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Luminary - Alacrity Support Healer

This is a test build. You may comment and rate it.

Focused on: SupportHealing and Utility

Designed for: Raids and Fractals

Expansions required: Visions of Eternity builds

Difficulty:
Normal

This build was last updated on January 01, 2026.

Overview

A Luminary support build for raids and fractals.

While having good healing, Luminary doesn't cover many boons automatically so weapon and utility selection is important to make sure everything is covered.


Skill Bar

Staff
Mace/Shield
Utility


Weapon Variants

The main weakness of this build is Might Might provision. This can be provided by Staff or Spear, which should be enough to cap might in most situations but be aware you may need to bring more.

  • Other than "Advance!" or relics, the only source of Swiftness Swiftness you have is on Staff, which is why it is recommended over Spear.

With the default build, you should be able to maintain Protection Protection and Regeneration Regeneration, but you uptime is quite tight for a healer, so you may need to pad it with "Hold the Line!" or:

  • Mace/Shield can cover both boons
  • Hammer can provide Protection Protection.


Skill Variants

As Luminary is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:


Utility

  • Valorous Stance - a good all-rounder that provides Stability Stability on demand with bonus healing and padding of Protection Protection uptime.
  • Effulgent Stance - a good amount of barrier on a low cooldown, on a class with pretty limited access. Also CCs.
  • Bow of Truth - the strongest sustained healing utility guardian has, and can provide it over a large area at range.
  • Hallowed Ground - A source of pulsing Stability Stability for your team. Longer duration, but harder to use than "Stand Your Ground!".
  • "Stand Your Ground!" - Instant AoE stun break and Stability Stability.
  • Signet of Wrath - alternative signet if the DPS in your subgroup deal mainly condition damage.
  • Signet of Mercy - if you think a ranged revive will be needed.
  • "Hold the Line!" - more Protection Protection and Regeneration Regeneration uptime.
  • "Advance!" - could be used if you need to apply Aegis Aegis in a large AoE.
  • Shield of the Avenger - destroys projectiles in fights like Arkk. Isn't always reliable as the shield has very low health and can be killed easily.
  • Wall of Reflection - reflects projectiles.
  • Hammer of Wisdom - even more CC.
  • Sanctuary - very strong CC, plus the combination of Master of Consecrations and Glacial Heart means this triggers the heal on CC seven times so it's a powerful heal (though not quite as powerful as Bow of Truth).
    • Also works well in situations where mobs heavily outnumber your team:
      • Subject 6 in Thaumanova Reactor Fractal, prevents mini oozes from coming to subject 6 when your teammates take down Veteran Ooze.
      • Elite Molten Flame Shaman(before crossing bridge)/Champion Molten Effigy in Molten Boss Fractal.
      • Abyss chamber and Last boss prevent spectral flames from reaching your team / The Voice in Deepstone Fractal.
      • Siren's Reef (Black Peter,Deposit treasure, last 3 bosses)


Elite

  • Daring Advance helps you get Might Might up faster and offers a little CC and healing.
  • "Feel My Wrath!" gives you access to a little bit of group Quickness Quickness and Superspeed Superspeed.
  • Signet of Courage has good healing potential if you don't need to utility of other elites.


Template Code

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Specializations


Trait Variants

All three of the Luminary grandmaster traits are useful to a support healer so you can pick depending on the playstyle you prefer:

  • Illuminating Inspiration allows you to access your virtue skills more frequently, which in turn gives you more of the empowered versions of your radiant forge skills. As well as the healing increase from more Radiant Resolves, it improves your access to Aegis Aegis.
  • Sovereign of Light provides healing by detonating light auras, so the playstyle will revolve around frequent use of Luminary skills.
  • Master-at-Arms gives you more frequent access to your radiant forge skills, also allowing you to use them more reactively if you keep your virtues passive.

The default build uses Illuminating Inspiration as it provides more healing than Master-at-Arms, while only offering slightly less Might Might. More importantly, it allows for permanent Protection Protection and Regeneration Regeneration uptime without the need to use any particular weapon, as well as much better access to Radiant Courage. Additionally, while Sovereign of Light can compete in terms of raw healing, it also requires a stricter rotation and dedicating multiple slots to stances, while Illuminating Inspiration is much more flexible.


Other trait options:

  • Protector's Impact if you want more Protection Protection for your party.
  • Protective Reviver great trait for speedy reviving.
  • Pure of Heart - Worse Might Might uptime for slightly better heal potential. Popular choice for Raids.
  • Force of Will if your party can't stay stacked in your symbols.
  • Master of Consecrations if you're running consecrations.
  • Luminary's active virtue effects are much stronger than their passives, so in general you won't get much value out of Absolute Resolve or Battle Presence.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Mace
Harrier
Shield
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • As this build CCs fairly frequently, Relic of the Midnight King can be very effective in capping Might Might. In many situations though, you won't be required to provide all 25 stacks.


Minstrel Variant

This version gives you more toughness and vitality for surviving or tanking.

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food


Utility

  • (if you use minstrel variant in raids).


Usage

General Tips

Healing

Healing from traits:

  • Selfless Daring causes your dodge to heal
  • Writ of Persistence causes all your symbols to pulse healing
  • Glacial Heart makes every hard CC skill (see below) heal in an AoE
  • If running Sovereign of Light, every Light Aura Light Aura detonation heals in an AoE


Many Luminary abilities apply Luminary's Blessing Luminary's Blessing. This effect reduces incoming strike damage while active, and heals when it expires. Like Sovereign of Light, reapplying the effect counts as it expiring. Luminary's Blessing Luminary's Blessing is applied by the following:

  • Radiant Courage
  • Daring Advance
  • Persistent Blessing, when you Exit Radiant Forge - it does require you to already have the effect, but practically speaking you'll never Exit Radiant Forge without it
  • Light's Gift applies Luminary's Blessing Luminary's Blessing every time you equip a weapon inside Radiant Forge


The following healing is available regardless of setup:

  • Radiant Resolve heals when activated, and causes your next use of Luminous Staff to heal
  • Glaring Burst - provides a small heal when used without a weapon equipped, or with radiant staff or shield equipped
  • Restorative Glow
  • Radiant Courage doesn't provide any healing, but causes your next use of Radiant Bulwark to apply AoE Barrier


There are two options for heal skill that aid allies:

  • "Receive the Light!" - a large heal with long range, thought the cast time is quite long and the cone shape could be awkward
  • Resolute Stance - heals for less and has a longer cooldown, but the AoE is easier to use and it also removes conditions

There are many utility options that heal:

  • Bow of Truth - long range, your most powerful sustained heal, and the ammo mechanic means it's easy to use for regular healing while keeping one use for emergencies
  • Sanctuary - small AoE, but good healing (particularly when combined with Master of Consecrations and Glacial Heart). The real value comes from the fact the dome blocks projectiles and prevents non-defiant enemies entering the dome, which doubles as a powerful CC
  • Merciful Intervention - not a bad heal, but the teleport effect is pretty niche and while the revive is nice a more powerful heal might prevent allies getting downed in the first place
  • Effulgent Stance - a lot of barrier on a short cooldown. This is one of only two sources you have, and is much easier to access
  • Valorous Stance - the heal is small, but it applies per boon stack, making it surprisingly effective when combined with skills such as Dazzling Hammer

There are two elite options that heal:

  • Signet of Courage - a small passive heal, with a massive active one over a large area if you channel it fully. The boons are a nice bonus but you shouldn't struggle with providing them from other sources
  • Daring Advance - while it doesn't have any inherent healing, it applies Luminary's Blessing Luminary's Blessing six times, which is something


Aside from symbols, the following weapons have skills that heal:

  • Mace - Symbol of Faith
  • Focus - Ray of Judgment
  • Shield - Shield of Absorption
  • Staff - Holy Strike and Empower
  • Spear - Daybreaking Slash and Helio Rush


Finally, with Relic of Karakosa any blast finisher becomes a heal (assuming there is a field to combo with):

  • Dazzling Hammer
  • Mighty Blow/Glacial Blow (Hammer)
  • Holy Strike (Staff)
  • Shield of Wrath (Focus)
  • Hammer of Wisdom - the blast is a nice bonus if bringing the skill for CC, it's not enough healing to bring as a support option


Boons

Pre-stacking Buffs (Fractals only)

CC


Ratings

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