Holosmith - Oneshot Holo
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Roaming
Designed for: PvP Conquest
Overview
This build is centered around overheating on Holosmith, which turns into an explosion that can deal around 15k damage instead of being a self-debuff. From stealth, this oneshot becomes almost impossible to spot in advance. Additionally, this build focuses a lot on mobility and has a decent amount of crowd control.
Skill Bar
Skill Variants
- can be taken in matches where more teamfights are expected, as in teamfights, A.E.D. is almost guarenteed to trigger.
Template Code
Specializations
Equipment
Equipment Variants
Sigils
- for more damage.
Rune
- for more precision.
Relic
- for more chance of your oneshot critting.
Usage
This build is centered around its high mobility and its ability to oneshot players from stealth by overheating.
Stealth
- Stealth is obtained by using a lot of leap finishers and blast finishers in a smoke field. Use the following combination of skills to stealth:
(Enter Bomb Kit)
(This skill is a blast finisher that takes a while to activate. This is why it is cast before the smoke field)
(Smoke Field)
(Blast Finisher)
(Leave Bomb Kit)
(Leap Finisher)
(This skills is a blast finisher that also launches you far in the direction you need to go.)
This should give you around 13 seconds of stealth after finishing the combo.
Since bombs have a large range and damage enemies, any enemy who walks near you and into your bombs as they detonate will reveal you.
A few skills can be seen by opponents even when you are in stealth. The important ones are which leaves an explosion on the ground when used, and which leaves a hexagon on the ground when used. Try to avoid or hide these behind walls when in stealth or enemies will see you approaching.
Oneshot
- In order to kill almost any player no matter their health, the following four attacks need to land at the same time:
- To make this happen, start by preheating your heat bar to around 95% full. will keep this heat from going down. When stealthed and ready, enter photon forge with and use to overheat. Once you are back on your spear weapon set, use to get close to your enemy and deal additional damage.
- triggers when you first attack an enemy in battle and when you first attack an enemy after you dodge. Since this oneshot attack hits on the first time you attack the enemy in battle, will always hit with your oneshot.
- triggers in 2 parts. The first part deals very little damage. Since you will use this skill to overheat, it's important that the first part doesn't hit anyone near you or it will reveal you. Then, the second part, which deals the majority of the damage, will hit at the same time as 24px Overheat and .
This oneshot can miss if used on a tanky guardian with aegis.
This oneshot can miss if used on a necromancer in shroud.
This oneshot can miss if you are hit with cc before devastator lands. To ensure it lands, use for its stability.
Role
- This build is considered a roamer due to it's ability to travel around the map extremely quickly and oneshot enemies.
- This build is best used on enemies that are capturing nodes or other map objectives. While it can be used in teamfights, enemies will already be using a lot of dodges, blocks, aegis, healing, and revival skills that can make it harder to get value.
- For this reason, typically start matches by oneshotting the enemy at the far node. To do this, preheat before the starting gates open and enter stealth about halfway to the node. Most of the time, it is possible to reach the far node before the opponents cap it.
Cleanses
This build seriously lacks cleanses. While it may be able to take 1v1's without overheat ready, it will almost never succeed a normal 1v1 if the opponent is on a condi build. and are your only condi cleanses.
Stunbreaks
thanks to
Mobility
gives 3 seconds of superspeed
is a leap and gives 3 seconds of superspeed
is a leap and gives 2 seconds of superspeed
provides 20 seconds of swiftness upon entering bomb kit. When this swiftness runs out, enter bomb kit again for 20 more seconds of swiftness.
Extra Notes
- Using before can be used as an offensive way to ensure your Slick Shoes actually lands on your opponent.
- makes a lesser trigger twice when you use . These goggles are buffed by .
Ratings
Comments
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