Herald - Hammer Backline
This build was last updated on October 28, 2022 and is up to date for the February 14, 2023 game patch.
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Overview
A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of allow this build to deal strong damage with great sustain, while buffing allies.
Skill Bar
Hammer
Sword/Sword
Utility
Utility
Template Code
[&DQkDPg8qNDfcEdwRBhLUESsSKxLUEQYSyhHKEQEDAQMGEisS1BEAAAAAAAA=]
Specializations
- Variants
- constant stability removal with quickness uptime but less DPS.
- Variants
- offers more group utility, but less movement speed.
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Assassin
Assassin
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Hammer
Berserker
Berserker
Sigil
Sigil
Sword
Berserker
Berserker
Sword
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Marauder stats if you find you need extra defensive stats, but do not go over crit cap
Consumables
-
- personal food option
Usage
Priorities
- High
- Ranged Spike
- Moderate
- Sustained damage
- Boon support
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- will teleport in the direction of an out of range target, use it if desperate to reposition
- Neutral creatures can be used as targets
- will teleport in the direction of an out of range target, use it if desperate to reposition
- This builds has high active defenses
- Keep active as often as possible so that is available
- Save + for use in Jalis stance
- Only use defensively if desperate, it will likely leave you more out of position than when you started
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- Don't waste on trivial CC, the
Fury it provides is very valuable
- breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
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Detailed Explanations
Ranged Spike
- Casting immediately before will make both hits land at the same time
- is the priority skill if you can't use both
- Swap legends during at 3/4ths through the cast to activate
- Avoid casting as groups cross each other so you aren't left behind
- Flip on while casting in Jalis to proc
Sustained damage
- You can through traps and marks to activate them without taking any damage.
- Cast near the end of the cast of to clear
Blind, if needed
- Cast near the end of the cast of to clear
- Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
- Use quickly after swapping into Sword/Sword so it can be used again before swapping back to Hammer
- Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
- is best used to get yourself into position for your other melee skills
- Wait for the follow up cast to finish before taking other actions
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Boon support
- Always upkeep 3 facets for , but don't be afraid to consume then if the opportunity appears
- Use + + as your general setup to have instant access to
- Use + + to allow energy regeneration
- + can be used to cover
Stability for your group when your firebrand and scrapper's sources are on cooldown
CC
- Use when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Save to launch downed players out of /
- Use when all other skills are on cooldown and projectile block is stopping your
Ratings

Staple build. No other DPS competes with its boon support, though some self sufficient builds like Vindicator can outDPS it without needing its boons.
Comments
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