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Luminary - Alacrity Support Healer

This is a test build. You may comment and rate it.

Focused on: SupportHealing and Utility

Designed for: Raids and Fractals

Expansions required: Visions of Eternity builds

Difficulty:
Normal

This build was last updated on January 05, 2026.

Overview

A Luminary support build for raids and fractals.

While having good healing, Luminary doesn't cover many boons automatically so weapon and utility selection is important to make sure everything is covered.


Skill Bar

Staff
Mace/Shield
Utility


Weapon Variants

The main weakness of this build is Might Might provision. This can be provided by Staff or Spear, which should be enough to cap might in most situations but be aware you may need to bring more.

  • Other than "Advance!" or relics, the only source of Swiftness Swiftness you have is on Staff, which is why it is recommended over Spear.

With the default build, you should be able to maintain Protection Protection and Regeneration Regeneration, but your uptime is quite tight for a healer, so you may need to pad it with "Hold the Line!" or:

  • Mace/Shield can cover both boons
  • Hammer can provide Protection Protection.


Skill Variants

As Luminary is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:


Utility

  • Valorous Stance - a good all-rounder that provides Stability Stability on demand with bonus healing and padding of Protection Protection uptime.
  • Effulgent Stance - a good amount of barrier on a low cooldown, on a class with pretty limited access. Also CCs.
  • Bow of Truth - the strongest sustained healing utility guardian has, and can provide it over a large area at range.
  • Hallowed Ground - A source of pulsing Stability Stability for your team. Longer duration, but harder to use than "Stand Your Ground!".
  • "Stand Your Ground!" - Instant AoE stun break and Stability Stability.
  • Signet of Wrath - alternative signet if the DPS in your subgroup deal mainly condition damage.
  • Signet of Mercy - if you think a ranged revive will be needed.
  • "Hold the Line!" - more Protection Protection and Regeneration Regeneration uptime.
  • "Advance!" - could be used if you need to apply Aegis Aegis in a large AoE.
  • Shield of the Avenger - destroys projectiles in fights like Arkk. Isn't always reliable as the shield has very low health and can be killed easily.
  • Wall of Reflection - reflects projectiles.
  • Hammer of Wisdom - even more CC.
  • Sanctuary - very strong CC, plus the combination of Master of Consecrations and Glacial Heart means this triggers the heal on CC seven times so it's a powerful heal (though not quite as powerful as Bow of Truth).
    • Also works well in situations where mobs heavily outnumber your team:
      • Subject 6 in Thaumanova Reactor Fractal, prevents mini oozes from coming to subject 6 when your teammates take down Veteran Ooze.
      • Elite Molten Flame Shaman(before crossing bridge)/Champion Molten Effigy in Molten Boss Fractal.
      • Abyss chamber and Last boss prevent spectral flames from reaching your team / The Voice in Deepstone Fractal.
      • Siren's Reef (Black Peter,Deposit treasure, last 3 bosses)


Elite

  • Daring Advance helps you get Might Might up faster and offers a little CC and healing.
  • "Feel My Wrath!" gives you access to a little bit of group Quickness Quickness and Superspeed Superspeed.
  • Signet of Courage has good healing potential if you don't need to utility of other elites.


Template Code

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Specializations


Trait Variants

All three of the Luminary grandmaster traits are useful to a support healer so you can pick depending on the playstyle you prefer:

  • Illuminating Inspiration allows you to access your virtue skills more frequently, which in turn gives you more of the empowered versions of your radiant forge skills. As well as the healing increase from more Radiant Resolves, it improves your access to Aegis Aegis.
  • Sovereign of Light provides healing by detonating light auras, so the playstyle will revolve around frequent use of Luminary skills.
  • Master-at-Arms gives you more frequent access to your radiant forge skills, also allowing you to use them more reactively if you keep your virtues passive.

The default build uses Illuminating Inspiration as it provides more healing than Master-at-Arms, while only offering slightly less Might Might. More importantly, it allows for permanent Protection Protection and Regeneration Regeneration uptime without the need to use any particular weapon, as well as much better access to Radiant Courage. Additionally, while Sovereign of Light can compete in terms of raw healing, it also requires a stricter rotation and dedicating multiple slots to stances, while Illuminating Inspiration is much more flexible.


Other trait options:

  • Protector's Impact if you want more Protection Protection for your party.
  • Protective Reviver great trait for speedy reviving.
  • Pure of Heart - Worse Might Might uptime for slightly better heal potential. Popular choice for Raids.
  • Force of Will if your party can't stay stacked in your symbols.
  • Master of Consecrations if you're running consecrations.
  • Luminary's active virtue effects are much stronger than their passives, so in general you won't get much value out of Absolute Resolve or Battle Presence.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Mace
Harrier
Shield
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • As this build CCs fairly frequently, Relic of the Midnight King can be very effective in capping Might Might. In many situations though, you won't be required to provide all 25 stacks.


Minstrel Variant

This version gives you more toughness and vitality for surviving or tanking.

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food


Utility

  • (if you use minstrel variant in raids).


Usage

Alacrity Alacrity is provided by equipping weapons inside Radiant Forge, which is available on a low cooldown at all times. Might Might comes from a few places, but maximising uptime involves making frequent use of either Staff or Spear for Empower or Gleaming Disc, respectively.

You can be effective by camping this weapon, activating your Virtues, and jumping into Radiant Forge whenever you would be autoattacking. Protection Protection and Regeneration Regeneration can be a little tight, so you will also want to switch to Mace/Shield on occasion to provide a buffer of these boons. A simpler alternative is to bring "Hold the Line!" and use it off cooldown, but this requires giving up a utility slot. Weapon swapping efficiently will also maximise your healing output.


Virtues
You can use Radiant Justice and Radiant Resolve off cooldown as the timing of their active effects is not crucial. You may not always wish to do so with Radiant Courage though, as it provides both Aegis Aegis and Stability Stability which can be used to mitigate dangerous attacks. You have plenty of other ways of providing these boons, but they require sacrificing a utility slot or may be gated by weapon swaps or Radiant Forge cooldowns. If there aren't particular mechanics you must block, you can just use Radiant Courage off cooldown as well.

The default builds uses Illuminating Inspiration, which drastically reduces the cooldown of your Virtues whenever you equip a radiant weapon. This can mean it is worth very slightly delaying your Radiant Forge if a Virtue is about to come off cooldown. At the very least, if a Virtue is off cooldown, you should use it before equipping any radiant weapons.


Radiant Forge
There are two general approaches you can take to Radiant Forge use: enter nearly off cooldown and alternate between using three weapons, and just Dazzling Hammer; or slightly delay the use of Radiant Forge so you can use three each time. The former approach maximises Alacrity Alacrity and Might Might uptime, while the latter maximises healing and Protection Protection (though uptimes off all boons should be permanent regardless). You can maintain Alacrity Alacrity by just using Dazzling Hammer and Luminous Staff, but there's little downside to throwing in Gleaming Blade as well.

Practically speaking, outside of the opener it is simplest to prioritise weapon skills and use as many skills as are available whenever you reach Radiant Forge.

When Luminous Staff is available, make sure it is your last equipped weapon so that you will continue to benefit from the 15% healing modifier of Radiant Armaments. The flip skills of Dazzling Hammer and Gleaming Blade are only for damage so there's no reason to use them. You should always use Restorative Glow as it is a heal and condi cleanse.

Radiant Bulwark can be used for extra Alacrity Alacrity, but it is also one of your sources of Aegis Aegis, and the Brilliant Slam is a CC, so it can be useful to hold on to it to deal with mechanics. Unlike other skills, Resplendent Weaponry and Illuminating Inspiration are triggered at the start of the animation rather than the end, so you can interrupt it and all you lose is the channelled block.


General Tips

  • Open and close your Mace sections with Symbol of Faith. If running Invigorated Bulwark it's worth using it an additional time in between, but to avoid delaying your weapon swap too much make sure to use it as soon as it comes off cooldown rather than finishing auto chains.
    • Use Shield of Judgment for Protection Protection, but you can adjust the timing if the Aegis Aegis is needed. You can similarly adjust the timing of Shield of Absorption around mechanics or when healing is needed.
  • On Staff, when running Honorable Staff you have the choice of either doing one Empower or two each loop. Using it twice lowers your healing, but increases your Might Might generation. If you're the only source of Might Might in your subgroup, you will need to either use two Empowers or make sure to use Radiant Forge more frequently to maximise your uses of Dazzling Hammer.
    • If using two Empowers, open each Staff section with Empower Holy Strike Symbol of Swiftness. Otherwise, open with Holy Strike Symbol of Swiftness.
  • If using Spear, open and close each section with Gleaming Disc, and try to use Helio Rush three times. Solar Storm can be saved to remove condis.
    • Gleaming Disc only provides Fury Fury if it is Illuminated, so if uptime is low then start with Symbol of Luminance instead.


In real encounters, you may need to adjust your rotation to the situation based on whether healing is needed or when you need to provide Aegis Aegis/Stability Stability etc.


Example Opener
Begin on Staff or Spear

  1. Daring Advance and use all Virtues
  2. Gleaming Disc (if using Spear)
  3. Enter Radiant Forge
  4. Dazzling Hammer
  5. Gleaming Blade
  6. Luminous Staff Restorative Glow
  7. Exit Radiant Forge
  8. Empower (if using Staff)
  9. Radiant Justice
  10. Use your weapon's Symbol and any healing skills if needed
  11. Weapon Swap Weapon Swap
  12. Symbol of Faith


Healing

Healing from traits:

  • Selfless Daring causes your dodge to heal
  • Writ of Persistence causes all your symbols to pulse healing
  • Glacial Heart makes every hard CC skill (see below) heal in an AoE
  • If running Sovereign of Light, every Light Aura Light Aura detonation heals in an AoE


Many Luminary abilities apply Luminary's Blessing Luminary's Blessing. This effect reduces incoming strike damage while active, and heals when it expires. Like Sovereign of Light, reapplying the effect counts as it expiring. Luminary's Blessing Luminary's Blessing is applied by the following:

  • Radiant Courage
  • Daring Advance
  • Persistent Blessing, when you Exit Radiant Forge - it does require you to already have the effect, but practically speaking you'll never Exit Radiant Forge without it
  • Light's Gift applies Luminary's Blessing Luminary's Blessing every time you equip a weapon inside Radiant Forge


The following healing is available regardless of setup:

  • Radiant Resolve heals when activated, and causes your next use of Luminous Staff to heal
  • Glaring Burst - provides a small heal when used without a weapon equipped, or with radiant staff or shield equipped
  • Restorative Glow
  • Radiant Courage doesn't provide any healing, but causes your next use of Radiant Bulwark to apply AoE Barrier


There are two options for heal skill that aid allies:

  • "Receive the Light!" - a large heal with long range, thought the cast time is quite long and the cone shape could be awkward
  • Resolute Stance - heals for less and has a longer cooldown, but the AoE is easier to use and it also removes conditions

There are many utility options that heal:

  • Bow of Truth - long range, your most powerful sustained heal, and the ammo mechanic means it's easy to use for regular healing while keeping one use for emergencies
  • Sanctuary - small AoE, but good healing (particularly when combined with Master of Consecrations and Glacial Heart). The real value comes from the fact the dome blocks projectiles and prevents non-defiant enemies entering the dome, which doubles as a powerful CC
  • Merciful Intervention - not a bad heal, but the teleport effect is pretty niche and while the revive is nice a more powerful heal might prevent allies getting downed in the first place
  • Effulgent Stance - a lot of barrier on a short cooldown. This is one of only two sources you have, and is much easier to access
  • Valorous Stance - the heal is small, but it applies per boon stack, making it surprisingly effective when combined with skills such as Dazzling Hammer

There are two elite options that heal:

  • Signet of Courage - a small passive heal, with a massive active one over a large area if you channel it fully. The boons are a nice bonus but you shouldn't struggle with providing them from other sources
  • Daring Advance - while it doesn't have any inherent healing, it applies Luminary's Blessing Luminary's Blessing six times, which is something


Aside from symbols, the following weapons have skills that heal:

  • Mace - Symbol of Faith
  • Focus - Ray of Judgment
  • Shield - Shield of Absorption
  • Staff - Holy Strike and Empower
  • Spear - Daybreaking Slash and Helio Rush


Finally, with Relic of Karakosa any blast finisher becomes a heal (assuming there is a field to combo with):

  • Dazzling Hammer
  • Mighty Blow/Glacial Blow (Hammer)
  • Holy Strike (Staff)
  • Shield of Wrath (Focus)
  • Hammer of Wisdom - the blast is a nice bonus if bringing the skill for CC, it's not enough healing to bring as a support option


Condition Cleanse

You don't have a huge amount of condi cleanse for a healer, though your frequent combos with light fields means it is relatively consistent:

  • Luminous Staff Restorative Glow - removes 3
  • Resolute Stance - removes 3
  • Purging Flames - removes 8 at a rate of one per second
  • "Save Yourselves!" pulls allies conditions on to you, but it's rare that this would be more valuable that one of the other options

You could also consider running Resolute Blessing to help mitigate the effects of damaging conditions, but this is rarely useful.


Boons

Alacrity
Applied in an AoE every time you equip a radiant weapon, via Resplendent Weaponry.


Aegis
The duration on Radiant Courage is long enough that Aegis Aegis uptime on allies is permanent (assuming they don't get hit). With the cooldown reduction of Illuminating Inspiration, and always having access to Radiant Bulwark, Protector's Strike and Shield of Judgment, it is rare that you'll need to dedicate a slot to "Advance!".

  • Radiant Courage
  • Radiant Bulwark
  • "Advance!"
  • Protector's Strike (Mace) - the first part provides an AoE blocking effect when channelled, and if an attack is blocked it will then provide Aegis Aegis in an AoE
  • Shield of Judgment (Shield)


Fury
You should be using Dazzling Hammer frequently enough that Fury Fury is not a problem, but in case you want more:

  • "Feel My Wrath!" or Daring Advance
  • Gleaming Disc (Spear)


Might
Dazzling Hammer can provide ~16 Might Might if used frequently enough, and Radiant Justice (via Inspired Virtue) can provide another ~6. If you need to provide all 25 stacks alone, you'll need to bring either Staff or Spear. You could also use Relic of the Midnight King, but it's not hard to bring either of these weapons.

  • Empower (Staff) provides 9-12 Might Might depending on your rotation
  • Gleaming Disc provides ~12 Might Might


Protection
You can just about scrape 100% uptime of Protection Protection with Illuminating Inspiration, and using Radiant Courage and Luminous Staff nearly off cooldown. Practically speaking, you'll want at least one other source for it to be reliable:

  • Valorous Stance - offers nearly 40% uptime, and this is a pretty good skill anyway so it will often be part of your build
  • "Hold the Line!" - offers 75% uptime, which is overkill considering the skill doesn't do much else of value, but the 600-unit radius is nice
  • Protector's Strike (Mace) - potentially 80% uptime, but requires blocking an attack to trigger
  • Shield of Judgment (Shield) - 25-40% uptime, depending on rotation
  • Symbol of Protection (Hammer) - the final hit of the auto chain drops a short-duration symbol that pulses Protection Protection
  • Protector's Restoration competes with Invigorated Bulwark, but this is a tiny tradeoff if you're not bringing Mace or blocking attacks frequently
  • You could also run Shimmering Stances, but it is unlikely that you'll be in a situation where you can't spare a weapon or utility slot


Regeneration
With Illuminating Inspiration, Radiant Resolve should be enough to maintain Regeneration Regeneration, but an extra source can be nice:

  • "Hold the Line!" - offers 75% uptime
  • Symbol of Faith (Mace) - easily enough to provide permanent Regeneration Regeneration by itself


Resistance and Resolution
You provide a small amount of Resistance Resistance with Radiant Courage, and Symbol of Luminance (Spear) offers a bit more.

Resolution can be found on Luminous Staff, and you can make uptime permanent if you wish, but neither of these boons is so important that it's likely to be worth it:

  • Helio Rush (Spear)
  • Signet of Judgment
  • "Stand Your Ground!"
  • Hallowed Ground
  • Signet of Courage


Stability
Stability Stability uptime could be permanent if you dedicate two utility slots to it, but this is of niche use and your frequent Aegis Aegis makes it less necessary. Your sources are:

  • Radiant Courage
  • "Stand Your Ground!"
  • Hallowed Ground
  • Valorous Stance
  • Signet of Courage


Swiftness
It's preferable not to need to rely on a relic for Swiftness Swiftness (especially as it won't be permanent), so one of the following is very useful to bring:

  • Symbol of Swiftness (Staff) - Staff is already a great weapon, and this just makes it even better
  • "Advance!" - enough for permanent uptime if you use it frequently enough, and you could swap Staff for Spear if you want it for Aegis Aegis anyway


Vigor
Unfortunately, your only source of Vigor Vigor is Longbow, which is not a great heal weapon and would compromise your other boon provision. The uptime would be permanent though, and with Glacial Heart, you would still have some healing.


Pre-stacking Buffs (Fractals only)

The following is only a suggestion. This is enough to start you with 25 Might Might and a decent buffer of Alacrity Alacrity and Protection Protection.

  1. Hallowed Ground - players will often blast for additional Might Might, and putting this down first means your light fields won't get in the way. Make sure to swap it back out before starting the fight.
  2. Daring Advance
  3. Dazzling Hammer and Luminous Staff inside Radiant Forge
  4. Gleaming Disc or Empower, depending on which weapon you have
  5. Valorous Stance and all Virtues - these have no cast time so use them during the animations of other abilities
  6. Take mistlock


CC

If running Glacial Heart, all these skills will heal allies.

  • Dazzling Hammer
  • Radiant Bulwark Brilliant Slam
  • Hammer of Wisdom
  • Bane Signet
  • Sanctuary
  • Piercing Stance
  • Effulgent Stance
  • Daring Advance - triggering the CC requires you and your target to move over 300 units apart during the tether duration, this is fine to do as a healer, but be careful if you're the tank
  • Banish (Hammer)
  • Ring of Warding (Hammer) - requires you to place the ring in the centre of your target's hitbox, which can be difficult
  • Line of Warding (Staff) - like Ring of Warding, requires placing the line in the centre of your target's hitbox, but as you have fine control over the placement this is much more feasible
  • Symbol of Luminance (Spear)
  • Shield of Absorption (Shield)


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Brotectionn gave this build 5 stars • January 2026
Emerging as perhaps the strongest heal build for Fractals next to Firebrand following the recent Chrono nerfs to Well of Precognition and Moa Signet. Don't use Mace/Shield, though, use spear instead! This ensures 25 might solely from you, access to a strong AOE cleanse, more light fields, more healing, and perma fury as well. The extra aegis/protection from Mace/Shield isn't worth the trade offs. You can upkeep protection with good forge rotations (forge 3 + virtue 3 cd refresh + lesser symbol of protection). Additionally, I would take Bow of Truth instead of Effulgent Stance for better heals/cleanse, and Signet of Courage instead of Daring Advance for more stability/heals as the stun from Daring Advance is incredibly clunky to use in PVE content, requiring you to forcefully reposition to activate its effect. Another huge advantage of this build over Chrono is you don't need a target to upkeep all boons.

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