Mechanist - Power DPS
This is a test build. You may comment and rate it.
Focused on: Strike damage
Overview
A power DPS build for Mechanist.
Skill Bar
Mace/Pistol
Utility
- There may be instances in which your mech gains boons without the need for . In which case may result in higher DPS.
Template Code
[&DQMGOyYvRj0qDyoPhgCGABobGhsQGwcBmAGJAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- If there are two or more condi DPS players in your subgroup, should be a group DPS increase.
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Dragon
Dragon
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Dragon
Dragon
Mace
Dragon
Dragon
Pistol
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- If you don't have stat infusions, running full
berserker stats with
dragon stats legs and back would be slightly more efficient.
Dragon stats gear is an inconsequential DPS increase, but does give you some extra vitality.
Consumables
Food:
- or ascended versions
Utility:
Ratings

The end result of this build leaves me with a critical chance that is rather low at 40.19%, but it has an amazing amount of focus on ferocity to boost critical damage that in theory won't occur all that often. Have I missed something? It seems like we're stacking for an event (critical hits) that will rarely occur.
Comments
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