Herald - Power DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageBoon support and Utility

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

This build was last updated on September 24, 2022 and is up to date for the August 23, 2022 game patch.

Overview

A power DPS build for Herald. One of the very first raid DPS builds in the Heart of Thorns era, this build has now returned to viability. Its ability to provide good sustained damage, very good CC and Vulnerability Vulnerability, while supporting your whole squad with a variety of boons, life-siphon and extra boon duration makes Power Herald an extremely helpful addition for every encounter.

While not being the best choice in most encounters, this build is easy to play and is able to sustain itself very well, making it a good build for beginners.


Skill Bar

Sword/Sword
Staff
Utility
Utility


Template Code

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Specializations


Trait Variants

  • Use if your other supports are unable to keep your might uptime capped.
  • Use if you have another party member providing protection.
  • Consider using instead of if your party is desperate for extra might and fury generation. Making this change will significantly reduce your personal damage output but is better for the group if there are no better sources of boons.
  • Use if extra boon removal is needed.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Assassin
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • can be used if extra might generation is required.
  • You can swap the for a if playing an encounter where the boss can be Stunned Stunned.


Consumables

Food

  • or ascended versions
  • Recommended Budget-Food: or


Utility


Usage

  • You will spend most of the time in Sword/Sword as it is by far your strongest damaging weapon set.
  • Try to maintain as long as possible.
  • In the order that you should use them, CC-Skills are: , and .
    • should only be used as a last resort as the large energy cost will heavily impact your ability to do damage.


Rotation

Opener

Start on Sword/Sword and with active.

  1. Activate + +
  2. +
  3. Activate


Loop

  1. Auto attack until Chilling Isolation is available
  2. Auto attack until Chilling Isolation is available
  3. Activate , and during the cast of Chilling Isolation
  4. Auto attack until Chilling Isolation is available
  5. One auto chain
  6. Activate
  7. Repeat from step 1


Video example


Notes

  • Try to not interrupt your auto-attack chain - much of the damage from it is loaded onto the final strike.
  • Only swap to staff if breakbar contribution is needed - staff has no strong damaging skills so swapping to it is a major damage loss.
  • should always be maintained, so make sure to swap legends before your energy drains completely.
    • If boon strip is required, you can activate it while in Assassin stance for the boon strip from .


Ratings

This build has a rating of 4 stars based on 6 votes.
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5 stars
Reefer gave this build 5 stars • June 2022
Good DPS, lots of boons (Swiftness, Regen, Protection, Fury, Might) also giving Vulnerability constantly, great survivability with Unrelenting Assault being an extra evade (and 10% more HP with Draconic Fortitude), lots of CC, & very easy to learn. Great Build.
2 stars
Staub gave this build 2 stars • March 2020
This build sadly is only somewhat decent in bad pugs...You lack burst, and basically fill in the gaps with your boons which almost any other class can do. For the purpose of boon support, I'd rather run a heal herald since your spread out DPS is of little use if your squad is dropping like flies.
5 stars
Princ152 gave this build 5 stars • March 2019
Very good build. Definitely easy to top the dps charts once you get the hang of it. One thing that bothers me about this guide is that it says it provides access to Stability...so unless I'm blind, I dont see that being the case at all.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
This build deals solid DPS with an easy rotation, and has fast access to CC. In disorganized groups that don't have a Chrono or Druid, it can also hard carry with the boons from Glint while still dealing very respectable personal DPS.
5 stars
Lord Daedhelor gave this build 5 stars • July 2018
I would actually give this build a silver/gold rating, as the build is solid, but will never be meta in the current climate. Pros: - Solid DPS (33,460) - Simple rotation - Provides Assassin's Presence - Access to very powerful CC Cons: - The build has little to no burst, negating the benefits of a power build - The energy system makes it very hard to use extra skills - The build is VERY reliant on quickness due to its reliance on Auto-attacking - Swapping to Staff/using Jade Winds for CC is VERY large DPS loss - Reliant on boons for DPS In relation to the other Power DPS in this DPS tier: Holosmith, Dragonhunter, and Soulbeast, you'll have a much harder time being taken seriously and thus getting into groups. In terms of Revenant DPS, there isn't really a point in gearing this up as Condi Renegade is simply better. TL;DR This build is solid, but when compared to other builds, it's subpar.
5 stars
Troupe gave this build 5 stars • July 2018
Deals acceptable DPS with a simple rotation while also bringing team support in the form of Assassin's presence with no DPS tradeoff (unlike condi renegade). Can also output strong CC in a pinch with staff skills and Jade Wind + Forced Engagement. All in all a great build that has re-emerged from years of mediocrity thanks to a gradual buffs finally pushing it over the threshold of playability.

Comments

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