Logo Albion iconAlbion Online AoC iconAshes of Creation GW2 iconGuild Wars 2 TL iconThrone & Liberty

Harbinger - Support Harbinger

The community gave this build a rating, making it second-tier: Good

Focused on: HealingBoon removal and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on August 03, 2025 and is up to date for the August 19, 2025 patch.

Overview

A build designed to strip boons and bring Quickness Quickness as well as other boons


Skill Bar

Staff
Greatsword
Utility


Variants

Utility
  • Signet of Undeath


Template Code

[&DQg1PhM1QCrnGgAAdgEAAHMBAADXGgAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Life from Death


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x12
Infusion
x6
Relic


Equipment Variants

Relic
  • Relic of Cerus
  • Relic of the Midnight King
Sigils
  • Sigil of Superior Sigil of Concentration
  • Sigil of Superior Sigil of Transference
  • Sigil of Superior Sigil of Bounty


Consumables


Usage

General

  • Harbinger gains stacks of Blight Blight when using Elixir skills or per second while in Harbinger Shroud
  • Blight Blight is consumed when using Elixir skills or certain Harbinger Shroud while above a certain amount of stacks to increase the effect of the skills
    • As a support harbinger none of the Blight Blight threshold bonuses provide a substantial benefit over the base skill, so you only need to be concerned with consuming Blight Blight to restore your max HP


Overall Priorities

High
  • Wells
Moderate
  • Boon rip
  • Boon support
  • Heal/Cleanse Support
Low
  • CC

Surviving

  • This build has moderate passive defense
  • This build has low mobility skill access
  • This build has low active defenses
Active defense priority
  • Elixir of Ignorance - for stunbreaking
  • Dodge


Detailed Explanations

Wells

  • Save your Well of Corruption for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • When using pulsing ground AoEs like Well of Corruption, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to


Boon rip

  • Use Nightfall when the enemy group is pushing towards you or your group is in melee
  • Enter Harbinger Shroud to proc Spiteful Spirit when your group pushes into the enemy
  • Signet of the Locust + Signets of Suffering has a substantial range and should be used directly before Nightfall or Harbinger Shroud to combine the boon rip on spikes


Boon Support

  • Elixir of Ignorance is a large amount of AoE Resistance Resistance, but also your only stunbreak. If you find you can't survive while using it for the group, save it as a personal stunbreak, otherwise use it for your group
  • Use Elixir of Ambition to give your party all boons either while both groups are engaged or right after your group has their boons stripped
    • If your party is missing a lot of boons when pushing into the enemy, use it then instead
  • While staff/greatsword/utility skills are on cooldown, you should stay in Harbinger Shroud to proc Deathly Haste and provide Quickness Quickness for your group
    • This is a good time to dodge roll to proc Mark of Evasion/Transfusion and Relic of Rivers


Heal/Cleanse Support

  • All your Mark skills on Staff heal and give additional effects via Transfusion
    • Hit enemies with them when possible, but prioritize allies
    • Use Mark of Blood as often as possible for healing
    • Chillblains is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed
    • Putrid Mark should be saved for condition clear
    • Save Reaper's Mark for Stability Stability when it can't be covered by the main stability provider in your group
      • If possible hit enemies with Reaper's Mark in particular, since the Fear Fear is a useful CC
  • Elixir of Promise is your largest AoE heal, save it for times when large healing is needed
    • Mind the small travel time when aiming the elixir, make sure to target slightly ahead of your group in the direction they're moving


CC

  • Reaper's Mark should be saved mainly for Stability Stability but when possible also hit enemies with it while still prioritizing allies
  • Grasping Darkness should be used when your group is range spiking or when the enemy group is moving away while your group moves forward
    • Do not use Grasping Darkness as your group pushes into the enemy since it will move anyone hit to a safer position
  • Vital Draw is your best CC to combine with spikes like Well of Corruption, but only try to use it when your group is also pushing into the enemy group
    • You can use Voracious Arc or Devouring Cut to help set up Vital Draw


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Split Metabattle Logo