Logo Albion iconAlbion Online AoC iconAshes of Creation GW2 iconGuild Wars 2 TL iconThrone & Liberty

Mechanist - Teamfight Signet Mecha

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Condition damage and Sustain

Designed for: PvP Conquest

Difficulty:
TBD

Overview

A Condi/Support PvP Mechanist bruiser build created to win larger teamfights and roam between objectives.


Skill Bar

Mace/Shield
Utility


Template Code

[&DQMvGR0mRjkNGxQBCxsAAA4bAAAQGwAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Mace
Shield
Sigil
Sigil
Rune
Amulet


Equipment Variants

Rune

Sigil


Usage

The unique combination of synergizing traits and skills in this build provide a good amount of sustain in the form of AoE healing, barrier, condition cleansing, and defensive boon uptime for you and any allies near you and/or your Mech. Additionally, the build is capable of surprisingly high sustained damage in fights (mostly condition damage). Lastly, it is incredibly forgiving and easy to play, which makes it ideal for learning the profession. Other choices might reward higher APM players with slightly more damage or utility (such as

), but this build is both simple and effective. Veteran players may try swapping some things around, but most of the decisions here are strictly recommended for the build to function properly.


  • Condition cleansing is one of the three components to the build's teamfight sustain and one of its main selling points:
    • procs whenever you activate , cleansing a condition from nearby allies.
    • cleanses 2 conditions from you every 100 seconds (and converts them to boons).
    • cleanses 1 condition from you every 10 seconds when striking enemies.
    • Your Mech's cleanses 3 conditions from nearby allies.
    • cleanses 2 conditions but this should be the last resort, as this is also your best escape/chase tool and your most reliable stun break.
    • cleanses 1 condition from allies when you grant them Protection Protection.
  • Additionally, will heal you each time you gain a boon and increases your boon uptime!

Weapon Skills

  • > > is a pretty powerful autoattack chain, so don't feel bad just using this when everything else is on cooldown. Decent strike damage, Confusion Confusion application, and even AoE barrier (which in turn provides more Alacrity Alacrity).


Utility Skills

  • Thanks to , Signets have increased effects and provide their passive bonuses even when they are on cooldown.
  • Use whenever you or your Mech are missing a decent chunk of health without worrying about losing the passive heal, barrier, and Alacrity Alacrity.
  • Spam on cooldown to keep the AoE damage field up around your mech (or you if the mech is on recall). You will passively deal 12% increased condition damage.
  • Spam on cooldown to keep the AoE barrier field up to block missiles and provide barrier and Alacrity Alacrity to allies. You will passively take 12% less condition and strike damage.
  • Save for dire situations, such as a vital stun break, escape tool, or to finish off a kill that is about to get away. Your move speed will be passively increased, and you will share all your boons with your mech.
  • should only be activated if you're absolutely certain your Mech is in no danger, has a clear shot, and it won't be interrupted. Otherwise, save to summon your Mech if you're forced to recall. Without your Mech, you and your team are much more vulnerable.


Mech Skills

  • Mech skills can be used while you are disabled or casting. Managing the Mech is the most complicated part of the build, as the AI isn't the smartest.
  • As previously discussed, use wisely as an AoE stunbreak and boon+healing support utility. Sometimes you can use the stability to safely execute a finisher!
  • is best used in the middle of a teamfight to deal some damage and knockback enemies. You can also use it to interrupt revives or protect you while reviving an ally. Note that it also causes your Mech to briefly evade attacks.
  • will cause all of your Mech's skills to provide AoE healing. This can save your life!
  • Make sure to keybind Attack My Target and Return to Me, as this will greatly improve your ability to manage your Mech's positioning.


Ratings

This build has a rating of 3 stars based on 3 votes.
Log in or register to rate this build.
3 stars
Hanz gave this build 3 stars • March 2023
Doesn't really do enough damage in teamfights and unfortunately bunker Mech doesn't have to sustain to survive 1v1s anymore. Maybe a buff or two could fix it..
2 stars
ViLogic gave this build 2 stars • February 2023
Low mobility, low damage, low support. Has decent sustain with protection and blocks. Will lose to any competent player 1v1. Your role in team fights is to be a meat shield, but you won’t help the fight. Could work in lower leagues (Silver/Bronze) where players are not be familiar with mech yet. It is very easy to play and would be fun for someone learning the class, but it isn’t viable past Silver 2/3.
4 stars
Doc Doom gave this build 4 stars • September 2022
I've been playing this during this 3v3 mini-season while overseas and dealing with a lot of lag. I've been able to effectively chain CCs on my enemies and load them up with conditions. The barrier generation doesn't feel all that impactful but every little bit helps. The condi cleanse on this build feels pretty sufficient. Sustain is actually pretty nice since you have adequate condi cleanse, healing, 2 projectile defenses, a block, and 2 stun breaks, one of which is a teleport. The build just synergizes with itself pretty well and can hold its own in a team fight while also supporting allies and dishing out decent damage. So far, just about every match I have ended up with top kills, top healing, and top damage, though maybe all my teammates are garbage I dunno.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo