Holosmith - Prot Holo Roamer
This is a test build. You may comment and rate it.
Focused on: Direct damage, Control and Sustain
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on February 24, 2025.
Overview
A WvW Holosmith roaming build with high pressure and good sustain.
Skill Bar
Sword/Shield
Utility
Skill Variants
Utility
- - excellent damage mitigation + a stunbreak.
- - invulnerability and stunbreak but on a rather long CD. The stealth on toolbelt is another big selling point of this.
Template Code
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Specializations
Variants
- sacrifices damage and boon uptime for passive survivability.
Equipment
Head
Demolisher
Demolisher
Shoulders
Demolisher
Demolisher
Chest
Demolisher
Demolisher
Hands
Demolisher
Demolisher
Legs
Demolisher
Demolisher
Feet
Demolisher
Demolisher
Backpiece
Demolisher
Demolisher
Accessory
Demolisher
Demolisher
Accessory
Demolisher
Demolisher
Amulet
Diviner
Diviner
Ring
Diviner
Diviner
Ring
Marauder
Marauder
Sword
Marauder
Marauder
Shield
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Relics
Alacrity and better
Regeneration uptime.
- trades the burst damage of Stormsinger for
Stats
- For a more bursty version with slightly lower boon duration, replace the
Diviner pieces with
Berserker ones.
Consumables
Food
- - mix of defense and offense. We recommend this if you can afford it.
- - cheap crit chance bump with armor ignoring damage procs that also heal you.
Utility
- or
Usage
To be added
Ratings

Feels really good with Stormsinger. The build kinda has everything but I feel like it's not amazing at any of those things - cleansing, sustain, CC, damage, mobility. In a package however it's quite strong. The build is at its most vulnerable during the opener, try to apply some Protection and build up heat as fast as you can because there's so much damage in the meta that you can get killed before you finish setting up things if you don't hurry.

An old staple of Holosmith roaming, bunker Holo is a solid 1vX oriented roaming spec and brings above average sustain and good damage avoidance/denial along with moderate damage and excellent CC and utility capabilities. More flexible in utility skill choice compared to other engi builds. Much better off against condition damage than an Explosive build as a result of cleanses on Inventions traitline and the right utility choice. I think this build is good for those of us who would like to run a bunker oriented holo or are bored of running Grenade Kit 24/7, although it lacks the massive burst of an Explosive traited holo. Nonetheless, a great duellist and powerful in outnumbered situations and a fine addition to any engi's roaming builds.
Comments
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