Holosmith - Tools Holo Roamer

This is a test build. You may comment and rate it.

Focused on: Direct damageMobility and Control

Designed for: WvW Roaming

Difficulty:
Hard

Overview

Built around the toolbelt synergy of Tools and damage procs of Explosives, this WvW Holosmoth roaming build is capable of doing massive burst damage without much setup. While the sustain's not that great by default, there's plenty of room for customization in the build that allows players to finetune things for their needs.


Skill Bar

Sword/Shield
Utility


Skill Variants

Utility

For the optional slot:

  • - it's mostly for the toolbelt skill, is an instant trigger for . Has great synergy with the Tools spec in general.
  • - CC, block, and some decent damage on .
  • - invuln + stealth are very strong defensive additions to your kit.


Weapons

  • Hammer - players with the Secrets of the Obsucre expansion could also opt for Hammer.


Template Code

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Specializations

Variants

  • There are 2 main variants for this build: and .
  • With you'll focus on dodging for heat management and synergy. You should aim to hit 90-100% endurance regen. 50% is provided by Vigor Vigor from Tools and the rest should either come from on Tools OR , but never both! You don't want to overcap endurance regen. If you take Adrenal Implant you get to use ascended food and still have 100% bonus endurance regen, if you take the dodge food you'll only have 90% endurance regen but retain access to .
  • If you go with your burst potential is going to be even higher but your heat management gets worse, forcing you to spend less time inside Photon Forge. Both Tools GM traits and both food options remain viable choices, but you no longer have to maximize endurance regen if you don't want to.


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Cavalier
Ring
Berserker
Ring
Berserker
Sword
Marauder
Shield
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Rune

  • - while the stats are kind of irrelevant for this build, the 6th bonus has extremely powerful synergy with among others, especially if you also run for its ~7s CD toolbelt skill. Definitely worth considering if you're struggling against condition specs.


Consumables

Food

  • - defensive ascended choice with passive damage mitigation while also providing a decent amount of offensive stats.
  • - defensive option with and synergy.
    • - budget version.


Utility

  • or


Usage

To be added


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Hanz gave this build 4 stars • May 2023
Great damage and fun playstyle but everything else about it is a bit mediocre.

Comments

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