Harbinger - Support Harbinger
The community gave this build a rating, making it second-tier: Good
Focused on: Healing, Boon removal and Boon support
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on October 23, 2025 and is up to date for the August 19, 2025 patch.
Overview
A build designed to strip boons and bring
Quickness as well as other boons
Skill Bar
Weapon 1:
Staff
Weapon 2:
Weapon 3:
Greatsword
Weapon 4:
Healing skill: Elixir of Promise
Utility skill 1: Elixir of Ignorance
Utility skill 2: Well of Corruption
Utility skill 3: Signet of the Locust
Elite skill: Elixir of Ambition
Variants
- Utility
- Signet of Undeath
Template Code
[&DQg1PhM1QCrnGgAAdgEAAHMBAADXGgAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Blood Magic: Top, Bot, Bot
- Variants
- Life from Death
Spite: Bot, Bot, Bot
Harbinger: Mid, Mid, Mid
Equipment
Rune: 6 Superior Rune of the Water
Infusion 1: 6 Concentration WvW Infusion
Infusion 2: 12 Healing WvW Infusion
Relic: Relic of Rivers
Weapon 1:
Staff
Weapon 2:
Sigil 1: Superior Sigil of Stamina
Sigil 2: Superior Sigil of Energy
Weapon 3:
Greatsword
Weapon 4:
Sigil 3: Superior Sigil of Stamina
Sigil 4: Superior Sigil of Energy
Main stats: Minstrel
Equipment Variants
- Relic
- Relic of Cerus
- Relic of the Midnight King
- Sigils
- Superior Sigil of Concentration
- Superior Sigil of Transference
- Superior Sigil of Bounty
Consumables
- Bowl of Fruit Salad with Mint Garnish
- Magnanimous Maintenance Oil
Usage
Quick Guide
- Support Harbinger is a utility boon Support that sets up its group with boon corruption and
Quickness - Your highest priority is using your Well of Corruption together with other necros in squad on the commanders call to create an opportunity for your group to generate kills
- Use Nightfall like wells - at the same time as other necros on the commanders call
- If you commander doesn't call Nightfall, use it to punish the enemy group pushing into yours
- Play in Staff until you need to cast Nightfall or Grasping Darkness
- Use your Mark skills to heal allies via Transfusion, saving Putrid Mark to condition clear and Reaper's Mark for
Stability - Use your CC and Boon Strip skills to support your groups spikes
- Save Grasping Darkness to
Pull enemies into your groups spikes or catch enemies when they try to kite your group - Use Harbinger Shroud to pulse boons via Deathly Haste, spending any downtime you have camping the shroud
Dodge in downtime to proc Relic of Rivers and Mark of Evasion
General
- Harbinger gains stacks of
Blight when using Elixir skills or per second while in Harbinger Shroud
Blight is consumed when using Elixir skills or certain Harbinger Shroud while above a certain amount of stacks to increase the effect of the skills
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- This build has low active defenses
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Priorities
- High
- Wells
- Moderate
- Boon rip
- Boon support
- Heal/Cleanse Support
- Low
- CC
Detailed Explanations
Wells
- Save your Well of Corruption for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- When using pulsing ground AoEs like Well of Corruption, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
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- As with wells, use Nightfall on your commanders call
- If you commander isn't calling Nightfall instead use it when the enemy group is pushing towards you or your group is in melee
- Enter Harbinger Shroud to proc Spiteful Spirit when your group pushes into the enemy
- Signet of the Locust + Signets of Suffering has a substantial range and should be used directly after Well of Corruption/Nightfall or before Harbinger Shroud to combine the boon rip on spikes
Boon Support
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- Elixir of Ignorance is a large amount of AoE
Resistance, but also your only stunbreak. If you find you can't survive while using it for the group, save it as a personal stunbreak, otherwise use it for your group - Use Elixir of Ambition to give your party all boons either while both groups are engaged or right after your group has their boons stripped
- If your party is missing a lot of boons when pushing into the enemy, use it then instead
- While boon strip skills are on cooldown, you should stay in Harbinger Shroud to proc Deathly Haste and provide
Quickness for your group
- With the exception of Vital Draw for CC your Harbinger Shroud abilities are not very important
- Devouring Cut and Voracious Arc can reduce your Blight if used while over the threshold
- Try to leave Harbinger Shroud when your boon strip skills are ready
Dodge whenever you have downtime (such as when in Harbinger Shroud) or your Endurance would cap out to proc Mark of Evasion and Relic of Rivers
Heal/Cleanse Support
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- You should stay in Staff until Nightfall or Grasping Darkness are needed
- All your Mark skills on Staff heal and give additional effects via Transfusion
- Hit enemies with them when possible, but prioritize allies
- Use Mark of Blood as often as possible for healing
- Chillblains is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed
- Putrid Mark should be saved for condition clear
- Save Reaper's Mark for
Stability when it can't be covered by the main stability provider in your group
- If possible hit enemies with Reaper's Mark in particular, since the
Fear is a useful CC
- If possible hit enemies with Reaper's Mark in particular, since the
- Elixir of Promise is your largest AoE heal, save it for times when large healing is needed
- Mind the small travel time when aiming the elixir, make sure to target slightly ahead of your group in the direction they're moving
CC
- Use Grasping Darkness when:
- Your group calls a spike such as Wells
- Your group is range spiking the enemy
- Enemy groups move defensively while your group is pushing
- Do not use Grasping Darkness when:
- Your group is pushing and the enemy group is pushing
- Your group is moving away from the enemy
- It would pull the enemy group out of your groups spike (except for range spikes)
- You can use a Stow Weapon keybind halfway through the cast of Grasping Darkness and the pull will finish casting while you can immediately start casting other skills
- It is sometimes worth casting one Manifest Sand Shade on the enemy group to land Garish Pillar when your group is spiking, but generally save it for when both groups are clashing and you're already hitting allies and enemies with your Shade skills
- Reaper's Mark should be saved to hit allies, but hit enemies as well when possible
- Vital Draw is your best CC to combine with spikes like Well of Corruption, but only try to use it when your group is also pushing into the enemy group
- You can use Voracious Arc or Devouring Cut to help set up Vital Draw
Ratings
Comments
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