Herald - Hammer Backline (GvG)
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Focused on: Strike damage, Dps and Boon support
Designed for: WvW GvG
Difficulty:
TBD
Overview
A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of allow this build to deal strong damage with great sustain, while buffing allies.
Skill Bar
Hammer
Sword/Sword
Utility
Utility
Template Code
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Specializations
Variants
- selfish stat boost, can be worth it if you party has only two DPS
- constant stability removal with quickness uptime but less DPS.
Variants
- offers more group utility, but less movement speed.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Hammer
Marauder
Marauder
Sigil
Sigil
Sword
Marauder
Marauder
Sword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Berserker stats extra offensive stats
Consumables
-
- personal food option
Usage
Priorities
- High
- Ranged Spike
- Moderate
- Sustained damage
- Boon support
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- will teleport in the direction of an out of range target, use it if desperate to reposition
- Neutral creatures can be used as targets
- will teleport in the direction of an out of range target, use it if desperate to reposition
- This builds has high active defenses
- Keep active as often as possible so that is available
- Save + for use in Jalis stance
- Only use defensively if desperate, it will likely leave you more out of position than when you started
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- Don't waste on trivial CC, the
Fury it provides is very valuable - breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
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Detailed Explanations
Ranged Spike
- Casting immediately before will make both hits land at the same time
- is the priority skill if you can't use both
- Avoid casting as groups cross each other so you aren't left behind
- Flip on while casting in Jalis to proc
Sustained damage
- You can through traps and marks to activate them without taking any damage.
- Cast near the end of the cast of to clear
Blind, if needed
- Cast near the end of the cast of to clear
- Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
- Use quickly after swapping into Sword/Sword so it can be used again before swapping back to Hammer
- Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
- is best used to get yourself into position for your other melee skills
- Wait for the follow up cast to finish before taking other actions
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Boon support
- Always upkeep 3 facets for , but don't be afraid to consume then if the opportunity appears
- Use + + as your general setup to have instant access to
- Use + + to allow energy regeneration
- + can be used to cover
Stability for your group when your firebrand and scrapper's sources are on cooldown
CC
- Use when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Save to launch downed players out of /
- Use when all other skills are on cooldown and projectile block is stopping your
Ratings
Comments
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