Luminary - Bunker Luminary
This is a test build. You may comment and rate it.
Focused on: Strike damage and Sustain
Designed for: PvP Conquest
Difficulty:
Easy
This build was last updated on October 31, 2025.
Overview
A high damage, high sustain PvP Luminary build created primarily to 1v1, but it's perfectly capable of pulling its weight in teamfights too.
Skill Bar
Scepter/Focus
Sword/Shield
Utility
Skill Variants
Utility
- over - if you expect a lot of condi pressure from the enemy team.
Heal
- - it's an equally viable option that also has trait synergy, but you do lose out on a decent amount of passive cleansing. Resolute Stance is far better for your team because they get the full healing of the initial cast, but as a sidenoder that doesn't always come into play.
Template Code
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Specializations
Variants
- can be taken if you feel like you can maintain
Resolution without the other trait. It's possible, but takes more careful sequencing at times.
Equipment
Scepter
Focus
Sigil
Sigil
Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulet
- - higher sustain but lower consistency due to the loss of crit chance. Take to compensate. can be considered for the 1st slot of Willbender, since you don't need the extra HP from the other trait - you do lose some healing though.
Sigils
- over - Battle is better for burst damage as it gives you multiple stacks of
Might on swap, but Might from Courage has much longer duration so it's better for sustained damage. Technically Courage would also synergize better with your relic, but the relic has an internal cooldown, and you're already getting Might applied to you every second from , so Courage doesn't actually give you extra stacks on proc most of the time.
Usage
Luminary basics
- You can access a new set of weapon skills with .
- The time you get to spend in the forge is limited, you start running out of energy gradually.
- This isn't a resource you can build or manage. You always start with a full bar upon entering the forge. It's more of a timer.
- The minimum recharge for the forge itself is 5 seconds. If you use 2 or more weapon skill, the recharge goes up.
- Skills 2-5 have flipover chain skills. The chain skills don't add extra recharge time.
Mobility
- Use for mobility when roaming the map.
- Stay in forge mode for at least 10 seconds to maintain the mobility boost. After 10 seconds you can drop out, the speed boost will be refreshed for another 10 seconds, which should cover the recharge of the skill.
Hammer Burst Rotation
- Use a symbol from either weapon sets, you'll want to stand in it for Dazzling Spin. is especially good for this as it teleports you into melee range and drops the symbol right at your target.
- - this grants
Light Aura - (F1) both to detonate the aura and to reapply
Light Aura - for damage and to detonate the aura. Standing in a symbol reapplies
Light Aura - for damage and to detonate the aura
- Optional: if you end the chain now and drop out of the forge, you can reenter it in 5 seconds
Extended Burst Rotation (without symbol precast)
- - this grants
Light Aura - (F1) both to detonate the aura and to reapply
Light Aura - for damage and to detonate the aura
- Optional, if you have it: for
Light Aura - for damage and to detonate the aura
- to place a symbol, which is a combo field
- inside the symbol to combo
Light Aura - (chain skill of Gleaming Blade) to detonate the aura
- - this grants
Ratings
Insane damage, really good sustain. Promising early build of the expansion. One of the most busted specs in VoE.
Comments
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