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Harbinger - Quickness Support Power DPS

This is a test build. You may comment and rate it.

Focused on: Strike damage and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on November 22, 2024.

Overview

Power Quickness Harbinger is an aggressive boon support that plays very similarly to the DPS build, with the exception that it spends a little longer in shroud in order to provide more boons. Compared to other boon supports, power Harbinger has difficulty swapping out its utility skills as they all contribute significant damage. This means it typically relies on its Alacrity Alacrity partner to provide other key boons such as Might Might.

Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its Blight mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation.

This build is somewhat dependent on Torment Torment uptime to get the maximum benefit from

. All shroud abilities generate a little, but if your group doesn't have other sources then some effectiveness will be lost.


Skill Bar

Greatsword
Dagger/Sword
Utility


Weapon Variants

  • For players that own Janthir Wilds, Spear can replace Dagger/Sword. It deals higher damage and brings a stronger heal, stronger boonrip, and high lifeforce generation. It does deal lower damage above 50% though, so is may be less effective in real encounters.
    • As this rotation spends quite a long time in shroud, you may find that the extra lifeforce generation on Spear leads to better boon uptimes if you're dropping out of shroud early on Dagger/Sword.
  • Sword can replace Dagger for more ranged damage, though shroud already provides a good amount.


Skill Variants

can be swapped out if absolutely necessary:


Template Code

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Specializations


Equipment

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x12
Infusion
x6
Relic

Equipment Variants

  • You want to aim for ~2005-2010 precision (with
    ).
  • would be a tiny DPS loss.
  • or slaying sigils if you can benefit from the bonus (replacing
    ).
  • If you don't have stat infusions, use Assassin stats Assassin stats legs.
  • The build gains sufficient boon duration from to maintain Quickness Quickness, but it does rely on consistently getting five pulses of each time in shroud. If you are struggling with this, you can take extra boon duration.
    • Unfortunately, it's awkward to swap in Diviner stats Diviner stats gear as it changes your crit chance, so it might be more convenient to take food/utility such as
      and/or
      instead.


Impact Sigil Variant

If you want to benefit from

, you will need to slot in more assassins pieces:

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • You want to aim for ~2155 precision.


Consumables

Food:

  • or ascended versions


Utility:


Usage

Dagger/Sword Rotation

If possible, precast

just before the fight starts. You could also precast if the encounter doesn't have a boon strip at the start.


Opener

  1. - this triggers
    on each pulse, making the buff last for 12 seconds
  2. Weapon Swap Weapon Swap
  3. - almost everything can cancel this skill, so make sure it actually hits


Harbinger Shroud

Fill the time between key skills with

. You want to use once during this section, but the positioning is flexible (see notes below). You want to ensure you stay in shroud for at least 12 seconds so that you get five pulses of .

  1. when almost at 25 Blight
  2. when almost at 25 Blight
  3. when almost at 25 Blight

You should aim to use

off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:

  • It is optimal to use skills at high Blight stacks
  • Ensure you don't sit at 25 Blight ( and consume 5 stacks each)
  • Get two uses of in without delaying your shroud exit
  • triggers
    , so make sure to use it before the buff runs out


Dagger-to-Greatsword

  1. (if available)
  2. (if available)
  3. - almost everything can cancel this skill, so make sure it actually hits
  4. Weapon swap Weapon swap
  5. Repeat Harbinger Shroud Rotation


Greatsword-to-Dagger

  1. Weapon swap Weapon swap
  2. - this is a priority skill, so don't cast it too quickly
  3. (if available)
  4. (if available)
  5. - almost everything can cancel this skill, so make sure it actually hits
  6. Repeat Harbinger Shroud Rotation


The full loop cycles between Harbinger Shroud Dagger-to-Greatsword Harbinger Shroud Greatsword-to-Dagger Repeat.

Below 50% health, the rotation changes slightly (see below for details).


Video example


Rotation Explanation

Above 50% health, the rotation boils down to the following:

  • Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
  • Every time you swap to Dagger/Sword (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
  • Use off cooldown.


Below 50% Health

When the boss is below 50% health, your rotation changes due to

having no cooldown. As deals lower damage than , you omit these skills from your loop and do two or three extra s while on Greatsword (how many depends on how fast you are).

  • Skip the use of as well, though you can should use it whenever your Blight drops to 20 stacks or lower.
  • Even though isn't used for damage below 50%, it triggers
    , so should be used if this buff drops.


Spear Rotation

Click to view Toggle

If possible, precast

just before the fight starts. You could also precast if the encounter doesn't have a boon strip at the start.


Opener

  1. - this triggers
    on each pulse, making the buff last for 12 seconds
  2. to build up blight stacks
  3. Weapon Swap Weapon Swap


Harbinger Shroud

Fill the time between key skills with

. You want to use once during this section, but the positioning is flexible (see notes below). You want to ensure you stay in shroud for at least 12 seconds so that you get five pulses of .

  1. when almost at 25 Blight
  2. when almost at 25 Blight
  3. when almost at 25 Blight

You should aim to use

off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:

  • It is optimal to use skills at high Blight stacks
  • Ensure you don't sit at 25 Blight ( and consume 5 stacks each)
  • Get two uses of in without delaying your shroud exit
  • triggers
    , so make sure to use it before the buff runs out


Spear-to-Greatsword

  1. , or if it is not available - Elixir of Promise is a priority skill, so don't cast it too quickly
  2. Weapon Swap Weapon Swap
  3. Repeat Harbinger Shroud Rotation


Greatsword-to-Spear

  1. - a single auto is optimal if you're fast enough
  2. Weapon swap Weapon swap
  3. Repeat Harbinger Shroud Rotation


The full loop cycles between Harbinger Shroud Spear-to-Greatsword Harbinger Shroud Greatsword-to-Spear Repeat.


Video example


Below 50% health, the rotation changes very slightly (see below for details).


Rotation Explanation

Necromancer's Spear is one of the less complicated spears. Most of your weapons skills build up stacks of a powerful lifesteal buff called Soul Shards Soul Shards that caps at six stacks.

consumes these stacks for a burst of damage and healing. and generate four and two stacks, respectively, so these are used for the first . generates six stacks, and so it is used both to recharge, and power the second . You may gain different numbers of stacks depending on the number of enemies nearby, but this doesn't change your rotation.

Above 50% health, the rotation boils down to the following:

  • Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
  • Every time you swap to Spear (or exit shroud to it) use all available skills once, refreshing with the flip skill of and using it a second time.


Below 50% Health

When the boss is below 50% health, your rotation changes due to

having no cooldown. All this means is that you replace the single with a .


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