Luminary - Valor Luminary
This build was last updated on November 01, 2025 and is up to date for the October 28, 2025 patch.
Overview
A support Luminary build for WvW. Provides a large amount of
Stability and boon support.
Skill Bar
Staff
Mace/Shield
Utility
Variants
- Weapons
- Axe provides excellent CC but at a short range
- Recommended for smaller numbers
- Staff ⇒ Spear
- Good if you need condition clear or
Resistance
- Generally Spear works well with Tempest/Scrapper healer in party and Staff is always better otherwise due to party
Might uptime
- Generally Spear works well with Tempest/Scrapper healer in party and Staff is always better otherwise due to party
- Good if you need condition clear or
- Utility
- for CC
- for smaller numbers
Template Code
[]
Specializations
- Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Mace
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relic
- Sigils
Consumables
Usage
Quick Guide
- Luminary supports its group by maintaining critical boons, particularly
Stability - Keep
Stability on your group for each push by spreading out your cooldowns
Stability Skills 
- with
- Use every 15 seconds when is ready to reset your Virtue cooldowns with
- Keep up
Resistance for your party by using with - Keep
Might,
Fury,
Protection, and
Swiftness on your party
Important Boon Skills 
- CC enemies on your groups spikes
CC Skills 
General
- An important part of your support output comes from using your skills to proc and
- Make sure to use your Virtue skills before using any of your Forge skills to avoid wasting the cooldown reduction of
- The flip skills on your Forge skills other than are not generally worth casting since they don't have useful support effects and don't proc or
- You should aim to use every 15 seconds to use off cooldown as well as any other Forge skills that are off cooldown
- The cooldown of increases by 5 seconds for each Forge weapon you equip to a maximum of 15 - the same as the cooldown of
- Skip if the forced movement would be an issue
Surviving
- This build has high passive defense
- This build has low mobility skill access
- This build has high active defense
Defensive Skill List 
- Stunbreak
- -
- Condition Clear
Aegis
- Healing
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
Priorities
- High
Stability- - if applicable
- Moderate
- Boon support
- CC
- Low
- Condition clear
- Healing
Detailed Explanations
Stability
- Use your
Stability skills in the following priority order:
- +
- Apply
Stability before allies get caught by enemy CC
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- It is better to use your
Stability too early than too late
- It is better to use your
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- Spread your
Stability application as much as you can without letting allies get caught by CC
- Avoid overlapping multiple
Stability sources on your party, both your own and other players
- Avoid overlapping multiple
- Prioritize so that you can reset its cooldown with +
- When using
Stability skills cover the application by applying other boons immediately after the cast
- is ideal for this because it is instant, but any boon application is worth doing
- This is done because boon strips (which are the most common type of boon removal) always work on a first in, last out priority
- This means boon strips will always remove the most recently applied boons first
- Boon corrupts remove a random boon which this technique can still mitigate by ensuring you have as many unique boons as possible
Signet of Mercy
Signet of Mercy 
- Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
- Give yourself quickness with before beginning the cast
- Cover the cast with
Stability ( or only - the others are too slow) - Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
- If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.
Boon Support
Non-Stability Boons Per Skill 
- -
Aegis +
Protection () +
Resistance - -
Protection +
Resolution
Swiftness
- -
Swiftness +
Aegis
Protection +
Aegis
- +
Might
- +
Might +
Fury
- All Forge skills via
Regeneration
- +
- Defensive boons like
Protection,
Resistance or
Aegis should be prioritized when your group is on the defensive - Offensive boons like
Might and
Quickness should be prioritized when your group is on the offensive - Use when your group is trading hits with the enemy group
- Use before your group engages the enemy or while your group is trading with the enemy
- Your
Aegis skills should be used as frequently as possible without overlapping previous applications while is on cooldown to proc
Aegis Skills 
- Blast Fire fields before fights start with your group with
- Use to keep
Swiftness on your party whenever you have nothing else to cast
- You can use ⇒ to blast the Light Field for Condition Clear
- has a long cast time, so use it before your group is about to push or when your group is staying still to spike
- Don't be afraid to cancel the channel of if the situation changes and it becomes unsafe to continue
CC
CC Skill List 
- - AoE Line
- -
Immobilize - - Aoe
Knockback - - AoE
Knockback (optional)
- Use your CC when:
- Your group calls a spike such as Wells ()
- On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- Do not use your
Knockback CC at the normal time, instead use it while your group is on the defensive or before your group pushes in
- The position of can be changed by turning your character during the cast time before it finishes
Condition clear
Condition Clear Skill List 
- +
- ⇒
- - Light field Blast finisher
- You have limited condition clear compared to other supports, focus on using yours when allies have
Immobilize
- Allies are very likely to get
Immobilize at the same times they need
Stability
- Allies are very likely to get
Healing
Healing Skill List 
- (only if the knockback isn’t disruptive)
- ⇒
- Dodge ()
Regeneration
- The heal on is substantial, but heavily backloaded to the final tick
- Prioritize using for
Might, but if you have a chance to full channel it while your group is staying in place during a clash with the enemy then doing so is almost always worth it
- Prioritize using for
- Since you need to use your Forge skills off cooldown don't worry too much about the healing from /
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Solo permastab per party. Less utility than FB but perma stab on its own. Brings a lot of might too.
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