Holosmith - Rifle Burst
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on September 14, 2023 and is up to date for the September 12, 2023 game patch.
Overview
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of and . Greatly profits from the large damage modifier of and the high damage of
Template Code
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Skillbar
Rifle/Rifle
Utility
Variants
- Weapon
- Hammer
- Utility
- defensive stunbreak
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Rifle
Marauder
Marauder
Sigil
Sigil
Rifle
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Relic
Variants
- Relics
- Sigil
- option instead of for activating
Consumables
-
- feast option with additional power and ferocity.
Usage
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the Rifle without it
Overall Priorities
- High
- Damage
- Moderate
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- will leap towards your target if you have one, make sure to drop your target when using it for mobility
- This builds has moderate active defenses
Active defense priority 

- or - for
Immobilize
- Dodge
Detailed Explanations
Damage
- In prioritize and for damage
- Use as needed for mobility
- Use other skills as needed to gain heat for
- Make sure to be in a good position for , use at a high heat value (95+) to save it if you can't
- During Photon Forge downtime:
- Use your rifle skills, mainly and for burst damage
- Spam
- Use whenever you are sure you are going to be able to sit in melee for a long time
- is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
- roots you for a while during the cast so be careful to not greed
- Try to use both Exceed skills within Photon Forge, to grant then the modifier
Skill priority 

- - over 50 heat
- - over 50 heat
- Dodge - for ()
Superspeed
- gives
Superspeed to an unlimited amount of allies, so try to be slighty in front of the group, in the direction your commander is pushing, whenever you use it.
CC
- Use your when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
Ratings

Competitive pure DPS option for groups with decent melee uptime, struggles in pure range fights. Has no real utility but burst and sustained damage are high even compared to other pure DPS like DH or Berserker.
Comments
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