Herald - Power DPS

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct DamageSupportUtility.

Designed for:

 

Overview

A power DPS build for Herald. One of the very first raid DPS builds in the Heart of Thorns era, this build has now returned to viability. Its ability to provide good sustained damage, very good CC, Vulnerability Vulnerability and , while supporting your whole squad with a variety of boons, life-siphon and extra boon duration makes Power Herald an extremely helpful addition for every encounter.
While not being the best choice in most encounters, this build is easy to play & is able to Sustain itself very well, making it a good build for beginners.

Skillbar

 
 
Sword/SwordHealingUtilityElite
StaffHealingUtilityElite
  • Choose over at Conjured Almagate (due to not working there)
    • Use instead of in this case.

Traits

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  • Use instead of if another revenant is providing .


  • Use if your other supports are unable to keep your might uptime capped.
  • Use if you have another party member providing protection.


  • Consider using instead of if your party is desperate for extra might and fury generation. Making this change will significantly reduce your personal damage output but is better for the group if there are no better sources of boons.
  • Use if extra boon removal is needed.

Equipment

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6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Variants

  • can be used if extra might generation is required.

Consumables

Food:

  • Recommended Budget-Food: or

Utility:

Usage

  • You will spend most of the time in Sword/Sword as it is by far your strongest damaging weapon set.
  • Try to maintain as long as possible.
  • In the order that you should use them, CC-Skills are: , and .
    • should only be used as a last resort as the large energy cost will heavily impact your ability to do damage.
  • (Assassin Stance) and provide a powerful lifesteal effect, allowing you to heal through situations with high incoming damage without losing DPS.


Rotation

Opening

Start on Sword/Sword and with active.
  1. Activate + +
  2. + +


Loop

  1. Auto attack until is available
  2. Auto attack until is available
  3. Activate , and
  4. +
  5. Activate
  6. Auto attack until you have about 10% energy left
  7. Activate and when both are available
  8. + +
  9. Repeat from step 1

Notes

  • Try to not interrupt your auto-attack chain - much of the damage from it is loaded onto the final strike.
  • Only swap to staff if breakbar contribution is needed - staff has no strong damaging skills so swapping to it is a major damage loss.
  • should always be maintained, so make sure to swap legends before your energy drains completely.
    • If boon strip is required, you can activate it while in Assassin stance for the boon strip from .
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Build rating - 4 stars
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5 Ratings
2 stars
Staub gave this build 2 stars March 2020

This build sadly is only somewhat decent in bad pugs...You lack burst, and basically fill in the gaps with your boons which almost any other class can do. For the purpose of boon support, I'd rather run a heal herald since your spread out DPS is of little use if your squad is dropping like flies.

5 stars
Princ152 gave this build 5 stars March 2019

Very good build. Definitely easy to top the dps charts once you get the hang of it. One thing that bothers me about this guide is that it says it provides access to Stability...so unless I'm blind, I dont see that being the case at all.

4 stars
Chinkeeyong gave this build 4 stars September 2018

This build deals solid DPS with an easy rotation, and has fast access to CC. In disorganized groups that don't have a Chrono or Druid, it can also hard carry with the boons from Glint while still dealing very respectable personal DPS.

2 More Ratings
5 stars
Lord Daedhelor gave this build 5 stars July 2018

I would actually give this build a silver/gold rating, as the build is solid, but will never be meta in the current climate.

Pros:

- Solid DPS (33,460)

- Simple rotation

- Provides Assassin's Presence

- Access to very powerful CC

Cons:

- The build has little to no burst, negating the benefits of a power build

- The energy system makes it very hard to use extra skills

- The build is VERY reliant on quickness due to its reliance on Auto-attacking

- Swapping to Staff/using Jade Winds for CC is VERY large DPS loss

- Reliant on boons for DPS

In relation to the other Power DPS in this DPS tier: Holosmith, Dragonhunter, and Soulbeast, you'll have a much harder time being taken seriously and thus getting into groups. In terms of Revenant DPS, there isn't really a point in gearing this up as Condi Renegade is simply better.

TL;DR This build is solid, but when compared to other builds, it's subpar.

5 stars
Troupe gave this build 5 stars July 2018

Deals acceptable DPS with a simple rotation while also bringing team support in the form of Assassin's presence with no DPS tradeoff (unlike condi renegade). Can also output strong CC in a pinch with staff skills and Jade Wind + Forced Engagement.

All in all a great build that has re-emerged from years of mediocrity thanks to a gradual buffs finally pushing it over the threshold of playability.

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