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Mechanist - Power DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty:
Easy
This build was last updated on April 25, 2025 and is up to date for the February 11, 2025 patch.

Overview

Power Mechanist has a simple rotation, and the mech allows you to maintain high damage even if you're forced to deal with mechanics. This makes it an excellent starter class.

The different weapon options allow for some flexibility in utility and survivability, and it can provide some minor group support quite easily.


Skill Bar

Rifle
Utility


Weapon Variants

  • Sword/Pistol is a small DPS gain for players that own Secrets of the Obscure, though as it is fully melee it may be lower damage in real encounters.
    • Shield is a moderate DPS loss, but offers good CC and survivability, though Hammer provides similar benefits and does more damage.
  • Hammer offers frequent projectile reflect, an evade, and a block. The lightning field on Thunderclap will also result in some occasional Swiftness Swiftness for your subgroup.


Skill Variants

  • A.E.D. can be used to skip certain oneshot attacks
  • Elixir Gun can replace Grenade Kit if using Sword - Acid Bomb is a significant DPS increase if used off cooldown, but the skill launches you backwards when you use it. This launch can be cancelled by weapon swapping just after use, but the timing takes practise and forced movement can easily get you killed on many encounters.
  • Throw Mine can replace Grenade Kit. This is a small DPS loss, but the rotation is simpler and you gain access to more CC and boon rip.


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Specializations

  • It would be a minor DPS loss to take Mech Arms: High-Impact Drivers, and you would generate a decent amount of Might Might for doing so.
  • Mech Arms: Jade Cannons are slightly higher damage, but your mech won't close to melee range, which can lead to them ending up outside of the range of Mechanical Genius if you don't keep an eye on it.
    • For phases under 20s, the burst of Mech Arms: Jade Cannons is significantly better so it is more recommended on encounters such as Keep Construct, Samarog or Conjured Amalgamate.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Rifle
Berserker
Sigil
Sigil
Sword
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

  • The Dragon stats Dragon stats pieces are a tiny dps increase, so you can run full Berserker stats Berserker stats if you prefer.
  • Rune of Superior Rune of the Scholar is a tiny DPS loss.


Consumables

Food

  • or ascended versions

Utility


Usage

The build is incredibly easy to play, and mostly boils down to using certain weapon skills off-cooldown.

If taking Grenade Kit, whenever you use skill 2 (Refraction Cutter, Electro-whirl or Blunderbuss), switch to Grenade Kit and use Shrapnel Grenade, plus Poison Grenade OR Freeze Grenade. Shrapnel Grenade will always be ready, skip Poison and Freeze grenade if they are on cooldown.


Rifle Rotation

Opener

  1. Net Shot
  2. Blunderbuss
  3. Grenade Kit
  4. Shrapnel Grenade
  5. Poison Grenade
  6. Freeze Grenade
  7. Weapon Swap Weapon Swap (or stow kit)
  8. Jump Shot
  9. Overcharged Shot


Rest of the Rotation

  1. Autoattack and use your rifle skills as they come off cooldown until Blunderbuss is available
  2. Blunderbuss
  3. Grenade Kit
  4. Shrapnel Grenade plus Poison Grenade and Freeze Grenade (if available)
  5. Weapon Swap Weapon Swap (or stow kit)
  6. Repeat


  • If you hover your mouse over an element of the UI, your character will use Jump Shot in place, minimising the animation length and maintaining your position


Video example


Sword Rotation

If using Elixir Gun, whenever you use Blowtorch, switch to Elixir Gun and use Acid Bomb.


The rotation is functionally a priority list:

  1. Refraction Cutter
  2. Blowtorch
  3. Throw Mine (if using)
  4. Radiant Arc
  5. Glue Shot
  • After using Refraction Cutter, go into Grenade Kit and use Shrapnel Grenade plus either Poison Grenade or Freeze Grenade (if available). Poison Grenade takes priority.
  • If bringing Elixir Gun, enter it after Blowtorch and use Acid Bomb then immediately Weapon Swap Weapon Swap to prevent yourself moving too far backwards.
  • Complete your autoattack chains.
  • Every time you complete an auto chain, it slightly reduces the cooldown of your two sword skills.

Video example (with Elixir Gun)


Hammer Rotation

Opener

  1. Thunderclap
  2. Electro-whirl
  3. Grenade Kit
  4. Shrapnel Grenade
  5. Weapon Swap Weapon Swap (or stow kit)
  6. Rocket Charge (optional)


Rest of the Rotation

After the opener, your basic loop is as follows:

  1. Autoattack and use Thunderclap and Rocket Charge on Hammer until Electro-whirl is available - make sure to finish your auto chains!
  2. Electro-whirl
  3. Grenade Kit
  4. Shrapnel Grenade, and Freeze Grenade OR Poison Grenade (if available)
  5. Weapon Swap Weapon Swap (or stow kit)
  6. Repeat

Video example


  • Rocket Charge is a small DPS increase, but locks your character into a long animation. As the skill also provides two evades, it can instead be saved for defensive use.
  • Only use one grenade skill alongside Shrapnel Grenade each time you enter Grenade Kit.
    • Poison Grenade takes priority over Freeze Grenade.
    • On a loop where you use Thunderclap, only use Shrapnel Grenade the next time you enter Grenade Kit.
  • See below for more General Tips.


General Tips

  • Make sure you're within 360 units of your mech before using F1-3 skills, or they will have a 50% longer cooldown thanks to Mechanical Genius.
  • Try to let your autoattacks finish.
  • Use Spark Revolver, Jade Mortar and Core Reactor Shot off cooldown - you can set them on autocast if you won't need to save them for CC.
    • Core Reactor Shot may be delayed is a breakbar if imminent.
  • If your mech dies, use Overclock Signet to immediately get it back.


Ratings

This build has a rating of 5 stars based on 5 votes.
Log in or register to rate this build.
5 stars
Doc Doom gave this build 5 stars • December 2024
Kind of crazy how low this build is rated. Personally, I take sword/shield, Sky Circus, and replace Sigil of Force with Air. Then the rotation is just 3-2-auto chain twice-2-auto chain twice-2-auto chain twice. Rinse and repeat, use Overclock Signet off cooldown for free damage. While Jade Mortar gives you higher DPS on a golem, Sky Circus wins out in a fight since you can actually use your signets while still retaining the passives, resulting in no lost DPS. I only use grenade kit when forced into ranged DPS, otherwise just stay on sword/shield. Ran through all sorts of different rotations for hours and nothing came out higher than simply using 3 and 2 on sword, not significantly anyways. Was able to consistently get 34.5k on the golem and sure, I'm no expert, but I'm willing to bet the majority of people playing the game aren't either. Tested it out in Fractals, Strikes, and Raids as well and was consistently either top DPS or close to it. You can choose to go crazy with much more complicated rotations, or just kick back and relax with this build and hit two buttons. Just saying. Not to mention you bring quite a bit of cc and some decent defenses with this as well.
5 stars
Haole gave this build 5 stars • July 2024
Rifle/Hammer Mech is the best Mid Tier spec in the game. One build can run all PVE content in the game. I run High Impact Drivers, throw mine, and the dragon trinket set up for my build. You can run thief relic for both hammer and rifle to save build tab space. For food, go cheap and get Avocado Smoothie and Tin Fruit Cake. If you can master smashing you forehead on 1-5 (save weapon 4 on hammer for blocks), throw mine off cooldown (normally), F1-F3 auto, and know where to stand; you will always be close if not top dps in all PVE content. The ease of this build can make you a better player because you can master it quickly then focus on learning mechanics. Blink (Shift Signet) will be your friend for fractal skips, greeding one shot mechanics, or resetting for a burst. Have fun kiting mechanics while all the melee spread out from aoes. As of Nov 28, 2023 Rifle 5 now has evade for 1/2 sec after activation. Now you can dodge one hit boss mechanics while doing damage. Awesome buff to Rifle. Rifle 3 also does more damage (more than double) at the cost of a 1/4 sec longer cast time which makes it the same as 2 and 4.
3 stars
OfficerAndyGentleman gave this build 3 stars • April 2024
While the mech provides effectively permanent DPS uptime, and it is almost fully ranged, other classes have been buffed so much in comparison that most players will perform better on other builds.
5 stars
Kilozeta gave this build 5 stars • December 2022
Very good easybto learn build that doesnt kill your hands to play
5 stars
Stalroc gave this build 5 stars • September 2022
Very Good build for PvE. A good DPS, and the Mech is very Tanky. It's very good for people who begin HL

Comments

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