Holosmith - Burn Holo
This is a test build. You may comment and rate it.
Focused on: Burst damage and Condition damage
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on December 15, 2024.
Overview
Burn Holo is a hybrid damage based PvP build for Engineers. This is a fast-paced hybird damage build with mixed melee/ranged skills. The build makes use of Spear's synergy with & to create a strong mixed Power & Condi duelist. This build is also a very strong Might stacker.
Skill Bar
Spear
Utility
Flamethrower
Elite Mortar Kit
Skill Variants
Weapons
- Pistol x Pistol - For those who don't have Spear this is the best alternative with use of - Can also run for reduced power but increase condition damage.
Utility
Choices for utility over
:- Quickness, Superspeed & a third Stunbreak. & - Grants
- - 3rd Stunbreak. Increased healing.
- - Improves burst defensive ability.
- Stability with Stealth. - This is a niche pick but viable due to the it provides. Replaces access to
- Stability with Stealth. Turret must be within 500 range of any enemy targets upon the 5 second overcharge to trigger . - This is also a niche but viable pick due to the it provides. Replaces access to
Elite
- Burn output. Sets up nice into burst combos. - Greatly increases
- - Can be used to improve stability uptime.
Template Code
[&DQMdGSY3OR8UAQAAAQEAAF4BAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAABNgAA]
Specializations
Trait Variants
- - Increased cleanse.
Equipment
Spear
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulet
- x
Rune
- - Condition damage alternative.
- - Power damage alternative.
- - Little bit of everything.
Sigil
Usage
- This build is for taking 1v1s and bursting.
How to Play
Close the gap with your target using Burn options. Once closing the gap isn't necessary or possible use to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap, to widen it.
, , & . Get big damage using a mix of high power andBurst
A couple example bursts would be:
- -> -> -> ->
- -> -> -> ->
- -> -> ->
- -> / ->
Defense
- is your 2nd stunbreak.
- & - These are your main 2 options to escape pressure. Try to save these skills for avoiding damage.
- , & - Use these skills to widen gap in opportune times. To do this you need to get good at detargeting for use of mobility skills.
- Might, this makes it a very strong regeneration ability. You can even use and other elixirs to do some minor healing when needed. - This trait actually triggers per stack of
- - When heal is on cooldown use this skill combined with your multiple leap and blast finishers.
- Frost Aura given from this skill is very strong when paired with this build. Since this build lacks covers, a reapplying Chill can make the Burn underneath a lot harder to deal with. - The
- Blind every second. Very hard to attack you in this field on specific classes. Should be used as much as possible. - Pulses
- Weakness. - Leap and blast finishers will cause
- - This skill is actually a projectile reflect for 1 second. Will reflect infront and behind.
Extra Techniques
- Leave & on downed bodies as soon as they fall.
- Once at 25 stacks of Might you have a ~30% increase to both condi and power damage.
Ratings
Comments
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