Holosmith - DPS Holo

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: WvW Zerg

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on December 23, 2023 and is up to date for the February 27, 2024 patch.

Overview

A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of and .


Skillbar

Rifle/Rifle
Utility


Variants

Weapon
  • Hammer
Heal
  • more team utility but less personal survivability
Utility
  • Fill the open utility slot with either:
    • - higher spike, harder to use
      • Works well with
    • - less spike, easier to use
      • Works well with to manage forge downtime
  • aggressive stunbreak


Template Code

[&DQMGOyYvOT8qDwAAVxYAAJMBAABeAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations

Variants
  • - with
  • - with


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Rifle
Marauder
Sigil
Sigil
Rifle
Marauder
Sigil
Sigil
Rune
x6


Relic


Variants

Relics
  • - with Hammer


Sigil
  • for activating


Consumables

    • feast option with additional power and ferocity.


Usage

General

  • As soon as you get the 25 stacks of and get out of combat, swap back to the Rifle without it


Overall Priorities

High
  • Damage
Moderate
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • will leap towards your target if you have one, make sure to drop your target when using it for mobility
  • This builds has moderate active defenses
Active defense priority Toggle


Detailed Explanations

Damage

version Toggle
  • In prioritize and for damage
    • Use as needed for mobility
    • Use other skills as needed to gain heat for
      • Make sure to be in a good position for , leave forge at a high heat value (95+) to save it if you can't
  • During Photon Forge downtime:
    • Use your rifle skills, mainly and for burst damage
    • Spam
  • Use whenever you are sure you are going to be able to sit in melee for a long time
  • is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
    • roots you for a while during the cast so be careful to not greed
  • Try to use both Exceed skills within Photon Forge, to grant them the modifier
Skill priority Toggle
  • - over 50 heat
  • - over 50 heat
  • Dodge - for ()
version Toggle
  • In prioritize and for damage
    • Use as needed for mobility
  • Use whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
    • The backwards leap can be canceled by using a Weapon Swap keybind during the animation
  • Use whenever you are sure you are going to be able to sit in melee for a long time
  • is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
    • roots you for a while during the cast so be careful to not greed
  • Try to use both Exceed skills within Photon Forge, to grant them the modifier
  • During Photon Forge downtime:
    • Use your rifle skills, mainly and for burst damage
Skill priority Toggle
  • - over 50 heat
  • - over 50 heat
  • Dodge - for ()


Superspeed

  • gives Superspeed Superspeed to an unlimited amount of allies
    • Use in the direction your commander is pushing whenever you use it
    • Cast behind the commander to keep the group together
    • Pair with if your group isn't out of combat on cast


CC

  • Use your when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Ratings

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