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Harbinger - Quickness Support Condi DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal

This build was last updated on August 04, 2026 and is up to date for the June 2, 2026 patch.

Overview

A condition boon support build for Harbinger that provides permanent Quickness Quickness and optionally some Might Might and Fury Fury too. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health to provide boons and gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for Deathly Haste so it can feel very squishy. Fortunately, you are not denied healing while in shroud.

It has a slow ramp-up of damage and focuses mostly on Torment Torment, so it prefers long-phased, stationary encounters. It provides very high Vulnerability Vulnerability uptime and a good amount of CC.

As a Necromancer, it has a lot of valuable utility options, though it must trade damage or boons to bring them.


Skill Bar

Pistol/Dagger
Scepter/Torch
Utility


Weapon Variants

  • Players that don't own Secrets of the Obscure can just ignore the Torch.
    • You could bring a Warhorn on your Scepter set for extra CC, life force generation and a tiny bit of healing. If the rotation is performed correctly, this won't be a DPS loss.


Skill Variants

With Elixir of Risk you can maintain permanent Fury Fury and ~13 stacks of Might Might, but it could be swapped out for other skills if different utility is needed.


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Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Dagger
Viper
Sigil
Sigil
Scepter
Viper
Torch
Viper
Sigil
Sigil
Rune
x6
Infusion
x15
Infusion
x3
Relic
  • The boon duration from Twisted Medicine is sufficient to maintain Quickness Quickness, but if you're struggling to maintain boons you can always swap in some Ritualist stats Ritualist stats gear.
  • Sigil of Superior Sigil of Geomancy requires you to be in melee range to hit, so may be unreliable. Sigil of Superior Sigil of Earth or Sigil of Superior Sigil of Torment can replace it if preferred.
  • Relic of Akeem can outperform Relic of the Fractal, and is AoE, but requires your CCs to be spaced out - if you deviate too much from the written rotation it may perform notably worse. In addition, it requires your target to have five stacks of Confusion Confusion, which you cannot maintain yourself and is a somewhat rare condition so be sure that your group has classes that apply a lot.


Non-SotO Gear

  • Relic of Thorns can be stronger than the recommended relic(s), but it needs long phases where you regularly take damage so it doesn't work everywhere.
  • Relic of the Aristocracy is the otherwise the best relic for players that don't own Secrets of the Obscure. As this adds a lot of condi duration, you should make the following changes to your gear:
  • Rune of Superior Rune of the Trapper instead of Rune of Superior Rune of Tormenting
  • Sigil of Superior Sigil of Demons instead of Sigil of Superior Sigil of Bursting
  • You don't have access to Torch so leave that slot empty, or bring a Warhorn.


Consumables

Food:

  • or alternatives


Utility:

    • for a cheaper alternative


Usage

Rotation

This rotation uses Torch. Players that don't own Secrets of the Obscure can just ignore any torch skills.

Opener

  1. Throw Elixir of Promise to build some Blight shortly before the fight starts
  2. Harbinger Shroud - make sure the boon rip has happened first, otherwise use a weapon skill or two
  3. Voracious Arc
  4. Devouring Cut
  5. Dark Barrage
  6. Exit Harbinger Shroud
  7. Elixir of Risk, Elixir of Anguish and Elixir of Ambition on the group for boons and to quickly build Blight stacks
  8. Oppressive Collapse
  9. Harrowing Wave
  10. Grasping Dead
  11. Blood Is Power
  12. Devouring Darkness
  13. Blood Is Power
  14. Weapon Swap Weapon Swap
  15. Deathly Swarm
  16. Vile Blast
  17. Weeping Shots
  18. Harbinger Shroud


Shroud Loop

You need to use Dark Barrage three times each loop for Quickness Quickness

  1. Devouring Cut
  2. Dark Barrage
  3. Vital Draw - You can this at any point in the shroud loop as long as it doesn't make you delay skills
  4. Voracious Arc
  5. Tainted Bolts until Devouring Cut is nearly off cooldown
  6. Dark Barrage
  7. Devouring Cut
  8. Tainted Bolts until Dark Barrage is nearly off cooldown
  9. Voracious Arc
  10. Dark Barrage
  11. Exit Harbinger Shroud


Pistol-to-Scepter Loop

  1. Weeping Shots
  2. Vile Blast, Enfeebling Blood, Elixirs and Blood Is Power Deathly Swarm - make sure to aim Elixirs at your allies
  3. Weeping Shots
  4. Weapon Swap Weapon Swap
  5. Oppressive Collapse
  6. Harrowing Wave
  7. Devouring Darkness and Grasping Dead
  8. Harbinger Shroud
  9. Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below


Scepter-to-Pistol Loop

  1. Devouring Darkness and Grasping Dead
  2. Harrowing Wave
  3. Oppressive Collapse
  4. Weapon Swap Weapon Swap
  5. Weeping Shots
  6. Vile Blast, Enfeebling Blood, Elixirs and Blood Is Power Deathly Swarm - make sure to aim Elixirs at your allies
  7. Weeping Shots
  8. Harbinger Shroud
  9. Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop


Rotation Example


Utility

CC

  • Voracious Arc
  • Vital Draw
  • Vile Blast
  • Wail of Doom - if running Warhorn


General Tips

  • Try to finish the second attack of Tainted Bolts before using another skill.
  • Voracious Arc and Devouring Cut are only worth using if you are above the Blight threshold for each skill (five). If for some reason you are not at high enough Blight, delay these skills.
  • Leaving Harbinger Shroud during the cast of Dark Barrage can cancel some of the hits, so be careful not to leave too early.
  • Most of your weapon skill cooldowns are shorter than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
    • You want to cast Weeping Shots twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
    • Oppressive Collapse and Enfeebling Blood have the longest cooldowns so if you cast them too late they may not be available after exiting Harbinger Shroud, so try to prioritise them.
  • Performed correctly, you should never need to autoattack outside of Harbinger Shroud.
  • If you have downtime during an encounter where Harbinger Shroud is not needed, you can repeatedly enter and immediately exit it to build up life force via Corrupted Talent.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
FatMat gave this build 5 stars • August 2024
Super easy to maintain boon uptimes with great burst and sustained ranged damage. It has a fluid and fast paced rotation without feeling spammy, and using Relic of Zakiros when lacking a healer or going solo solves most of the survivability problems. I cannot recommend this build enough.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Impressive damage for a boon support, and provides more might than most options too - which opens up the alacrity slot for more variety. Really shines in condi fractals.
5 stars
Böjömö gave this build 5 stars • August 2022
Current meta for Harbinger. Permanent Quickness, high damage. The butterfly rotation requires some time to get used to, but the build is top tier.

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