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Holosmith - Burn Holo

This is a test build. You may comment and rate it.

Focused on: Burst damage and Condition damage

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Hard
This build was last updated on March 28, 2025.

Overview

Burn Holo is a hybrid damage based PvP build for Engineers. This is a fast-paced hybird damage roamer with mixed melee/ranged options. The build makes use of Spear Spear's synergy with

& to create a strong mixed Power & Condi roamer. This build is also a very strong Might Might stacker.

Skill Bar

Spear
Utility
Flamethrower
Elite Mortar Kit


Skill Variants

Weapons

Use with:

Utility

Choices for utility over

:

Elite

  • - Greatly increases Burn Burn output. Sets up nice into burst combos.
  • - Can be used to improve stability uptime.


Template Code

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Specializations

Trait Variants


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulet

  • x

Rune

  • - Condition damage alternative.
  • - Power damage alternative.
  • - Little bit of everything.

Sigil


Usage

  • This build is for taking 1v1s and bursting.

How to Play

Close the gap with your target using

, , & . Get big damage using a mix of high power and Burn Burn options. Once closing the gap isn't necessary or possible use to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap, to widen it.

Kits

While usage of

and Spear Spear are already conventional and much like other classes, usage of kits can be a challange to figure out at times. This is my basic understand of how to use the kit skills in PvP for those who aren't very familiar with how it works. Be sure to remember that you aren't locked out of kits untill you enter photon forge, you don't have to use ALL the cooldowns before swapping out of a kit, instead mix and match skill combos as if it's one big weapon.

Flamethrower:

  • - Good for hitting through walls.
  • - This is the best skill on and is made to be spam used. You'll want to use these as you'd use , running away and shooting behind you. Due to slow speed projectile has very small range when chasing. You'll basically always want to land the x2 hit, this is easiest to do at melee range. Having the projectile travel though the opponent the skill will do 50% more damage, with 25 Might Might this skill alone can do up 10k in Burning Burning/power damage.
  • - This is the builds main CC and the fastest. Use it to combo or as a Get-Off-Me option. Applies burn if opponent is already Burning Burning & will reflect projectiles for 1 second.
  • - Apply as soon as an enemy goes down. Also use to cover caps for extra damage.
  • - Stunbreaks. Be very careful when entering as it will lock you out of your 2nd stunbreak for 6 seconds.
  • - Trigger this skill as soon as it comes off cooldown, even when not in combat. If you expect a big cleanse then save it for the main burst.

Mortar Kit:

  • - Can still do moderate damage due to Might Might stacking. Doesn't suffer from dragback unlike other mortar skills therefore has the most range.
  • - Condi damage option. Apply to downed bodies. Can be used to apply Weakness Weakness.
  • - Best cover condi option. Easy to Frost Aura Frost Aura
  • - Blind Blind spam field, use it at melee range to make you hard to hit.
  • - Heal field when spamming blast and leap finishers. Use it when you have enough safety to spare 3-5 seconds to stop moving and heal.

Burst

A couple example bursts would be:

Defense

Escape

  • is your 2nd stunbreak.
  • & - These are your main 2 options to escape pressure. Try to save these skills for avoiding damage.

Mobility

  • , & - Use these skills to widen gap in opportune times. To do this you need to get good at detargeting for use of mobility skills.

Regen and Healing

  • - This trait actually triggers per stack of Might Might, this makes it a very strong regeneration ability. You can even use and other elixirs to do some minor healing when needed.
  • - When heal is on cooldown use this skill combined with your multiple leap and blast finishers.

Slowing Chasers

  • - The Frost Aura Frost Aura given from this skill is very strong when paired with this build. Since this build lacks covers, a reapplying Chill Chill can make the Burn Burn underneath a lot harder to deal with.

Damage Mitigation

  • - Pulses Blind Blind every second. Very hard to attack you in this field on specific classes. Should be used as much as possible.
  • - Leap and blast finishers will cause Weakness Weakness.
  • - This skill is actually a projectile reflect for 1 second. Will reflect infront and behind.

Extra Techniques

  • Leave & on downed bodies as soon as they fall.
  • Once at 25 stacks of Might Might you have a ~30% increase to both condi and power damage.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Guirssane gave this build 5 stars • March 2025
Build is great. The kiting is insane with spear and photo forge. It's mostly a duelist build, you can't facetank a lot. You have to play with your mobility and burst. The burst is insane with burn. Against bad matchup like heavy condi ones, you can just roam with your mobility and still be useful. It's honnestly my main build in this season and it's super fun and strong. It takes some time to learn though, kitting is vital.

Comments

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