Mechanist - Rifle Mecha Roamer

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: WvW Roaming

This build was last updated on August 11, 2022 and is up to date for the October 18, 2022 game patch.

Overview

A high damage Mechanist WvW roaming build made possible by the buffed and reworked Rifle autoattack.


Skill Bar

Rifle
Utility


Skill Variants

Utility

For the optional slot:

  • - a versatile kit which has ranged CC, a block, and even some melee burst. Adding a kit to the build also lets you pick some great on-swap sigils like .
  • - passive damage and a CC.
  • - escape/mobility tool.


Template Code

[&DQMGNh0aRjsNGyoPXwFeARobigEQG18BCRsSAQAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Knight
Accessory
Knight
Accessory
Knight
Amulet
Marauder
Ring
Berserker
Ring
Berserker
Rifle
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18

Stats

  • If you're okay with being less tanky in favor of having slightly better damage, consider replacing Knight Knight pieces with Marauder Marauder ones.

Sigils

Air can be replaced by:

  • - adds much needed condition cleansing but only when running otherwise you won't be able to proc it.
  • - passive condition cleansing.
  • - every boon you gain is also shared with your Mech so you get double value from this sigil, making it quite a strong option.


Consumables

Food

  • - passive damage mitigation and great offensive stats.
  • - defensive option with synergy due to more frequent dodging.


Utility

  • or , whichever is cheaper at the moment.


Usage

General

  • gives you barrier equal to 10% of the healing you receive, which means the passive of is enough to proc on CD for permanent Alacrity Alacrity uptime.
  • Condition cleansing is on the lower end, limited to the Mech's and your .
  • Signets maintain their passives even when they are on CD, so don't hesitate to use whenever you're missing a larger chunk of HP.
  • Most of the damage comes from spamming your autoattack .
  • is great at creating a window where you can freely pressure targets and procs Quickness Quickness from for even more auto spam.
  • Use pretty much on CD to stop enemies from reaching you or running away. The Immob is also a good setup for stonger CC skills as it prevents enemies from dodging them.
  • is as much of a burst skills as it so a mobility one. Sometimes you might want to hold onto this in case you'll have to chase or disengage.
  • Use on CD, no reason not to.
  • is mostly there for the on-demand Quickness Quickness and Stability Stability, but it's also a stunbreak and great against CC in general. Depending on the matchup you should consider whether you're going to use this defensively or offensively.


Mech

  • is not only an excellent source of boons but also a stun break. It's one of the best defensive skills in the build.
  • can pin enemies into your auto spam, but it's a very telegraphed skill so consider using it on targets already CC'd by your rifle skills.


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Hanz gave this build 4 stars • August 2022
Low effort to the point of no effort. It's like flamethrower engi on steroids. Spamming 1 with quickness and stab can win you quite a few skirmishes, but better opponents and tankier builds do have the tools to overcome this build as it's very much a one trick. Still, great option for beginners or those who just want to do some casual WvW.

Comments

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