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Luminary - Power DPS

This is a test build. You may comment and rate it.

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Visions of Eternity buildsJanthir Wilds builds

Difficulty:
Normal

This build was last updated on December 31, 2025.

Overview

A Power DPS build for Luminary.


Skill Bar

Spear
Greatsword
Utility


Weapon Variants

You can use Longbow instead of Spear. This offers some ranged damage, but deals slightly less damage. This is also the best option for players with access to Secrets of the Obscure, but not Janthir Wilds.

Players that own neither Secrets of the Obscure or Janthir Wilds should use Sword/Focus instead of Spear, or Scepter/Focus for a ranged option that deals less damage.


Skill Variants

All the utility options provide similar levels of DPS, so you don't really want to swap any of them out. If you have to, swap out Bane Signet as it doesn't contribute to Relic of the Claw uptime.

Daring Advance is your only damage elite, but is rather unimpressive DPS so it can be swapped out easily. The boons it offers could be handy, but the CC is awkward as it involves moving away from the target to trigger (the wording is ambiguous, but moving away from your target counts as them moving away from you). "Feel My Wrath!" is a good utility replacement.


Template Code

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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Dragon
Hands
Berserker
Legs
Dragon
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Spear
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food

Utility


Usage

Radiant Forge functions like a shroud, but there is no associated resource, only a 20-second timer. Each of the 2-5 skills are two-part abilities that equip a weapon, then use that weapon (the second part does not need to be used).

The most recent weapon equipped provides you with a buff via Radiant Armaments, and modifies the effect of Glaring Burst. The Glaring Burst effects are all weak, but it only deals damage with Dazzling Hammer equipped (the tooltip suggesting that it merely increases the damage is incorrect). Be aware that Glaring Burst is not an autoattack so other skills will queue after it rather than interrupting.

Finally, the cooldown of Radiant Forge will depend on how many weapons were equipped while inside: One or zero results in a cooldown of five seconds, two or more results in a cooldown of 10 seconds.


Sovereign of Light

Sovereign of Light deals damage and heals allies when you detonate a Light Aura Light Aura, which is done by activating any Luminary Skill. These are all Virtues, Stances and Radiant Forge skills (though not Enter Radiant Forge itself or Glaring Burst). A Luminary skill that applies Light Aura Light Aura will detonate the old one first. Optimal play involves spacing out these skills such that a Light Aura Light Aura is never wasted.


There are three classes of skills relevant to Sovereign of Light:

  1. Both apply and detonate Light Aura Light Auras: Radiant Justice, Radiant Resolve, Dazzling Hammer and Effulgent Stance, plus Gleaming Blade and Daring Advance assuming they combo with a light field.
  2. Apply but do not detonate: Enter Radiant Forge and Leap of Faith (assuming it combos with a light field).
  3. Detonate but do not apply: Radiant Courage, Piercing Stance, all Radiant Forge skills except Glaring Burst, Dazzling Hammer and Gleaming Blade.

For the most part, you can use Virtues and Effulgent Stance off cooldown as they have no cast time, and you Enter Radiant Forge frequently enough that there's no danger of wasting the bonus effects of the Virtues. However there are a few instances where it is worth delaying them slightly. The Light Aura Light Auras provided by Enter Radiant Forge and Leap of Faith are not considered Luminary skills, and therefore will not detonate any existing Light Aura Light Auras.

It is ideal to not have an active Light Aura Light Aura before using one of the "class 2" skills. This means you don't want to use a "class 1" skill in between exiting Radiant Forge on Spear/Longbow and the first Leap of Faith on Greatsword. It also means you do want to use a "class 3" skill after the Leap of Faith before you Enter Radiant Forge (to detonate the aura from the leap before entering forge applies a new one). On most loops this is done with Piercing Stance, but when it is not available, you can use Radiant Courage instead - Sovereign of Light deals more damage than the bonus damage on Gleaming Blade so it is safe to delay Radiant Courage for this purpose. You can also use Radiant Courage after the second Leap of Faith, before entering Radiant Forge again on Spear/Longbow


Regardless of the weapons used, the structure outside the opener remains the same:

  • Virtues and Effulgent Stance are used off cooldown, or delayed slightly to trigger Sovereign of Light.
  • Piercing Stance is used to buff "burst" sections on each weapon.
  • Greatsword opens and closes with a burst with a quick use of Radiant Forge for damage and maintaining buffs.
  • One the second set, use low-cooldown skills then enter Radiant Forge for a longer section opening and closing with Radiant Hammer, then using all weapon cooldowns once before swapping.


Spear Rotation

Spear's unique mechanic is the Illuminated effect. When under the Illuminated effect, skills 2-4 have enhanced effects:

  • Helio Rush gains increased healing and applies Resolution Resolution to allies you pass through, as well as dealing more damage and applying Weakness Weakness to enemies.
  • Gleaming Disc deals more damage, applies Blindness Blindness to enemies, and grants Might Might and Fury Fury to allies.
  • Solar Storm hits two additional times and heals allies that it removes conditions from.

In addition, each of these skills itself applies the Illuminated effect for five seconds. Finally, while Symbol of Luminance gains no extra benefit from Illuminated, it causes all skills to be Illuminated for as long as the symbol is active, regardless of where it is in relation to you.

Due to the structure of the rotation, this mechanic only really comes into play when exiting Radiant Forge onto Spear, where you want to use Symbol of Luminance first, as Illuminated will have expired.


Opener

Each Virtue skill buffs one of your Radiant Forge skills, and this buff (not indicated anywhere) lasts longer than the cooldown of the Virtues, which means that you can precast them a good time before the encounter starts.

Start on Spear and Enter Radiant Forge before combat starts - ideally you want to begin combat with the Light Aura Light Aura still active.

  1. Daring Advance
  2. Piercing Stance
  3. Luminous Staff
  4. Gleaming Blade Lucent Thrust (optional - only if you precast Radiant Courage)
  5. Dazzling Hammer Shining Spin
  6. Once Dazzling Hammer is equipped, use all three virtues and Effulgent Stance as soon as you can without delaying your weapon skills. All except Radiant Courage apply Light Aura Light Aura, so make sure to use this skill last so they are all detonated.
  7. Exit Radiant Forge
  8. Symbol of Luminance - make sure to use this first as you won't have the Illuminated buff, and this skill doesn't benefit from it.
  9. Helio Rush
  10. Gleaming Disc
  11. Solar Storm
  12. Weapon Swap Weapon Swap


Greatsword Section

  1. Symbol of Resolution
  2. Whirling Wrath
  3. Leap of Faith - this combos with the light field to provide Light Aura Light Aura
  4. Strike Vengeful Strike Wrathful Strike x2
  5. Piercing Stance (if available) - provides a damage buff for the upcoming burst, and detonates the Light Aura Light Aura
  6. Enter Radiant Forge
    1. Dazzling Hammer Shining Spin
    2. Exit Radiant Forge
  7. Binding Blade
  8. Whirling Wrath
  9. Symbol of Resolution
  10. Leap of Faith
  11. Weapon Swap Weapon Swap


Spear Section

  1. Gleaming Disc - this needs to be used first in order to get a second use in without delaying your weapon swap
  2. Helio Rush
  3. Daybreaking Slash x2 - if you're fast, you will have time for two autos here without delaying your weapon swap, otherwise skip them
  4. Enter Radiant Forge
    1. Dazzling Hammer Shining Spin
    2. Glaring Burst x5 - make sure not to use too many
    3. Luminous Staff - it's important to use this first so that we get a combo
    4. Piercing Stance
    5. Gleaming Blade Lucent Thrust
    6. Dazzling Hammer Shining Spin
    7. Exit Radiant Forge
  5. Symbol of Luminance - make sure to use this first as you won't have the Illuminated buff, and this skill doesn't benefit from it.
  6. Helio Rush
  7. Solar Storm
  8. Gleaming Disc
  9. Weapon Swap Weapon Swap
  10. Return to start of Greatsword Section


Longbow Rotation

Opener

Each Virtue skill buffs one of your Radiant Forge skills, and this buff (not indicated anywhere) lasts longer than the cooldown of the Virtues, which means that you can precast them a good time before the encounter starts.

Start on Longbow and Enter Radiant Forge before combat starts - ideally you want to begin combat with the Light Aura Light Aura still active.

  1. Daring Advance
  2. Piercing Stance
  3. Luminous Staff
  4. Gleaming Blade Lucent Thrust (optional - only if you precast Radiant Courage)
  5. Dazzling Hammer Shining Spin
  6. Once Dazzling Hammer is equipped, use all three virtues and Effulgent Stance as soon as you can without delaying your weapon skills. All except Radiant Courage apply Light Aura Light Aura, so make sure to use this skill last so they are all detonated.
  7. Exit Radiant Forge
  8. True Shot
  9. Symbol of Energy
  10. Hunter's Ward
  11. Weapon Swap Weapon Swap


Greatsword Section

  1. Symbol of Resolution
  2. Whirling Wrath
  3. Leap of Faith - this combos with the light field to provide Light Aura Light Aura
  4. Strike Vengeful Strike Wrathful Strike x2
  5. Piercing Stance (if available) - provides a damage buff for the upcoming burst, and detonates the Light Aura Light Aura
  6. Enter Radiant Forge
    1. Dazzling Hammer Shining Spin
    2. Exit Radiant Forge
  7. Binding Blade
  8. Whirling Wrath
  9. Symbol of Resolution
  10. Leap of Faith
  11. Weapon Swap Weapon Swap


Longbow Section

  1. Symbol of Energy - this needs to be used first in order to get a second use in without delaying your weapon swap
  2. True Shot
  3. Deflecting Shot
  4. Enter Radiant Forge
    1. Dazzling Hammer Shining Spin
    2. Glaring Burst x5 - make sure not to use too many
    3. Luminous Staff - it's important to use this first so that we get a combo
    4. Piercing Stance
    5. Gleaming Blade Lucent Thrust
    6. Dazzling Hammer Shining Spin
    7. Exit Radiant Forge
  5. True Shot
  6. Deflecting Shot
  7. Symbol of Energy
  8. Hunter's Ward
  9. Weapon Swap Weapon Swap
  10. Return to start of Greatsword Section


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