Harbinger - Power Quick Harbinger

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Overview

A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self-Might Might/Vulnerability Vulnerability generation and AoE Quickness Quickness. Not recommended for soloing harder content as your sustain is limited.


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Skill Bar

Axe/Focus
Dagger/Warhorn
Utility


Specializations


Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Dragon
Accessory
Dragon
Amulet
Dragon
Ring
Berserker
Ring
Berserker
Axe
Berserker
Focus
Berserker
Sigil
Sigil
Dagger
Berserker
Warhorn
Berserker
Sigil
Sigil
Rune
x6



Consumables

Food

  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS
  • - defense

Utility

  • (and variants) - farming
  • , - DPS


Usage

Usage Section Pending ...


Variants

Skill Variants

Healing Skills

  • - For minion builds.


Utility Skills

  • - Pulls in enemies.
  • - Stunbreak + Life force and defense vs strike damage.
  • - Stunbreak + Life force and defense vs conditions.
  • - For minion builds.
  • - AoE Blind Blind and Damage.
  • - Passive movement speed while in combat and damage/heal/boon-rip when activated


Elite Skills

  • - For minion builds.


Trait Variants

  • - More damage if not using signets.
  • - Extra HP and self/incoming healing.


Variant Equipment

Stats

Depending on what equipment pieces are available to you, it is possible shuffle the armour stats to suit your needs (with the aim of having ~47% critical chance without buffs/shroud):

  • Berserker Berserker - Highest damage.
  • Assassin Assassin - More crit chance without increasing HP.
  • Marauder Marauder - Defensive option which also increases crit chance and reduces ferocity.
  • 24px Dragon - Defensive option which decreases crit chance and increases ferocity.
  • Diviner Diviner - More boon duration.


Runes

  • - More reliable damage modifier and an extra summon to distract enemies (which also can gain quickness from your shroud aura)

Sigils

Replace with:

  • - defense


Ratings

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Comments

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