Holosmith - Steamshrieker Condi DPS
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
Condition Holosmith is a fast paced and high APM build that constantly juggles between kits, offering very little resting time. This specific build takes a more structured approach relying on combos with specific skill orders, as opposed to the priority based build that uses .
Skill Bar
Template Code
Specializations
Equipment
Viper
Viper
Viper
Sinister
Viper
Sinister
Sinister
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Consumables
Food
Utility
-
- for a cheaper alternative
Usage
Rotation Structure
- Combo 1 is your highest damage combo and triggers multiple times. This combo is tracked and tied by 's Cooldown.
- Combo 2 is your second highest damage combo. This combo is tracked and tied by 's Cooldown.
- Combo 3 is the last combo in terms of damage, meant to fit into the rotation and fill whenever the rest of combos are on cooldown, tracked by their respective skills.
If both and are off-cooldown at the same time after a , Combo 1 has higher priority. / and go together, usually with varying orders, but you're always interested on pressing one then the other.
After finishing a combo if it's avaliable. Use the following combos depending on heat.
- Forge Combo 1 is used if you've previously ed or your heat level is very low.
- Forge Combo 2 is for high heat levels, where you aim to .
Opener
Start at ~80 heat.
- ⇒
- ⇒
Weapon Swap- ⇒
- Forge Combo 2
Combo 1
- ⇒
- ⇒
- ⇒
Weapon Swap- / ⇒
Combo 2
- ⇒
- ⇒
- ⇒ Stow Kit
- / ⇒
Combo 3
- (Being careful not to cancel )
- ⇒ Stow Kit (Skip if your next combo is Combo 1)
- /⇒
Forge Combo 1
- Fill with (Only above 50% heat) > > Autoattacks until Corona Burst is ready
- /
- ⇒
Forge Combo 2
- Fill with > > Autoattacks until you Overheat
- /
- ⇒
Crowd Control
These Crowd Control skills can be used at free without breaking the structure of the rotation.
Ratings
Comments
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