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Holosmith - Condi Holo

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on February 12, 2025 and is up to date for the April 15, 2025 patch.

Overview

A holosmith build for open world. This build has good DPS and burst since a lot of its damage comes from Burning Burning.

Unfortunately, the build is very hard to play and doesn't have the very tanky mech pet of its brother condition mechanist so it remains a very niche option.


Template Code

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Skill Bar

Spear
Utility


Weapon Variants

  • Pistol Pistol + Pistol Pistol - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range.

Skill Variants

Heal skill

The choice of heal skill is very open. We recommend

because it provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. Other options can be considered.

  • provides a decent heal with a low cooldown with the toolbelt skill , a Blast finisher with , condition cleanse and water field with , and some ally healing.
  • - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill . This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
  • - good healing when used above 50 Heat, but not too good at low Heat. Its toolbelt skill is quite niche, transforming the conditions you suffer from into Burning (transforming more conditions at higher Heat levels), which can do more harm than good.

Utility skills

provides great damage, and even more thanks to . It shouldn't be replaced.
provides great damage and improves our burst with its toolbelt skill . It shouldn't be replaced.
provides medium damage and crowd control. Can be replaced if needed.

  • - great stun break and damage reduction with a low cooldown, even lower if used at high Heat.
  • - provides a projectile block on demand and a toolbelt skill that deals good damage.
  • - good damage, crowd control, and removes boons.

Elite skill

provides great damage and crowd control. It is the best option.

  • inflicts more crowd control but is a massive damage loss.

Specializations

Note that while

reduces the penalties of overheating, you will still lose about 25% of your max hp. In exchage, it provides a lot of damage. If this health loss proves too dangerous to you, you can use instead, trading damage for safety.

Variants


Equipment

This set uses similar gear to Build:Holosmith_-_Condi_DPS, making it excellent for general PvE.

Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Viper
Backpiece
Sinister
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6


Relic
  • is a slight DPS loss against single targets, but better vs. groups.


Consumables

Budget consumables are acceptable for use in open world.

DPS

Defense

Farming


Usage

Photon Forge

Part of your damage comes from

, the holosmith's profession mechanic. Using skills inside the Forge generates Heat, some Heat is also gained over time. Having high Heat is great, as it increases your damage through . After reaching 100 heat, you will Overheat, which does low damage to yourself but great damage to nearby enemies thanks to . Overheating also prevents you from accessing the Forge until it cools down, and puts your toolbelt skills on a short cooldown.

Note that

prevents the Forge from cooling down. The only way to reduce heat is to overheat. If you're not using , do not overheat.

Damage

Condition holosmith is particularly hard to play. You have to juggle 3 kits, your toolbelt skills, your normal weapons, and the Photon Forge. In open world, without quickness and alacrity, there's no real method to this madness. These are all the skills you will want to use, in no particular order:

Remember to always use

before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save for crowd control, it's not a damage skill. will always come offcooldown at the same time as /, so use them together.

Don't stay in the

for long, you don't want to overheat in one single use. Enter the Forge, use its skills then leave to use your weapon and kit skills. After that, enter it again and do overheat this second time. Note that entering and exiting the Forge is good for damage thanks to .

Crowd Control


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • April 2024
Really good damage, but for open world damage is not all that matters, and it's quite hard to play properly. Condi mechanist is generally better since the mech will tank most enemies for you and the build is much simpler to use.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
cHolo is one of the highest DPS options in the game at the moment, especially for solo. It has a difficult rotation but the potential damage it deals and the versatility it brings is incredible for open world players that like a more complex class.

Comments

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