Luminary - Alacrity Support Healer
This is a test build. You may comment and rate it.
Focused on: Support, Healing and Utility
Designed for: Raids and Fractals
Overview
A Luminary support build for raids and fractals.
While having good healing, Luminary doesn't cover many boons automatically so weapon and utility selection is important to make sure everything is covered.
Skill Bar
Weapon Variants
The main weakness of this build is
Might provision. This can be provided by Staff or Spear, which should be enough to cap might in most situations but be aware you may need to bring more.
- Other than or relics, the only source of
Swiftness you have is on Staff, which is why it is recommended over Spear.
With the default build, you should be able to maintain
Protection and
Regeneration, but you uptime is quite tight for a healer, so you may need to pad it with or:
- Mace/Shield can cover both boons
- Hammer can provide
Protection.
Skill Variants
As Luminary is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:
Utility
- - a good all-rounder that provides
Stability on demand with bonus healing and padding of
Protection uptime. - - a good amount of barrier on a low cooldown, on a class with pretty limited access. Also CCs.
- - the strongest sustained healing utility guardian has, and can provide it over a large area at range.
- - A source of pulsing
Stability for your team. Longer duration, but harder to use than . - - Instant AoE stun break and
Stability. - - alternative signet if the DPS in your subgroup deal mainly condition damage.
- - if you think a ranged revive will be needed.
- - more
Protection and
Regeneration uptime. - - could be used if you need to apply
Aegis in a large AoE. - - destroys projectiles in fights like Arkk. Isn't always reliable as the shield has very low health and can be killed easily.
- - reflects projectiles.
- - even more CC.
- - very strong CC, plus the combination of and means this triggers the heal on CC seven times so it's a powerful heal (though not quite as powerful as ).
- Also works well in situations where mobs heavily outnumber your team:
- Subject 6 in Thaumanova Reactor Fractal, prevents mini oozes from coming to subject 6 when your teammates take down Veteran Ooze.
- Elite Molten Flame Shaman(before crossing bridge)/Champion Molten Effigy in Molten Boss Fractal.
- Abyss chamber and Last boss prevent spectral flames from reaching your team / The Voice in Deepstone Fractal.
- Siren's Reef (Black Peter,Deposit treasure, last 3 bosses)
- Also works well in situations where mobs heavily outnumber your team:
Elite
- helps you get
Might up faster and offers a little CC and healing. - gives you access to a little bit of group
Quickness and
Superspeed. - has good healing potential if you don't need to utility of other elites.
Template Code
Specializations
Trait Variants
All three of the Luminary grandmaster traits are useful to a support healer so you can pick depending on the playstyle you prefer:
- allows you to access your virtue skills more frequently, which in turn gives you more of the empowered versions of your radiant forge skills. As well as the healing increase from more s, it improves your access to
Aegis. - provides healing by detonating light auras, so the playstyle will revolve around frequent use of Luminary skills.
- gives you more frequent access to your radiant forge skills, also allowing you to use them more reactively if you keep your virtues passive.
The default build uses as it provides more healing than , while only offering slightly less
Might. More importantly, it allows for permanent
Protection and
Regeneration uptime without the need to use any particular weapon, as well as much better access to . Additionally, while can compete in terms of raw healing, it also requires a stricter rotation and dedicating multiple slots to stances, while is much more flexible.
Other trait options:
- if you want more
Protection for your party. - great trait for speedy reviving.
- - Worse
Might uptime for slightly better heal potential. Popular choice for Raids. - if your party can't stay stacked in your symbols.
- if you're running consecrations.
- Luminary's active virtue effects are much stronger than their passives, so in general you won't get much value out of or .
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
- As this build CCs fairly frequently, can be very effective in capping
Might. In many situations though, you won't be required to provide all 25 stacks.
Minstrel Variant
This version gives you more toughness and vitality for surviving or tanking.
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
x6
x18
Consumables
Food
Utility
- (if you use minstrel variant in raids).
Usage
General Tips
Healing
Healing from traits:
- causes your dodge to heal
- causes all your symbols to pulse healing
- makes every hard CC skill (see below) heal in an AoE
- If running , every
Light Aura detonation heals in an AoE
Many Luminary abilities apply
Luminary's Blessing. This effect reduces incoming strike damage while active, and heals when it expires. Like , reapplying the effect counts as it expiring.
Luminary's Blessing is applied by the following:
- , when you - it does require you to already have the effect, but practically speaking you'll never without it
- applies
Luminary's Blessing every time you equip a weapon inside Radiant Forge
The following healing is available regardless of setup:
- heals when activated, and causes your next use of to heal
- - provides a small heal when used without a weapon equipped, or with radiant staff or shield equipped
- doesn't provide any healing, but causes your next use of to apply AoE Barrier
There are two options for heal skill that aid allies:
- - a large heal with long range, thought the cast time is quite long and the cone shape could be awkward
- - heals for less and has a longer cooldown, but the AoE is easier to use and it also removes conditions
There are many utility options that heal:
- - long range, your most powerful sustained heal, and the ammo mechanic means it's easy to use for regular healing while keeping one use for emergencies
- - small AoE, but good healing (particularly when combined with and ). The real value comes from the fact the dome blocks projectiles and prevents non-defiant enemies entering the dome, which doubles as a powerful CC
- - not a bad heal, but the teleport effect is pretty niche and while the revive is nice a more powerful heal might prevent allies getting downed in the first place
- - a lot of barrier on a short cooldown. This is one of only two sources you have, and is much easier to access
- - the heal is small, but it applies per boon stack, making it surprisingly effective when combined with skills such as
There are two elite options that heal:
- - a small passive heal, with a massive active one over a large area if you channel it fully. The boons are a nice bonus but you shouldn't struggle with providing them from other sources
- - while it doesn't have any inherent healing, it applies
Luminary's Blessing six times, which is something
Aside from symbols, the following weapons have skills that heal:
- Mace -
- Focus -
- Shield -
- Staff - and
- Spear - and
Finally, with any blast finisher becomes a heal (assuming there is a field to combo with):
- / (Hammer)
- (Staff)
- (Focus)
- - the blast is a nice bonus if bringing the skill for CC, it's not enough healing to bring as a support option
Boons
Pre-stacking Buffs (Fractals only)
CC
Ratings
Comments
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium