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Luminary - Valor Luminary

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingBoon support and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure buildsVisions of Eternity builds

Difficulty:
Normal

This build was last updated on November 01, 2025 and is up to date for the October 28, 2025 patch.

Overview

A support Luminary build for WvW. Provides a large amount of Stability Stability and boon support.


Skill Bar

Staff
Mace/Shield
Utility


Variants

Weapons
  • Axe provides excellent CC but at a short range
    • Recommended for smaller numbers
  • Staff Spear
    • Good if you need condition clear or Resistance Resistance
      • Generally Spear works well with Tempest/Scrapper healer in party and Staff is always better otherwise due to party Might Might uptime
Utility
  • Sanctuary for CC
  • Signet of Mercy for smaller numbers


Template Code

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Specializations

Variants
  • Resplendent Weaponry - If you need more Fury Fury/Might Might


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relic
  • Relic of the Flock
Sigils
  • Sigil of Superior Sigil of Transference
  • Sigil of Superior Sigil of Frenzy


Consumables


Usage

Quick Guide

  • Luminary supports its group by maintaining critical boons, particularly Stability Stability
  • Keep Stability Stability on your group for each push by spreading out your cooldowns
Stability Skills Toggle
  • Radiant Courage with Indomitable Courage
  • "Stand Your Ground!"
  • Valorous Stance
  • Use Enter Radiant Forge every 15 seconds when Luminous Staff is ready to reset your Virtue cooldowns with Illuminating Inspiration
  • Keep up Resistance Resistance for your party by using with Radiant Courage
  • Keep Might Might, Fury Fury, Protection Protection, and Swiftness Swiftness on your party
Important Boon Skills Toggle
  • Radiant Justice
  • Radiant Courage
  • Dazzling Hammer
  • Luminous Staff
  • Daring Advance
  • Empower
  • Protector's Strike
  • Shield of Judgment
  • Symbol of Swiftness
  • "Advance!"
  • CC enemies on your groups spikes
CC Skills Toggle
  • Line of Warding
  • Shield of Absorption


General

  • An important part of your support output comes from using your Enter Radiant Forge skills to proc Resplendent Weaponry and Illuminating Inspiration
    • Make sure to use your Virtue skills before using any of your Forge skills to avoid wasting the cooldown reduction of Illuminating Inspiration
    • The flip skills on your Forge skills other than Restorative Glow are not generally worth casting since they don't have useful support effects and don't proc Resplendent Weaponry or Illuminating Inspiration
  • You should aim to use Enter Radiant Forge every 15 seconds to use Luminous Staff off cooldown as well as any other Forge skills that are off cooldown
    • The cooldown of Enter Radiant Forge increases by 5 seconds for each Forge weapon you equip to a maximum of 15 - the same as the cooldown of Luminous Staff
    • Skip Gleaming Blade if the forced movement would be an issue


Surviving

  • This build has high passive defense
  • This build has low mobility skill access
  • This build has high active defense
Defensive Skill List Toggle
  • Stunbreak
    • "Stand Your Ground!"
    • Radiant Courage - Indomitable Courage
  • Condition Clear
    • Radiant Resolve
    • Resolute Stance
    • Restorative Glow
  • Aegis Aegis
    • Protector's Strike
    • Shield of Judgment
  • Healing
    • Empower
    • Holy Strike
    • Shield of Absorption
    • Luminous Staff
  • While your active defenses are strong, they are ideally saved for your group and not used selfishly


Priorities

High
Moderate
  • Boon support
  • CC


Low
  • Condition clear
  • Healing


Detailed Explanations

Stability

  • Use your Stability Stability skills in the following priority order:
Stability Stability priority Toggle
  1. Radiant Courage + Indomitable Courage
  2. "Stand Your Ground!"
  3. Valorous Stance
  • Apply Stability Stability before allies get caught by enemy CC
    • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
      • It is better to use your Stability Stability too early than too late
  • Spread your Stability Stability application as much as you can without letting allies get caught by CC
    • Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
  • Prioritize Radiant Courage so that you can reset its cooldown with Enter Radiant Forge + Illuminating Inspiration
  • When using Stability Stability skills cover the application by applying other boons immediately after the cast
    • Radiant Justice is ideal for this because it is instant, but any boon application is worth doing
    • This is done because boon strips (which are the most common type of boon removal) always work on a first in, last out priority
      • This means boon strips will always remove the most recently applied boons first
      • Boon corrupts remove a random boon which this technique can still mitigate by ensuring you have as many unique boons as possible


Signet of Mercy

Signet of Mercy Toggle
  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with Mantra of Solace before beginning the cast
  • Cover the cast with Stability Stability ("Stand Your Ground!" or Mantra of Liberation only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.


Boon Support

Non-Stability Boons Per Skill Toggle
  • Defensive boons like Protection Protection, Resistance Resistance or Aegis Aegis should be prioritized when your group is on the defensive
  • Offensive boons like Might Might and Quickness Quickness should be prioritized when your group is on the offensive
  • Use Protector's Strike when your group is trading hits with the enemy group
  • Use Shield of Judgment before your group engages the enemy or while your group is trading with the enemy
  • Your Aegis Aegis skills should be used as frequently as possible without overlapping previous applications while Radiant Courage is on cooldown to proc Tenacious Defense
Aegis Skills Toggle
  • "Advance!"
  • Protector's Strike
  • Shield of Judgment
  • Blast Fire fields before fights start with your group with Holy Strike
  • Use Symbol of Swiftness to keep Swiftness Swiftness on your party whenever you have nothing else to cast
    • You can use Symbol of Swiftness Holy Strike to blast the Light Field for Condition Clear
  • Empower has a long cast time, so use it before your group is about to push or when your group is staying still to spike
    • Don't be afraid to cancel the channel of Empower if the situation changes and it becomes unsafe to continue


CC

CC Skill List Toggle
  • Use your CC when:
    • Your group calls a spike such as Wells (Well of Corruption)
    • On top of enemy downs (while alive enemies are on top of them)
    • Enemy groups move defensively while your group is pushing
    • Do not use your Knockback Knockback CC at the normal time, instead use it while your group is on the defensive or before your group pushes in
  • The position of Line of Warding can be changed by turning your character during the cast time before it finishes


Condition clear

Condition Clear Skill List Toggle
  • Resolute Stance
  • Radiant Resolve + Absolute Resolve
  • Luminous Staff Restorative Glow
  • Holy Strike - Light field Blast finisher
  • You have limited condition clear compared to other supports, focus on using yours when allies have Immobilize Immobilize


Healing

Healing Skill List Toggle
  • Resolute Stance
  • Empower
  • Holy Strike
  • Shield of Absorption (only if the knockback isn’t disruptive)
  • Luminous Staff Restorative Glow
  • Dodge (Selfless Daring)
  • Regeneration Regeneration
    • Symbol of Faith
  • The heal on Empower is substantial, but heavily backloaded to the final tick
    • Prioritize using Empower for Might Might, but if you have a chance to full channel it while your group is staying in place during a clash with the enemy then doing so is almost always worth it
  • Since you need to use your Forge skills off cooldown don't worry too much about the healing from Luminous Staff/Restorative Glow


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • October 2025
Solo permastab per party. Less utility than FB but perma stab on its own. Brings a lot of might too.

Comments

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