Harbinger - Support Harbinger
The community gave this build a rating, making it second-tier: Good
Focused on: Healing, Boon removal and Boon support
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on August 03, 2025 and is up to date for the August 19, 2025 patch.
Overview
A build designed to strip boons and bring Quickness as well as other boons
Skill Bar
Staff
Greatsword
Utility
Variants
- Utility
Template Code
[&DQg1PhM1QCrnGgAAdgEAAHMBAADXGgAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x12
x12
Infusion
x6
x6
Relic
Equipment Variants
- Relic
- Sigils
Consumables
Usage
General
- Harbinger gains stacks of
Blight when using Elixir skills or per second while in
Blight is consumed when using Elixir skills or certain while above a certain amount of stacks to increase the effect of the skills
Overall Priorities
- High
- Wells
- Moderate
- Boon rip
- Boon support
- Heal/Cleanse Support
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- This build has low active defenses
|
Detailed Explanations
Wells
- Save your
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
for the commanders call
- When using pulsing ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use when the enemy group is pushing towards you or your group is in melee
- Enter to proc when your group pushes into the enemy
- + has a substantial range and should be used directly before or to combine the boon rip on spikes
Boon Support
Resistance, but also your only stunbreak. If you find you can't survive while using it for the group, save it as a personal stunbreak, otherwise use it for your group
is a large amount of AoE - Use
- If your party is missing a lot of boons when pushing into the enemy, use it then instead
to give your party all boons either while both groups are engaged or right after your group has their boons stripped
- While staff/greatsword/utility skills are on cooldown, you should stay in
Quickness for your group
- This is a good time to dodge roll to proc / and
to proc and provide
Heal/Cleanse Support
- All your Mark skills on Staff heal and give additional effects via
- Hit enemies with them when possible, but prioritize allies
- Use as often as possible for healing
- is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed
- should be saved for condition clear
- Save
Stability when it can't be covered by the main stability provider in your group
- If possible hit enemies with
Fear is a useful CC
in particular, since the
for - If possible hit enemies with
- Mind the small travel time when aiming the elixir, make sure to target slightly ahead of your group in the direction they're moving
is your largest AoE heal, save it for times when large healing is needed
CC
Stability but when possible also hit enemies with it while still prioritizing allies
should be saved mainly for - Do not use as your group pushes into the enemy since it will move anyone hit to a safer position
should be used when your group is range spiking or when the enemy group is moving away while your group moves forward
- You can use or to help set up
is your best CC to combine with spikes like , but only try to use it when your group is also pushing into the enemy group
Ratings
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium

