Harbinger - Quickness Support Condi DPS
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
A condition boon support build for Harbinger that provides permanent
Quickness and optionally some
Might and
Fury too. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health to provide boons and gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for so it can feel very squishy. Fortunately, you are not denied healing while in shroud.
It has a slow ramp-up of damage and focuses mostly on
Torment, so it prefers long-phased, stationary encounters. It provides very high
Vulnerability uptime and a good amount of CC.
As a Necromancer, it has a lot of valuable utility options, though it must trade damage or boons to bring them.
Skill Bar
Weapon Variants
- Players that don't own Secrets of the Obscure can just ignore the Torch.
- You could bring a Warhorn on your Scepter set for extra CC, life force generation and a tiny bit of healing. If the rotation is performed correctly, this won't be a DPS loss.
Skill Variants
With you can maintain permanent
Fury and ~13 stacks of
Might, but it could be swapped out for other skills if different utility is needed.
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x15
x3
- The boon duration from is sufficient to maintain
Quickness, but if you're struggling to maintain boons you can always swap in some
Ritualist stats gear. - requires you to be in melee range to hit, so may be unreliable. or can replace it if preferred.
- can outperform , and is AoE, but requires your CCs to be spaced out - if you deviate too much from the written rotation it may perform notably worse. In addition, it requires your target to have five stacks of
Confusion, which you cannot maintain yourself and is a somewhat rare condition so be sure that your group has classes that apply a lot.
Non-SotO Gear
- can be stronger than the recommended relic(s), but it needs long phases where you regularly take damage so it doesn't work everywhere.
- is the otherwise the best relic for players that don't own Secrets of the Obscure. As this adds a lot of condi duration, you should make the following changes to your gear:
- instead of
- instead of
- You don't have access to Torch so leave that slot empty, or bring a Warhorn.
Consumables
Food:
- or alternatives
Utility:
-
- for a cheaper alternative
Usage
Rotation
This rotation uses Torch. Players that don't own Secrets of the Obscure can just ignore any torch skills.
Opener
- Throw to build some Blight shortly before the fight starts
- - make sure the boon rip has happened first, otherwise use a weapon skill or two
- , and on the group for boons and to quickly build Blight stacks
Weapon Swap
Shroud Loop
You need to use three times each loop for
Quickness
- - You can this at any point in the shroud loop as long as it doesn't make you delay skills
- until is nearly off cooldown
- until is nearly off cooldown
Pistol-to-Scepter Loop
- , , Elixirs and ⇒ - make sure to aim Elixirs at your allies
Weapon Swap- and
- Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below
Scepter-to-Pistol Loop
- and
Weapon Swap- , , Elixirs and ⇒ - make sure to aim Elixirs at your allies
- Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop
Utility
CC
- - if running Warhorn
General Tips
- Try to finish the second attack of before using another skill.
- and are only worth using if you are above the Blight threshold for each skill (five). If for some reason you are not at high enough Blight, delay these skills.
- Leaving Harbinger Shroud during the cast of can cancel some of the hits, so be careful not to leave too early.
- Most of your weapon skill cooldowns are shorter than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
- You want to cast twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
- and have the longest cooldowns so if you cast them too late they may not be available after exiting , so try to prioritise them.
- Performed correctly, you should never need to autoattack outside of .
- If you have downtime during an encounter where is not needed, you can repeatedly enter and immediately exit it to build up life force via .
Ratings
Comments
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