Herald - Hammer Herald

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageDps and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on January 21, 2024 and is up to date for the February 27, 2024 patch.

Overview

A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of allow this build to deal strong damage with great sustain, while buffing allies.


Skill Bar

Hammer
Greatsword
Utility
Utility


Template Code

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Specializations

Variants
  • constant stability removal with quickness uptime but less DPS.
Variants
  • offers more group utility, but less movement speed.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Berserker
Ring
Marauder
Hammer
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
Relic


Equipment Variants

Relics
Stats


Consumables

    • personal food option


Usage

Priorities

High
  • Ranged Spike
Moderate
  • Sustained damage
  • Boon support
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
      • Neutral creatures can be used as targets
  • This builds has high active defenses
    • Only use defensively if desperate, it will likely leave you more out of position than when you started
    • Toggle on whenever you expect significant pressure, its upkeep is cheap
    • breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
    • Keep active as often as possible so that is available
    • Save + for use in Jalis stance
    • Don't waste on trivial CC, the Fury Fury it provides is very valuable
Active defense priority
  • - for stunbreaking
  • - for stunbreaking
  • - for Immobilize Immobilize
  • Dodge
  • - general use
  • - general use


Detailed Explanations

Ranged Spike

  • Casting immediately before will make both hits land at the same time
    • is the priority skill if you can't use both
  • Swap legends during at 3/4ths through the cast to activate
  • Avoid casting as groups cross each other so you aren't left behind
  • Flip on while casting in Jalis to proc


Sustained damage

  • You can through traps and marks to activate them without taking any damage.
    • Cast near the end of the cast of to clear Blind Blind, if needed
  • Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
  • Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
Skill priority
Greatsword
  • - 5 charges
Hammer



Boon support

  • Always upkeep 3 facets for , but don't be afraid to consume then if the opportunity appears
    • Use + + as your general setup to have instant access to
    • Use + + to allow energy regeneration
  • + can be used to cover Stability Stability for your group when your firebrand and scrapper's sources are on cooldown


CC

  • Save to launch downed players out of /
  • Use when all other skills are on cooldown and projectile block is stopping your


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Mike382 gave this build 5 stars • November 2023
Been running Herald zerg build (pre SoTo) for 2 years, although with Celestial stats as a personal preference; solid addition to any zerg, fun to play (hammertime!) and it's always nice to provide buffs to your team. Capable of running in the front of the pack to help push, middle or the back if you want to be more defensive. Vengeful hammers is great for tagging when pushing through enemy zergs. Plus the aura always looks cool.

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