Harbinger - Power Harbinger
This is a test build. You may comment and rate it.
Focused on: Direct damage and Boon removal
Designed for: PvP Conquest
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Overview
A high damage PvP Harbinger power build.
Skill Bar
Axe/Focus
Staff
Utility
Skill Variants
Utility
can be replaced by:
- - low CD stun break and great defensive skill in general.
- - better condition cleansing.
- - a powerful ranged rez skill for group utility with passive Life Force management.
- - can replace Flesh Wurm, generally Well of Darkness is one of the most Meta skills for Necromancer right now. The blindness pulse can really mess up any player.
- - Great to combo with your elixrs to cause your opponent to have high Vulnerability allowing for intense bursts. You could potentially drop multiple players with this but that's all situational.
Template Code
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Specializations
Variants
- Take if you're not using Signet of Spite.
Variants
- improves Life Force management and makes Staff marks unblockable.
Specialization Variants
For more sustain you could try replacing Spite with Either Blood Magic or Death Magic:
Equipment
Axe
Focus
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Usage
To be added.
Ratings

High damage with good escape potential. Very important to having positioning just right and be able to get vuln stacks before trying to burst. I've been using Rune of Vampirism which can come in handy when you are cleaving bodies down faster than you could finish them. Whenever there is anti projectile you have to be careful not to stay harb shroud too long and switch to axe after using your non-projectile shroud skills. I haven't had much difficulty fighting reapers and this feels stronger as a power build to me.

Four Stars. Incredibly Bursty and Insane Damage, but lack of sustain causes it to be 4 stars, especially since if you wanna fix that you have to lose a good chunk of DPS. Valkyrie kinda fixes this problem, you lose alot less damage than before with just it, and gain a good amount of sustain. You can possibly two foes assuming you can group your vulnerability stacks with them, but even so.
Overall, Reaper is still the Meta. But I love this, some range and a lot more fun with a powerful AOE Stun

The damage is off the charts but the sustain is nonexistent. Mobility tries to make up for it but that only goes so far. I'm giving it a 4 for now but that can change in either directions in the coming weeks. Has potential, but kinda feels like a PvE build sometimes.
Comments
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