Herald - Power Herald
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A power-based Herald build for open world. This build features very high ally support, good DPS, and relatively high personal defense even in DPS gear.
Template Code
Skill Bar
Weapon Variants
Sword/Sword - DPS; replaces
Greatsword if you lack Weaponmaster
Shortbow - ranged single-target; use this in place of
Staff against bosses that require range
Hammer - ranged AoE; use this in place of
Staff for meta-event farming.
Shield - defense, pair with
Sword mainhand.
Skill Variants
- - defense/cc
Specializations
- - sustain
- - condi cleanse
- - if someone else is covering
Quickness
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
The pure DPS and Boon DPS options for Power Herald use identical gear.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , , , and .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use
Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- Maintain via or Facets. Generally, use , , and , but any combination of facets that maintains a minimum of -6 upkeep is valid.
- This build self-caps
Might,
Fury, and
Quickness on itself (and nearby allies).
- In , simply use
- In , maintain any number of facets to hit -6 upkeep, though prioritize maintaining as this is both our stunbreak and our primary
Fury source. Consume off cooldown.
- If using , ensure you are maintaining .
- Our main damaging weapon is
Greatsword. Follow a loose priority of , , and . It is very important to not interrupt auto-attack chains.
- It's important to watch energy in . Sometimes, it's better to not use and just auto-attack instead.
Defense
- is one of the strongest heal skills in the game.
- provides nearly permanent
Protection uptime.
- Both
Greatsword and
Staff have very powerful channeled blocks.
- is a relatively small DPS loss but a massive boost to personal sustain.
- helps cover one of the build's main weaknesses, condi cleanse.
- has many powerful defensive tools. If you want a more comfortable playstyle, it may be better to use this over , though you must still upkeep to maintain .
- provides passive damage reduction.
- provides
Stability for yourself and allies.
- provides heavy CC
- is a fantastic heal that cleanses conditions
- breaks stun and provides significant damage reduction.
- In rare circumstances, it may be beneficial to use for as a powerful projectile hate. This shouldn't be common, as even very powerful projectile-based attacks can often simply be dodged.
Crowd Control
We lose a lot of damage by swapping to Staff for , so it should be a last resort if we absolutely need to break a bar. 24px United Legions Waystation can provide sufficient CC for most encounters. On encounters with a very early breakbar, opening on
Staff with and using into can be beneficial.
- - emergencies only
Video Examples
Ratings


Comments
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