsword
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Sigils
Consumables
Usage
Quick Guide
- Guardian is a melee range high spike DPS that excels in stacking ground AoEs
- Spike by combining as many ground AoEs as possible
Ground AoE Skill List 
- -
- Follow up by using other damage skills like or to increase your spike
- Maintain by using a Virtue skills before each spike
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This build has high active defenses
Defensive Skill List 
- - Block
- - Condition Clear
- -
Stability + Stunbreak - - Invulnerability
- - Movement
- - Movement
- Make sure to drop your target if using or defensively
- Use all your Virtue skills during the cast of since it resets their CDs when it finishes casting and they won't interrupt the cast
Priorities
- High
- Burst Damage
- Moderate
- Damage
Detailed Explanations
Burst Damage
- Your ideal burst combo is:
- The goal of this combo is to put the enemy group in as many ground AoEs as possible while efficiently using all of your strongest weapon skills
- If you can't land a short range skill skip it
- If you can't land most of your skills, wait for a better time to burst
- Sometimes you won't have enough melee uptime to use your Greatsword skills, it is fine to delay them
- Use your spike when the enemy group is pushing towards you or your group is in melee
- Make sure you are in range of when swapping to your Greatsword set
Damage
Skill priority 
- Any Virtue skill if is not active
- Greatsword
- Spear
- In Greatsword use ⇒ immediately then repeat both skills if you're still in melee. Swap back to Spear when you're done casting them or your
Weapon Swap is ready if you can't - In Spear use ⇒ ⇒ then Auto Attack filling with if you see an opportunity to use it safely
- You can cast before using , but make sure you're Illuminated for the cast of
- Try to stack with your weapon skills to increase spike damage
- is instant cast, use it whenever you expect the enemy to hit your group while your group is also hitting them
- will refresh every time you get a kill. Combine this with to add extra symbols as often as possible
Ratings
High consistent ranged DPS build. Brings overwhelming ground AoE, group stability and stunbreak and projectile hate. Comparable to dragonhunter, but defensively weaker.
Comments
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